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Searched refs:attribValue (Results 1 - 6 of 6) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/tests/egl_tests/
H A DEGLSyncTest.cpp108 EGLint attribValue = kSentinelAttribValue; in TEST_P() local
110 EGL_SYNC_TYPE_KHR, &attribValue)); in TEST_P()
112 EXPECT_EQ(attribValue, kSentinelAttribValue); in TEST_P()
116 EXPECT_EGL_FALSE(eglGetSyncAttribKHR(display, sync, EGL_CL_EVENT_HANDLE, &attribValue)); in TEST_P()
118 EXPECT_EQ(attribValue, kSentinelAttribValue); in TEST_P()
180 EGLint attribValue = kSentinelAttribValue; in TEST_P() local
181 EXPECT_EGL_TRUE(eglGetSyncAttribKHR(display, sync, EGL_SYNC_TYPE_KHR, &attribValue)); in TEST_P()
182 EXPECT_EQ(attribValue, EGL_SYNC_FENCE_KHR); in TEST_P()
184 attribValue = kSentinelAttribValue; in TEST_P()
185 EXPECT_EGL_TRUE(eglGetSyncAttribKHR(display, sync, EGL_SYNC_CONDITION_KHR, &attribValue)); in TEST_P()
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/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fShaderStateQueryTests.cpp141 StateQueryMemoryWriteGuard<GLfloat[4]> attribValue; in verifyCurrentVertexAttribf()
142 gl.glGetVertexAttribfv(index, GL_CURRENT_VERTEX_ATTRIB, attribValue); in verifyCurrentVertexAttribf()
144 attribValue.verifyValidity(testCtx); in verifyCurrentVertexAttribf()
146 if (attribValue[0] != x || attribValue[1] != y || attribValue[2] != z || attribValue[3] != w) in verifyCurrentVertexAttribf()
150 << "got [" << attribValue[0] << "," << attribValue[1] << "," << attribValue[ in verifyCurrentVertexAttribf()
984 StateQueryMemoryWriteGuard<GLfloat[4]> attribValue; test() local
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/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fShaderStateQueryTests.cpp122 StateQueryMemoryWriteGuard<GLfloat[4]> attribValue; in verifyCurrentVertexAttribf()
123 gl.glGetVertexAttribfv(index, GL_CURRENT_VERTEX_ATTRIB, attribValue); in verifyCurrentVertexAttribf()
125 attribValue.verifyValidity(testCtx); in verifyCurrentVertexAttribf()
127 if (attribValue[0] != x || attribValue[1] != y || attribValue[2] != z || attribValue[3] != w) in verifyCurrentVertexAttribf()
131 << "got [" << attribValue[0] << "," << attribValue[1] << "," << attribValue[ in verifyCurrentVertexAttribf()
822 StateQueryMemoryWriteGuard<GLfloat[4]> attribValue; test() local
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/third_party/vk-gl-cts/modules/glshared/
H A DglsVertexArrayTests.cpp716 void calcShaderColorCoord (tcu::Vec2& coord, tcu::Vec3& color, const tcu::Vector<T, 4>& attribValue, bool isCoordinate, int numComponents) in calcShaderColorCoord() argument
721 case 1: coord = tcu::Vec2((float)attribValue.x(), (float)attribValue.x()); break; in calcShaderColorCoord()
722 case 2: coord = tcu::Vec2((float)attribValue.x(), (float)attribValue.y()); break; in calcShaderColorCoord()
723 case 3: coord = tcu::Vec2((float)attribValue.x() + (float)attribValue.z(), (float)attribValue.y()); break; in calcShaderColorCoord()
724 case 4: coord = tcu::Vec2((float)attribValue.x() + (float)attribValue in calcShaderColorCoord()
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H A DglsRandomShaderProgram.cpp194 const tcu::Vec4 attribValue = rr::readVertexAttribFloat(inputs[attribNdx], packet->instanceNdx, packet->vertexNdx); in shadeVertices() local
196 access.component(0).asFloat(ndx) = attribValue[0]; in shadeVertices()
197 if (numComponents >= 2) access.component(1).asFloat(ndx) = attribValue[1]; in shadeVertices()
198 if (numComponents >= 3) access.component(2).asFloat(ndx) = attribValue[2]; in shadeVertices()
199 if (numComponents >= 4) access.component(3).asFloat(ndx) = attribValue[3]; in shadeVertices()
H A DglsDrawTest.cpp1175 void calcShaderColorCoord (tcu::Vec2& coord, tcu::Vec3& color, const tcu::Vector<T, 4>& attribValue, bool isCoordinate, int numComponents) in calcShaderColorCoord() argument
1180 case 1: coord += tcu::Vec2((float)attribValue.x(), (float)attribValue.x()); break; in calcShaderColorCoord()
1181 case 2: coord += tcu::Vec2((float)attribValue.x(), (float)attribValue.y()); break; in calcShaderColorCoord()
1182 case 3: coord += tcu::Vec2((float)attribValue.x() + (float)attribValue.z(), (float)attribValue.y()); break; in calcShaderColorCoord()
1183 case 4: coord += tcu::Vec2((float)attribValue.x() + (float)attribValue in calcShaderColorCoord()
3235 rr::GenericVec4 attribValue = RandomArrayGenerator::generateAttributeValue(seed, attribSpec.inputType); iterate() local
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