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Searched refs:addToKey (Results 1 - 25 of 37) sorted by relevance

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/third_party/skia/src/gpu/effects/
H A DGrDistanceFieldGeoProc.h101 void addToKey(const GrShaderCaps&, GrProcessorKeyBuilder*) const override;
169 void addToKey(const GrShaderCaps&, GrProcessorKeyBuilder*) const override;
251 void addToKey(const GrShaderCaps&, GrProcessorKeyBuilder*) const override;
H A DGrBezierEffect.h84 void addToKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const override;
148 void addToKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const override;
H A DGrShadowGeoProc.h39 void addToKey(const GrShaderCaps&, GrProcessorKeyBuilder*) const override {}
H A DGrBitmapTextGeoProc.h56 void addToKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const override;
H A DGrBezierEffect.cpp163 void GrConicEffect::addToKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const { in addToKey() function in GrConicEffect
325 void GrQuadEffect::addToKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const { in addToKey() function in GrQuadEffect
H A DGrDistanceFieldGeoProc.cpp275 void GrDistanceFieldA8TextGeoProc::addToKey(const GrShaderCaps& caps, in addToKey() function in GrDistanceFieldA8TextGeoProc
550 void GrDistanceFieldPathGeoProc::addToKey(const GrShaderCaps& caps, in addToKey() function in GrDistanceFieldPathGeoProc
871 void GrDistanceFieldLCDTextGeoProc::addToKey(const GrShaderCaps& caps, in addToKey() function in GrDistanceFieldLCDTextGeoProc
H A DGrBitmapTextGeoProc.cpp188 void GrBitmapTextGeoProc::addToKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const { in addToKey() function in GrBitmapTextGeoProc
/third_party/skia/src/gpu/
H A DGrProgramDesc.cpp79 * any information generated by the effect itself (addToKey), and some meta-information.
89 geomProc.addToKey(*caps.shaderCaps(), b); in gen_geomproc_key()
109 xp.addToKey(*caps.shaderCaps(), in gen_xp_key()
130 fp.addToKey(*caps.shaderCaps(), b); in gen_fp_key()
H A DGrXferProcessor.h74 void addToKey(const GrShaderCaps&,
126 generate the same shader code. To test for identical code generation use addToKey.
H A DGrFragmentProcessor.h197 void addToKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const { in addToKey() function in GrFragmentProcessor
201 child->addToKey(caps, b); in addToKey()
295 generate the same shader code. To test for identical code generation use addToKey.
H A DGrXferProcessor.cpp33 void GrXferProcessor::addToKey(const GrShaderCaps& caps, in addToKey() function in GrXferProcessor
H A DGrDefaultGeoProcFactory.cpp60 void addToKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const override {
/third_party/skia/src/gpu/tessellate/shaders/
H A DGrPathTessellationShader_Hardware.cpp55 void addToKey(const GrShaderCaps&, GrProcessorKeyBuilder*) const final {}
201 void addToKey(const GrShaderCaps&, GrProcessorKeyBuilder*) const final {}
H A DGrStrokeTessellationShader.h69 void addToKey(const GrShaderCaps&, GrProcessorKeyBuilder*) const override;
H A DGrPathTessellationShader_MiddleOut.cpp81 void addToKey(const GrShaderCaps&, GrProcessorKeyBuilder* b) const final {
H A DGrPathTessellationShader.cpp37 void addToKey(const GrShaderCaps&, GrProcessorKeyBuilder*) const final {}
H A DGrStrokeTessellationShader.cpp409 void GrStrokeTessellationShader::addToKey(const GrShaderCaps&, GrProcessorKeyBuilder* b) const { in addToKey() function in GrStrokeTessellationShader
/third_party/skia/gm/
H A Dtessellation.cpp64 void addToKey(const GrShaderCaps&, GrProcessorKeyBuilder*) const final {}
182 void addToKey(const GrShaderCaps&, GrProcessorKeyBuilder*) const final {}
H A Dfwidth_squircle.cpp72 void addToKey(const GrShaderCaps&, GrProcessorKeyBuilder*) const final {}
/third_party/skia/src/gpu/ops/
H A DDashOp.cpp723 void addToKey(const GrShaderCaps&, GrProcessorKeyBuilder*) const override;
855 void DashingCircleEffect::addToKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const { in addToKey() function in skgpu::v1::DashOp::DashingCircleEffect
925 void addToKey(const GrShaderCaps&, GrProcessorKeyBuilder*) const override;
1079 void DashingLineEffect::addToKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const { in addToKey() function in DashingLineEffect
H A DDrawAtlasPathOp.cpp61 void addToKey(const GrShaderCaps&, GrProcessorKeyBuilder* b) const override {
H A DPathStencilCoverOp.cpp52 void addToKey(const GrShaderCaps&, GrProcessorKeyBuilder*) const final {}
/third_party/skia/tests/
H A DPrimitiveProcessorTest.cpp97 void addToKey(const GrShaderCaps&, GrProcessorKeyBuilder* builder) const override {
H A DGrPipelineDynamicStateTest.cpp69 void addToKey(const GrShaderCaps&, GrProcessorKeyBuilder*) const final {}
/third_party/skia/tools/gpu/
H A DTestOps.cpp71 void addToKey(const GrShaderCaps& shaderCaps, GrProcessorKeyBuilder* b) const override {

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