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Searched refs:PIPE_ERROR_OUT_OF_MEMORY (Results 1 - 25 of 26) sorted by relevance

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/third_party/mesa3d/src/gallium/drivers/svga/
H A Dsvga_cmd.c173 return PIPE_ERROR_OUT_OF_MEMORY; in SVGA3D_DefineContext()
207 return PIPE_ERROR_OUT_OF_MEMORY; in SVGA3D_DestroyContext()
288 return PIPE_ERROR_OUT_OF_MEMORY; in SVGA3D_BeginDefineSurface()
375 return PIPE_ERROR_OUT_OF_MEMORY; in SVGA3D_DestroySurface()
462 return PIPE_ERROR_OUT_OF_MEMORY; in SVGA3D_SurfaceDMA()
524 return PIPE_ERROR_OUT_OF_MEMORY; in SVGA3D_BufferDMA()
597 return PIPE_ERROR_OUT_OF_MEMORY; in SVGA3D_SetRenderTarget()
651 return PIPE_ERROR_OUT_OF_MEMORY; in SVGA3D_DefineShader()
693 return PIPE_ERROR_OUT_OF_MEMORY; in SVGA3D_DestroyShader()
740 return PIPE_ERROR_OUT_OF_MEMORY; in SVGA3D_SetShaderConst()
[all...]
H A Dsvga_cmd_vgpu10.c87 return PIPE_ERROR_OUT_OF_MEMORY; \
98 return PIPE_ERROR_OUT_OF_MEMORY; \
183 return PIPE_ERROR_OUT_OF_MEMORY; in SVGA3D_vgpu10_PredCopyRegion()
208 return PIPE_ERROR_OUT_OF_MEMORY; in SVGA3D_vgpu10_PredCopy()
244 return PIPE_ERROR_OUT_OF_MEMORY; in SVGA3D_vgpu10_SetShader()
274 return PIPE_ERROR_OUT_OF_MEMORY; in SVGA3D_vgpu10_SetShaderResources()
322 return PIPE_ERROR_OUT_OF_MEMORY; in SVGA3D_vgpu10_ClearRenderTargetView()
361 return PIPE_ERROR_OUT_OF_MEMORY; in SVGA3D_vgpu10_SetRenderTargets()
450 return PIPE_ERROR_OUT_OF_MEMORY; in SVGA3D_vgpu10_SetPredication()
475 return PIPE_ERROR_OUT_OF_MEMORY; in SVGA3D_vgpu10_SetSOTargets()
[all...]
H A Dsvga_state_uav.c404 return PIPE_ERROR_OUT_OF_MEMORY; in svga_create_uav_list()
413 return PIPE_ERROR_OUT_OF_MEMORY; in svga_create_uav_list()
471 return PIPE_ERROR_OUT_OF_MEMORY; in svga_create_uav_list()
480 return PIPE_ERROR_OUT_OF_MEMORY; in svga_create_uav_list()
543 return PIPE_ERROR_OUT_OF_MEMORY; in svga_create_uav_list()
552 return PIPE_ERROR_OUT_OF_MEMORY; in svga_create_uav_list()
H A Dsvga_resource_buffer_upload.c139 return PIPE_ERROR_OUT_OF_MEMORY; in svga_buffer_create_hw_storage()
230 return PIPE_ERROR_OUT_OF_MEMORY; in svga_buffer_create_host_surface()
248 return PIPE_ERROR_OUT_OF_MEMORY; in svga_buffer_create_host_surface()
518 return PIPE_ERROR_OUT_OF_MEMORY; in svga_buffer_upload_gb_command()
608 return PIPE_ERROR_OUT_OF_MEMORY; in svga_buffer_upload_hb_command()
952 return PIPE_ERROR_OUT_OF_MEMORY; in svga_buffer_upload_piecewise()
1013 else if (ret == PIPE_ERROR_OUT_OF_MEMORY) { in svga_buffer_upload_ranges()
H A Dsvga_draw.c226 return PIPE_ERROR_OUT_OF_MEMORY; in draw_vgpu9()
236 return PIPE_ERROR_OUT_OF_MEMORY; in draw_vgpu9()
701 return PIPE_ERROR_OUT_OF_MEMORY; in validate_vertex_buffers()
729 return PIPE_ERROR_OUT_OF_MEMORY; in validate_vertex_buffers()
763 return PIPE_ERROR_OUT_OF_MEMORY; in validate_vertex_buffers()
796 return PIPE_ERROR_OUT_OF_MEMORY; in validate_vertex_buffers()
938 return PIPE_ERROR_OUT_OF_MEMORY; in validate_index_buffer()
1077 return PIPE_ERROR_OUT_OF_MEMORY; in draw_vgpu10()
H A Dsvga_pipe_clear.c212 return PIPE_ERROR_OUT_OF_MEMORY; in try_clear()
224 return PIPE_ERROR_OUT_OF_MEMORY; in try_clear()
467 * \return PIPE_OK if all well, PIPE_ERROR_OUT_OF_MEMORY if ran out of
479 return PIPE_ERROR_OUT_OF_MEMORY; in svga_try_clear_render_target()
H A Dsvga_shader.c616 return PIPE_ERROR_OUT_OF_MEMORY; in define_gb_shader_vgpu9()
642 return PIPE_ERROR_OUT_OF_MEMORY; in define_gb_shader_vgpu10()
685 return PIPE_ERROR_OUT_OF_MEMORY; in define_gb_shader_vgpu10()
714 ret = PIPE_ERROR_OUT_OF_MEMORY; in svga_define_shader()
H A Dsvga_state_constants.c566 return PIPE_ERROR_OUT_OF_MEMORY; in emit_consts_vgpu9()
678 ret = PIPE_ERROR_OUT_OF_MEMORY; in emit_rawbuf()
770 return PIPE_ERROR_OUT_OF_MEMORY; in emit_constbuf()
797 return PIPE_ERROR_OUT_OF_MEMORY; in emit_constbuf()
830 return PIPE_ERROR_OUT_OF_MEMORY; in emit_constbuf()
H A Dsvga_pipe_query.c101 return PIPE_ERROR_OUT_OF_MEMORY; in define_query_vgpu9()
107 return PIPE_ERROR_OUT_OF_MEMORY; in define_query_vgpu9()
489 return PIPE_ERROR_OUT_OF_MEMORY; in define_query_vgpu10()
507 return PIPE_ERROR_OUT_OF_MEMORY; in define_query_vgpu10()
521 return PIPE_ERROR_OUT_OF_MEMORY; in define_query_vgpu10()
H A Dsvga_state_tss.c224 return PIPE_ERROR_OUT_OF_MEMORY; in update_tss_binding()
429 return PIPE_ERROR_OUT_OF_MEMORY; in update_tss()
H A Dsvga_state_framebuffer.c73 return PIPE_ERROR_OUT_OF_MEMORY; in emit_fb_vgpu9()
216 return PIPE_ERROR_OUT_OF_MEMORY; in emit_fb_vgpu10()
240 return PIPE_ERROR_OUT_OF_MEMORY; in emit_fb_vgpu10()
H A Dsvga_draw_arrays.c77 return PIPE_ERROR_OUT_OF_MEMORY; in generate_indices()
H A Dsvga_context.h1040 * Optionally replace a function call with a PIPE_ERROR_OUT_OF_MEMORY
1044 ((SVGA_DEBUG & DEBUG_RETRY) ? PIPE_ERROR_OUT_OF_MEMORY : (_func))
1127 if ((_ret) == PIPE_ERROR_OUT_OF_MEMORY) { \
H A Dsvga_state_vs.c227 return PIPE_ERROR_OUT_OF_MEMORY; in compile_passthrough_vs()
H A Dsvga_draw_elements.c178 return PIPE_ERROR_OUT_OF_MEMORY; in translate_indices()
H A Dsvga_state_rss.c306 return PIPE_ERROR_OUT_OF_MEMORY; in emit_rss_vgpu9()
/third_party/mesa3d/src/gallium/auxiliary/util/
H A Du_prim_restart.c167 return PIPE_ERROR_OUT_OF_MEMORY; in util_translate_prim_restart_ib()
331 return PIPE_ERROR_OUT_OF_MEMORY; in util_draw_vbo_without_prim_restart()
357 return num_draws > 0 ? PIPE_OK : PIPE_ERROR_OUT_OF_MEMORY; in util_draw_vbo_without_prim_restart()
H A Du_vbuf.c553 return PIPE_ERROR_OUT_OF_MEMORY; in u_vbuf_translate_buffers()
587 return PIPE_ERROR_OUT_OF_MEMORY; in u_vbuf_translate_buffers()
1192 return PIPE_ERROR_OUT_OF_MEMORY; in u_vbuf_upload_buffers()
1252 return PIPE_ERROR_OUT_OF_MEMORY; in u_vbuf_upload_buffers()
/third_party/mesa3d/src/gallium/auxiliary/pipebuffer/
H A Dpb_validate.c101 return PIPE_ERROR_OUT_OF_MEMORY; in pb_validate_add_buffer()
107 return PIPE_ERROR_OUT_OF_MEMORY; in pb_validate_add_buffer()
H A Dpb_bufmgr_slab.c304 return PIPE_ERROR_OUT_OF_MEMORY; in pb_slab_create()
308 ret = PIPE_ERROR_OUT_OF_MEMORY; in pb_slab_create()
320 ret = PIPE_ERROR_OUT_OF_MEMORY; in pb_slab_create()
328 ret = PIPE_ERROR_OUT_OF_MEMORY; in pb_slab_create()
H A Dpb_buffer_fenced.c514 return PIPE_ERROR_OUT_OF_MEMORY; in fenced_buffer_create_cpu_storage_locked()
518 return PIPE_ERROR_OUT_OF_MEMORY; in fenced_buffer_create_cpu_storage_locked()
600 return PIPE_ERROR_OUT_OF_MEMORY; in fenced_buffer_create_gpu_storage_locked()
/third_party/mesa3d/src/gallium/drivers/nouveau/
H A Dnouveau_mm.c136 return PIPE_ERROR_OUT_OF_MEMORY; in mm_slab_new()
146 return PIPE_ERROR_OUT_OF_MEMORY; in mm_slab_new()
/third_party/mesa3d/src/gallium/auxiliary/cso_cache/
H A Dcso_context.c455 return PIPE_ERROR_OUT_OF_MEMORY; in cso_set_blend()
464 return PIPE_ERROR_OUT_OF_MEMORY; in cso_set_blend()
515 return PIPE_ERROR_OUT_OF_MEMORY; in cso_set_depth_stencil_alpha()
525 return PIPE_ERROR_OUT_OF_MEMORY; in cso_set_depth_stencil_alpha()
581 return PIPE_ERROR_OUT_OF_MEMORY; in cso_set_rasterizer()
589 return PIPE_ERROR_OUT_OF_MEMORY; in cso_set_rasterizer()
/third_party/mesa3d/src/gallium/include/pipe/
H A Dp_defines.h49 PIPE_ERROR_OUT_OF_MEMORY = -3, enumerator
/third_party/mesa3d/src/gallium/winsys/svga/drm/
H A Dpb_buffer_simple_fenced.c496 return PIPE_ERROR_OUT_OF_MEMORY; in fenced_buffer_create_gpu_storage_locked()

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