Lines Matching refs:attribValue
716 void calcShaderColorCoord (tcu::Vec2& coord, tcu::Vec3& color, const tcu::Vector<T, 4>& attribValue, bool isCoordinate, int numComponents)
721 case 1: coord = tcu::Vec2((float)attribValue.x(), (float)attribValue.x()); break;
722 case 2: coord = tcu::Vec2((float)attribValue.x(), (float)attribValue.y()); break;
723 case 3: coord = tcu::Vec2((float)attribValue.x() + (float)attribValue.z(), (float)attribValue.y()); break;
724 case 4: coord = tcu::Vec2((float)attribValue.x() + (float)attribValue.z(), (float)attribValue.y() + (float)attribValue.w()); break;
734 color = color * (float)attribValue.x();
738 color.x() = color.x() * (float)attribValue.x();
739 color.y() = color.y() * (float)attribValue.y();
743 color.x() = color.x() * (float)attribValue.x();
744 color.y() = color.y() * (float)attribValue.y();
745 color.z() = color.z() * (float)attribValue.z();
749 color.x() = color.x() * (float)attribValue.x() * (float)attribValue.w();
750 color.y() = color.y() * (float)attribValue.y() * (float)attribValue.w();
751 color.z() = color.z() * (float)attribValue.z() * (float)attribValue.w();