Searched refs:Gain (Results 1 - 9 of 9) sorted by relevance
/third_party/backends/backend/ |
H A D | u12-shading.c | 521 dev->shade.Gain.bColors[color] += dev->shade.bGainDouble; in u12shading_AdjustGain() 523 dev->shade.Gain.bColors[color]++; in u12shading_AdjustGain() 529 dev->shade.Gain.bColors[color]--; in u12shading_AdjustGain() 535 if( dev->shade.Gain.bColors[color] > dev->shade.bMaxGain ) { in u12shading_AdjustGain() 536 dev->shade.Gain.bColors[color] = dev->shade.bMaxGain; in u12shading_AdjustGain() 549 dev->shade.Gain.Colors.Red = in u12shading_AdjustRGBGain() 550 dev->shade.Gain.Colors.Green = in u12shading_AdjustRGBGain() 551 dev->shade.Gain.Colors.Blue = dev->shade.bUniGain; in u12shading_AdjustRGBGain() 577 u12shading_FillToDAC( dev, &dev->RegDACGain, &dev->shade.Gain ); in u12shading_AdjustRGBGain() 633 u12shading_FillToDAC( dev, &dev->RegDACGain, &dev->shade.Gain ); in u12shading_AdjustRGBGain() [all...] |
H A D | u12-tpa.c | 298 dev->shade.Gain.Colors.Red++; in u12tpa_Reshading() 299 dev->shade.Gain.Colors.Green++; in u12tpa_Reshading() 300 dev->shade.Gain.Colors.Blue++; in u12tpa_Reshading() 311 u12shading_FillToDAC( dev, &dev->RegDACGain, &dev->shade.Gain ); in u12tpa_Reshading() 348 u12shading_FillToDAC( dev, &dev->RegDACGain, &dev->shade.Gain ); in u12tpa_Reshading() 350 /* Set RGB Gain */ in u12tpa_Reshading()
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H A D | plustek-pp_dac.c | 1151 bGain = bGainX2; /* Gain x 2 */ in dacP96SetShadingGainProc() 1153 bGain = bGainX4; /* Poor quality, Gain x 4 */ in dacP96SetShadingGainProc() 1821 ps->Shade.Gain.Colors.Red = in dacP98003AdjustRGBGain() 1822 ps->Shade.Gain.Colors.Green = in dacP98003AdjustRGBGain() 1823 ps->Shade.Gain.Colors.Blue = ps->Shade.bUniGain; in dacP98003AdjustRGBGain() 1845 DacP98003FillToDAC( ps, &ps->Device.RegDACGain, &ps->Shade.Gain ); in dacP98003AdjustRGBGain() 1901 DacP98003FillToDAC( ps, &ps->Device.RegDACGain, &ps->Shade.Gain ); in dacP98003AdjustRGBGain() 2616 ps->Shade.Gain.bColors[color] += ps->Shade.bGainDouble; in DacP98003AdjustGain() 2618 ps->Shade.Gain.bColors[color]++; in DacP98003AdjustGain() 2624 ps->Shade.Gain in DacP98003AdjustGain() [all...] |
H A D | plustek-pp_tpa.c | 1079 ps->Shade.Gain.Colors.Red++; in TPAP98003Reshading() 1080 ps->Shade.Gain.Colors.Green++; in TPAP98003Reshading() 1081 ps->Shade.Gain.Colors.Blue++; in TPAP98003Reshading() 1092 DacP98003FillToDAC( ps, &ps->Device.RegDACGain, &ps->Shade.Gain ); in TPAP98003Reshading() 1127 DacP98003FillToDAC( ps, &ps->Device.RegDACGain, &ps->Shade.Gain ); in TPAP98003Reshading() 1129 /* Set RGB Gain */ in TPAP98003Reshading()
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H A D | u12-hwdef.h | 454 ColorByte Gain; member
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H A D | plustek-pp_hwdefs.h | 685 ColorByte Gain; member
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/third_party/alsa-lib/src/pcm/ |
H A D | ladspa.h | 526 never called the gain is assumed to default to 1. Gain 534 LADSPA_Data Gain);
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/third_party/pulseaudio/src/modules/ |
H A D | ladspa.h | 525 never called the gain is assumed to default to 1. Gain 533 LADSPA_Data Gain);
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/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/CodeGen/ |
H A D | MachineBlockPlacement.cpp | 734 BlockFrequency Gain = A - B; in greaterWithBias() local 735 return (Gain / ThresholdProb).getFrequency() >= EntryFreq; in greaterWithBias()
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