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Searched refs:_mesa_new_texture_object (Results 1 - 7 of 7) sorted by relevance

/third_party/mesa3d/src/mesa/main/
H A Dtexobj.h68 _mesa_new_texture_object( struct gl_context *ctx, GLuint name, GLenum target );
H A Dshared.c121 shared->DefaultTex[i] = _mesa_new_texture_object(ctx, 0, targets[i]); in _mesa_alloc_shared_state()
H A Dtexobj.c397 _mesa_new_texture_object(struct gl_context *ctx, GLuint name, GLenum target) in _mesa_new_texture_object() function
1009 texObj = _mesa_new_texture_object(ctx, 0, target); in _mesa_get_fallback_texture()
1209 texObj = _mesa_new_texture_object(ctx, textures[i], target); in create_textures()
1707 newTexObj = _mesa_new_texture_object(ctx, texName, target); in _mesa_lookup_or_create_texture()
H A Dtexstate.c1010 = _mesa_new_texture_object(ctx, 0, targets[tgt]))) { in alloc_proxy_textures()
H A Dformatquery.c1486 struct gl_texture_object *tex_obj = _mesa_new_texture_object(ctx, 0, target); in _mesa_GetInternalformativ()
H A Dteximage.c2939 texObj = _mesa_new_texture_object(ctx, texture, boundTarget); in lookup_texture_ext_dsa()
H A Ddlist.c983 atlas->texObj = _mesa_new_texture_object(ctx, 999, GL_TEXTURE_RECTANGLE); in build_bitmap_atlas()

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