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Searched refs:OP_DCL (Results 1 - 1 of 1) sorted by relevance

/third_party/mesa3d/src/gallium/frontends/d3d10umd/
H A DShaderParse.c57 #define OP_DCL (1 << 3) /* custom opcode specific control */ macro
160 {_(D3D10_SB_OPCODE_DCL_RESOURCE), 1, 0, OP_DCL},
161 {_(D3D10_SB_OPCODE_DCL_CONSTANT_BUFFER), 0, 1, OP_DCL},
162 {_(D3D10_SB_OPCODE_DCL_SAMPLER), 1, 0, OP_DCL},
163 {_(D3D10_SB_OPCODE_DCL_INDEX_RANGE), 1, 0, OP_DCL},
164 {_(D3D10_SB_OPCODE_DCL_GS_OUTPUT_PRIMITIVE_TOPOLOGY), 0, 0, OP_DCL},
165 {_(D3D10_SB_OPCODE_DCL_GS_INPUT_PRIMITIVE), 0, 0, OP_DCL},
166 {_(D3D10_SB_OPCODE_DCL_MAX_OUTPUT_VERTEX_COUNT), 0, 0, OP_DCL},
167 {_(D3D10_SB_OPCODE_DCL_INPUT), 1, 0, OP_DCL},
168 {_(D3D10_SB_OPCODE_DCL_INPUT_SGV), 1, 0, OP_DCL},
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