Searched refs:InitStorage (Results 1 - 2 of 2) sorted by relevance
/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
H A D | gl4cMultiBindTests.cpp | 335 void InitStorage(deqp::Context& context, glw::GLenum target, glw::GLsizei levels, glw::GLenum internal_format, 1009 void Texture::InitStorage(deqp::Context& context, glw::GLenum target, glw::GLsizei levels, glw::GLenum internal_format, in InitStorage() function in gl4cts::MultiBind::Texture 1866 texture[0].InitStorage(m_context, GL_TEXTURE_2D, 1 /* levels */, GL_RGBA8, width, height, depth); in iterate() 1867 texture[1].InitStorage(m_context, GL_TEXTURE_2D_ARRAY, 1 /* levels */, GL_RGBA8, width, height, depth); in iterate() 1868 texture[2].InitStorage(m_context, GL_TEXTURE_1D_ARRAY, 1 /* levels */, GL_RGBA8, width, height, depth); in iterate() 1869 texture[3].InitStorage(m_context, GL_TEXTURE_3D, 1 /* levels */, GL_RGBA8, width, height, depth); in iterate() 2102 texture[0].InitStorage(m_context, GL_TEXTURE_2D, 1, GL_RGBA8, width, height, depth); in iterate() 2103 texture[1].InitStorage(m_context, GL_TEXTURE_2D_ARRAY, 1, GL_RGBA8, width, height, depth); in iterate() 2104 texture[2].InitStorage(m_context, GL_TEXTURE_1D_ARRAY, 1, GL_RGBA8, width, height, depth); in iterate() 2105 texture[3].InitStorage(m_contex in iterate() [all...] |
H A D | gl4cBufferStorageTests.cpp | 111 void InitStorage(glw::GLenum target, glw::GLenum flags, glw::GLsizeiptr size, const glw::GLvoid* data); 522 void Buffer::InitStorage(glw::GLenum target, glw::GLenum flags, glw::GLsizeiptr size, const glw::GLvoid* data) in InitStorage() function in gl4cts::BufferStorage::Buffer 1688 buffer.InitStorage(GL_ARRAY_BUFFER, GL_DYNAMIC_STORAGE_BIT, data_size, data); in iterate() 1810 buffer.InitStorage(GL_ARRAY_BUFFER, GL_DYNAMIC_STORAGE_BIT, data_size, data); in iterate() 1876 buffer.InitStorage(GL_ARRAY_BUFFER, GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT, data_size, in iterate() 2017 buffer.InitStorage(GL_ARRAY_BUFFER, flags, data_size, data); in iterate() 2209 read_buffer.InitStorage(GL_COPY_READ_BUFFER, 0 /* flags */, data_size, read_data); in iterate() 2210 write_buffer.InitStorage(GL_COPY_WRITE_BUFFER, 0 /* flags */, data_size, write_data); in iterate() 2278 write_buffer.InitStorage(GL_COPY_WRITE_BUFFER, GL_DYNAMIC_STORAGE_BIT, data_size, write_data); in iterate() 2364 buffer.InitStorage(GL_ARRAY_BUFFE in iterate() [all...] |
Completed in 11 milliseconds