Searched refs:_mesa_new_texture_object (Results 1 - 7 of 7) sorted by relevance
/third_party/mesa3d/src/mesa/main/ |
H A D | texobj.h | 68 _mesa_new_texture_object( struct gl_context *ctx, GLuint name, GLenum target );
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H A D | shared.c | 121 shared->DefaultTex[i] = _mesa_new_texture_object(ctx, 0, targets[i]); in _mesa_alloc_shared_state()
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H A D | texobj.c | 397 _mesa_new_texture_object(struct gl_context *ctx, GLuint name, GLenum target) in _mesa_new_texture_object() function 1009 texObj = _mesa_new_texture_object(ctx, 0, target); in _mesa_get_fallback_texture() 1209 texObj = _mesa_new_texture_object(ctx, textures[i], target); in create_textures() 1707 newTexObj = _mesa_new_texture_object(ctx, texName, target); in _mesa_lookup_or_create_texture()
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H A D | texstate.c | 1010 = _mesa_new_texture_object(ctx, 0, targets[tgt]))) { in alloc_proxy_textures()
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H A D | formatquery.c | 1486 struct gl_texture_object *tex_obj = _mesa_new_texture_object(ctx, 0, target); in _mesa_GetInternalformativ()
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H A D | teximage.c | 2939 texObj = _mesa_new_texture_object(ctx, texture, boundTarget); in lookup_texture_ext_dsa()
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H A D | dlist.c | 983 atlas->texObj = _mesa_new_texture_object(ctx, 999, GL_TEXTURE_RECTANGLE); in build_bitmap_atlas()
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