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Searched refs:Gain (Results 1 - 9 of 9) sorted by relevance

/third_party/backends/backend/
H A Du12-shading.c521 dev->shade.Gain.bColors[color] += dev->shade.bGainDouble; in u12shading_AdjustGain()
523 dev->shade.Gain.bColors[color]++; in u12shading_AdjustGain()
529 dev->shade.Gain.bColors[color]--; in u12shading_AdjustGain()
535 if( dev->shade.Gain.bColors[color] > dev->shade.bMaxGain ) { in u12shading_AdjustGain()
536 dev->shade.Gain.bColors[color] = dev->shade.bMaxGain; in u12shading_AdjustGain()
549 dev->shade.Gain.Colors.Red = in u12shading_AdjustRGBGain()
550 dev->shade.Gain.Colors.Green = in u12shading_AdjustRGBGain()
551 dev->shade.Gain.Colors.Blue = dev->shade.bUniGain; in u12shading_AdjustRGBGain()
577 u12shading_FillToDAC( dev, &dev->RegDACGain, &dev->shade.Gain ); in u12shading_AdjustRGBGain()
633 u12shading_FillToDAC( dev, &dev->RegDACGain, &dev->shade.Gain ); in u12shading_AdjustRGBGain()
[all...]
H A Du12-tpa.c298 dev->shade.Gain.Colors.Red++; in u12tpa_Reshading()
299 dev->shade.Gain.Colors.Green++; in u12tpa_Reshading()
300 dev->shade.Gain.Colors.Blue++; in u12tpa_Reshading()
311 u12shading_FillToDAC( dev, &dev->RegDACGain, &dev->shade.Gain ); in u12tpa_Reshading()
348 u12shading_FillToDAC( dev, &dev->RegDACGain, &dev->shade.Gain ); in u12tpa_Reshading()
350 /* Set RGB Gain */ in u12tpa_Reshading()
H A Dplustek-pp_dac.c1151 bGain = bGainX2; /* Gain x 2 */ in dacP96SetShadingGainProc()
1153 bGain = bGainX4; /* Poor quality, Gain x 4 */ in dacP96SetShadingGainProc()
1821 ps->Shade.Gain.Colors.Red = in dacP98003AdjustRGBGain()
1822 ps->Shade.Gain.Colors.Green = in dacP98003AdjustRGBGain()
1823 ps->Shade.Gain.Colors.Blue = ps->Shade.bUniGain; in dacP98003AdjustRGBGain()
1845 DacP98003FillToDAC( ps, &ps->Device.RegDACGain, &ps->Shade.Gain ); in dacP98003AdjustRGBGain()
1901 DacP98003FillToDAC( ps, &ps->Device.RegDACGain, &ps->Shade.Gain ); in dacP98003AdjustRGBGain()
2616 ps->Shade.Gain.bColors[color] += ps->Shade.bGainDouble; in DacP98003AdjustGain()
2618 ps->Shade.Gain.bColors[color]++; in DacP98003AdjustGain()
2624 ps->Shade.Gain in DacP98003AdjustGain()
[all...]
H A Dplustek-pp_tpa.c1079 ps->Shade.Gain.Colors.Red++; in TPAP98003Reshading()
1080 ps->Shade.Gain.Colors.Green++; in TPAP98003Reshading()
1081 ps->Shade.Gain.Colors.Blue++; in TPAP98003Reshading()
1092 DacP98003FillToDAC( ps, &ps->Device.RegDACGain, &ps->Shade.Gain ); in TPAP98003Reshading()
1127 DacP98003FillToDAC( ps, &ps->Device.RegDACGain, &ps->Shade.Gain ); in TPAP98003Reshading()
1129 /* Set RGB Gain */ in TPAP98003Reshading()
H A Du12-hwdef.h454 ColorByte Gain; member
H A Dplustek-pp_hwdefs.h685 ColorByte Gain; member
/third_party/alsa-lib/src/pcm/
H A Dladspa.h526 never called the gain is assumed to default to 1. Gain
534 LADSPA_Data Gain);
/third_party/pulseaudio/src/modules/
H A Dladspa.h525 never called the gain is assumed to default to 1. Gain
533 LADSPA_Data Gain);
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/CodeGen/
H A DMachineBlockPlacement.cpp734 BlockFrequency Gain = A - B; in greaterWithBias() local
735 return (Gain / ThresholdProb).getFrequency() >= EntryFreq; in greaterWithBias()

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