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Searched refs:_math_matrix_rotate (Results 1 - 3 of 3) sorted by relevance

/third_party/mesa3d/src/mesa/math/
H A Dm_matrix.h103 _math_matrix_rotate( GLmatrix *m, GLfloat angle,
H A Dm_matrix.c685 _math_matrix_rotate( GLmatrix *mat, in _math_matrix_rotate() function
/third_party/mesa3d/src/mesa/main/
H A Dmatrix.c626 _math_matrix_rotate(stack->Top, angle, x, y, z); in matrix_rotate()
642 * Flushes the vertices and calls _math_matrix_rotate() with the top-most

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