/third_party/mesa3d/src/mesa/main/ |
H A D | texcompress_rgtc.c | 62 static void extractsrc_s( GLbyte srcpixels[4][4], const GLfloat *srcaddr, in extractsrc_s() 133 GLbyte *dst; in _mesa_texstore_signed_red_rgtc1() 138 GLbyte srcpixels[4][4]; in _mesa_texstore_signed_red_rgtc1() 139 GLbyte *blkaddr; in _mesa_texstore_signed_red_rgtc1() 159 dst = (GLbyte *) dstSlices[0]; in _mesa_texstore_signed_red_rgtc1() 251 GLbyte *dst; in _mesa_texstore_signed_rg_rgtc2() 256 GLbyte srcpixels[4][4]; in _mesa_texstore_signed_rg_rgtc2() 257 GLbyte *blkaddr; in _mesa_texstore_signed_rg_rgtc2() 283 dst = (GLbyte *) dstSlices[0]; in _mesa_texstore_signed_rg_rgtc2() 342 GLbyte re in fetch_signed_red_rgtc1() [all...] |
H A D | api_arrayelt.c | 97 VertexAttrib1NbvNV(GLuint index, const GLbyte *v) in VertexAttrib1NbvNV() 103 VertexAttrib1bvNV(GLuint index, const GLbyte *v) in VertexAttrib1bvNV() 109 VertexAttrib2NbvNV(GLuint index, const GLbyte *v) in VertexAttrib2NbvNV() 115 VertexAttrib2bvNV(GLuint index, const GLbyte *v) in VertexAttrib2bvNV() 121 VertexAttrib3NbvNV(GLuint index, const GLbyte *v) in VertexAttrib3NbvNV() 129 VertexAttrib3bvNV(GLuint index, const GLbyte *v) in VertexAttrib3bvNV() 135 VertexAttrib4NbvNV(GLuint index, const GLbyte *v) in VertexAttrib4NbvNV() 144 VertexAttrib4bvNV(GLuint index, const GLbyte *v) in VertexAttrib4bvNV() 602 VertexAttrib1NbvARB(GLuint index, const GLbyte *v) in VertexAttrib1NbvARB() 608 VertexAttrib1bvARB(GLuint index, const GLbyte * [all...] |
H A D | mipmap.c | 239 const GLbyte(*rowA)[4] = (const GLbyte(*)[4]) srcRowA; in do_row() 240 const GLbyte(*rowB)[4] = (const GLbyte(*)[4]) srcRowB; in do_row() 241 GLbyte(*dst)[4] = (GLbyte(*)[4]) dstRow; in do_row() 252 const GLbyte(*rowA)[3] = (const GLbyte(*)[3]) srcRowA; in do_row() 253 const GLbyte(*rowB)[3] = (const GLbyte(*)[ in do_row() [all...] |
H A D | pack.c | 321 const GLbyte *s = (const GLbyte *) src; in extract_uint_indexes() 623 GLbyte *dst = (GLbyte *) dest; in _mesa_pack_stencil_span() 626 dst[i] = (GLbyte) (source[i] & 0x7f); in _mesa_pack_stencil_span() 839 DEPTH_VALUES(GLbyte, BYTE_TO_FLOATZ); in _mesa_unpack_depth_span() 1031 GLbyte *dst = (GLbyte *) dest; in _mesa_pack_depth_span() 1488 GLbyte *dst = (GLbyte *) dstAdd in _mesa_pack_luminance_from_rgba_integer() [all...] |
/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
H A D | gl4cDirectStateAccessTests.cpp | 163 addChild(new Textures::BufferTest<glw::GLbyte, 1, false>(m_context, "textures_buffer_r8i")); in init() 164 addChild(new Textures::BufferTest<glw::GLbyte, 2, false>(m_context, "textures_buffer_rg8i")); in init() 165 addChild(new Textures::BufferTest<glw::GLbyte, 4, false>(m_context, "textures_buffer_rgba8i")); in init() 200 addChild(new Textures::StorageAndSubImageTest<glw::GLbyte, 1, false, 1, false>(m_context, "textures_storage_1d_r8i")); in init() 201 addChild(new Textures::StorageAndSubImageTest<glw::GLbyte, 2, false, 1, false>(m_context, "textures_storage_1d_rg8i")); in init() 202 addChild(new Textures::StorageAndSubImageTest<glw::GLbyte, 4, false, 1, false>(m_context, "textures_storage_1d_rgba8i")); in init() 203 addChild(new Textures::StorageAndSubImageTest<glw::GLbyte, 1, false, 2, false>(m_context, "textures_storage_2d_r8i")); in init() 204 addChild(new Textures::StorageAndSubImageTest<glw::GLbyte, 2, false, 2, false>(m_context, "textures_storage_2d_rg8i")); in init() 205 addChild(new Textures::StorageAndSubImageTest<glw::GLbyte, 4, false, 2, false>(m_context, "textures_storage_2d_rgba8i")); in init() 206 addChild(new Textures::StorageAndSubImageTest<glw::GLbyte, in init() [all...] |
H A D | gl4cDirectStateAccessBuffersTests.cpp | 983 glw::GLbyte reference[4] = { 5, 1, -2, 3 }; in iterate() 985 is_ok &= TestClearNamedBufferData<glw::GLbyte, false>(GL_R8I, 1, GL_RED_INTEGER, GL_BYTE, reference); in iterate() 986 is_ok &= TestClearNamedBufferData<glw::GLbyte, false>(GL_RG8I, 2, GL_RG_INTEGER, GL_BYTE, reference); in iterate() 987 is_ok &= TestClearNamedBufferData<glw::GLbyte, false>(GL_RGBA8I, 4, GL_RGBA_INTEGER, GL_BYTE, reference); in iterate() 990 is_ok &= TestClearNamedBufferData<glw::GLbyte, true>(GL_R8I, 1, GL_RED_INTEGER, GL_BYTE, reference); in iterate() 991 is_ok &= TestClearNamedBufferData<glw::GLbyte, true>(GL_RG8I, 2, GL_RG_INTEGER, GL_BYTE, reference); in iterate() 992 is_ok &= TestClearNamedBufferData<glw::GLbyte, true>(GL_RGBA8I, 4, GL_RGBA_INTEGER, GL_BYTE, reference); in iterate() 2633 glw::GLbyte unused_data = 0; in TestErrorsOfClearNamedBufferData() 2694 (void)(glw::GLbyte*) m_pMapNamedBuffer(buffer, GL_READ_ONLY); in TestErrorsOfClearNamedBufferData() 2710 (void)(glw::GLbyte*) m_pMapNamedBufferRang in TestErrorsOfClearNamedBufferData() [all...] |
/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
H A D | Context_gl_1_autogen.h | 24 void color3b(GLbyte red, GLbyte green, GLbyte blue); \ 25 void color3bv(const GLbyte *v); \ 40 void color4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); \ 41 void color4bv(const GLbyte *v); \ 130 void normal3b(GLbyte n [all...] |
H A D | validationGL14_autogen.h | 41 bool ValidateSecondaryColor3b(const Context *context, GLbyte red, GLbyte green, GLbyte blue); 42 bool ValidateSecondaryColor3bv(const Context *context, const GLbyte *v);
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H A D | validationGL1.cpp | 81 GLbyte red, in ValidateColor3b() 82 GLbyte green, in ValidateColor3b() 83 GLbyte blue) in ValidateColor3b() 88 bool ValidateColor3bv(const Context *, angle::EntryPoint entryPoint, const GLbyte *v) in ValidateColor3bv() 193 GLbyte red, in ValidateColor4b() 194 GLbyte green, in ValidateColor4b() 195 GLbyte blue, in ValidateColor4b() 196 GLbyte alpha) in ValidateColor4b() 201 bool ValidateColor4bv(const Context *, angle::EntryPoint entryPoint, const GLbyte *v) in ValidateColor4bv() 824 GLbyte n in ValidateNormal3b() [all...] |
H A D | validationGL1_autogen.h | 53 GLbyte red, 54 GLbyte green, 55 GLbyte blue); 56 bool ValidateColor3bv(const Context *context, angle::EntryPoint entryPoint, const GLbyte *v); 101 GLbyte red, 102 GLbyte green, 103 GLbyte blue, 104 GLbyte alpha); 105 bool ValidateColor4bv(const Context *context, angle::EntryPoint entryPoint, const GLbyte *v); 410 GLbyte n [all...] |
H A D | Context_gl_2_autogen.h | 27 void vertexAttrib4Nbv(GLuint index, const GLbyte *v); \ 34 void vertexAttrib4bv(GLuint index, const GLbyte *v); \
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H A D | validationGL2.cpp | 128 const GLbyte *v) in ValidateVertexAttrib4Nbv() 187 const GLbyte *v) in ValidateVertexAttrib4bv()
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H A D | validationGL2_autogen.h | 84 const GLbyte *v); 115 const GLbyte *v);
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H A D | Context_gl.cpp | 278 void Context::vertexAttrib4Nbv(GLuint index, const GLbyte *v) in vertexAttrib4Nbv() 313 void Context::vertexAttrib4bv(GLuint index, const GLbyte *v) in vertexAttrib4bv() 442 void Context::vertexAttribI4bv(GLuint index, const GLbyte *v) in vertexAttribI4bv() 511 void Context::secondaryColor3b(GLbyte red, GLbyte green, GLbyte blue) in secondaryColor3b() 516 void Context::secondaryColor3bv(const GLbyte *v) in secondaryColor3bv() 732 void Context::color3b(GLbyte red, GLbyte green, GLbyte blu [all...] |
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
H A D | formatutils11.cpp | 425 &CopyNativeVertexData<GLbyte, 1, 1, 0>); in GetVertexFormatInfo() 431 &CopyNativeVertexData<GLbyte, 2, 2, 0>); in GetVertexFormatInfo() 437 &CopyNativeVertexData<GLbyte, 3, 4, 1>); in GetVertexFormatInfo() 443 &CopyNativeVertexData<GLbyte, 4, 4, 0>); in GetVertexFormatInfo() 451 &CopyNativeVertexData<GLbyte, 1, 1, 0>); in GetVertexFormatInfo() 457 &CopyNativeVertexData<GLbyte, 2, 2, 0>); in GetVertexFormatInfo() 463 &CopyNativeVertexData<GLbyte, 3, 4, INT8_MAX>); in GetVertexFormatInfo() 469 &CopyNativeVertexData<GLbyte, 4, 4, 0>); in GetVertexFormatInfo() 850 &CopyNativeVertexData<GLbyte, 1, 1, 0>); in GetVertexFormatInfo() 856 &CopyNativeVertexData<GLbyte, in GetVertexFormatInfo() [all...] |
/third_party/mesa3d/src/mesa/vbo/ |
H A D | vbo_exec_draw.c | 99 buffer_offset = (GLbyte *)exec->vtx.buffer_map - (GLbyte *)NULL; in vbo_exec_bind_arrays() 134 const GLuint offset = (GLuint)((GLbyte *)exec->vtx.attrptr[vbo_attr] - in vbo_exec_bind_arrays() 135 (GLbyte *)exec->vtx.vertex); in vbo_exec_bind_arrays()
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/third_party/skia/third_party/externals/angle2/src/libGL/ |
H A D | entry_points_gl_1_autogen.h | 46 ANGLE_EXPORT void GL_APIENTRY GL_Color3b(GLbyte red, GLbyte green, GLbyte blue); 47 ANGLE_EXPORT void GL_APIENTRY GL_Color3bv(const GLbyte *v); 62 ANGLE_EXPORT void GL_APIENTRY GL_Color4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); 63 ANGLE_EXPORT void GL_APIENTRY GL_Color4bv(const GLbyte *v); 238 ANGLE_EXPORT void GL_APIENTRY GL_Normal3b(GLbyte n [all...] |
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/ |
H A D | vk_format_table_autogen.cpp | 883 mVertexLoadFunction = CopyNativeVertexData<GLbyte, 4, 4, 0>; in initialize() 913 mVertexLoadFunction = CopyNativeVertexData<GLbyte, 4, 4, 0>; in initialize() 942 mVertexLoadFunction = CopyNativeVertexData<GLbyte, 3, 3, 0>; in initialize() 1920 mVertexLoadFunction = CopyNativeVertexData<GLbyte, 4, 4, 0>; in initialize() 1930 mVertexLoadFunction = CopyNativeVertexData<GLbyte, 4, 4, 0>; in initialize() 1941 CopyNativeVertexData<GLbyte, 4, 4, 0>, false}, in initialize() 1943 CopyToFloatVertexData<GLbyte, 4, 4, false, true>, true}}; in initialize() 2016 Initialize4ComponentData<GLbyte, 0x00, 0x00, 0x00, 0x01>}}; in initialize() 2021 {angle::FormatID::R8G8B8_SINT, false, CopyNativeVertexData<GLbyte, 3, 3, 0>, in initialize() 2023 {angle::FormatID::R8G8B8A8_SINT, false, CopyNativeVertexData<GLbyte, in initialize() [all...] |
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/ |
H A D | load_functions_table_autogen.cpp | 2056 return LoadImageFunctionInfo(LoadToNative<GLbyte, 1>, false); in R8I_to_R8_SINT() 2080 return LoadImageFunctionInfo(LoadToNative<GLbyte, 1>, false); in R8_SNORM_to_R8_SNORM() 2252 return LoadImageFunctionInfo(LoadToNative<GLbyte, 2>, false); in RG8I_to_R8G8_SINT() 2276 return LoadImageFunctionInfo(LoadToNative<GLbyte, 2>, false); in RG8_SNORM_to_R8G8_SNORM() 2768 return LoadImageFunctionInfo(LoadToNative<GLbyte, 3>, false); in RGB8_to_R8G8B8_UNORM() 2780 return LoadImageFunctionInfo(LoadToNative3To4<GLbyte, 0x01>, true); in RGB8I_to_R8G8B8A8_SINT() 2792 return LoadImageFunctionInfo(LoadToNative<GLbyte, 3>, false); in RGB8I_to_R8G8B8_SINT() 2828 return LoadImageFunctionInfo(LoadToNative3To4<GLbyte, 0x7F>, true); in RGB8_SNORM_to_R8G8B8A8_SNORM() 2840 return LoadImageFunctionInfo(LoadToNative<GLbyte, 3>, false); in RGB8_SNORM_to_R8G8B8_SNORM() 3088 return LoadImageFunctionInfo(LoadToNative<GLbyte, in RGBA8I_to_R8G8B8A8_SINT() [all...] |
H A D | copyvertex.inc.h | 73 const GLbyte *offsetInput = reinterpret_cast<const GLbyte *>(input + i * stride); in Copy8SintTo16SintVertexData() 103 const GLbyte *offsetInput = reinterpret_cast<const GLbyte *>(input + i * stride); in Copy8SnormTo16SnormVertexData() 108 // The original GLbyte value ranges from -128 to +127 (INT8_MAX). in Copy8SnormTo16SnormVertexData()
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/third_party/mesa3d/src/gallium/frontends/wgl/ |
H A D | gldrv.h | 43 void (APIENTRY *glColor3b )( GLbyte red, GLbyte green, GLbyte blue ); 44 void (APIENTRY *glColor3bv )( const GLbyte *v ); 59 void (APIENTRY *glColor4b )( GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha ); 60 void (APIENTRY *glColor4bv )( const GLbyte *v ); 86 void (APIENTRY *glNormal3b )( GLbyte n [all...] |
/third_party/vk-gl-cts/modules/gles31/functional/ |
H A D | es31fNegativeVertexArrayApiTests.cpp | 200 GLbyte offset = 1; in vertex_attrib_pointer() 249 GLbyte offset = 1; in vertex_attrib_i_pointer() 537 GLbyte indices[1] = {0}; in draw_elements() 612 GLbyte indices[1] = {0}; in draw_elements_invalid_program() 651 GLbyte indices[1] = {0}; in draw_elements_incomplete_primitive() 902 GLbyte indices[1] = {0}; in draw_elements_instanced() 981 GLbyte indices[1] = {0}; in draw_elements_instanced_invalid_program() 1025 GLbyte indices[1] = {0}; in draw_elements_instanced_incomplete_primitive() 1106 GLbyte indices[1] = {0}; in draw_elements_instanced_base_vertex() 1174 GLbyte indice in draw_range_elements() [all...] |
/third_party/vk-gl-cts/external/openglcts/modules/common/ |
H A D | glcRobustBufferAccessBehaviorTests.cpp | 1759 GLbyte source_pixels[image_width * image_height * n_components]; in prepareTexture() 1904 std::vector<GLbyte> pixels(n_pixels * n_channels); in verifyInvalidResults() 1917 const GLbyte expected_red = 0; in verifyInvalidResults() 1918 const GLbyte expected_green = 0; in verifyInvalidResults() 1919 const GLbyte drawn_red = pixels[i * n_channels + 0]; in verifyInvalidResults() 1920 const GLbyte drawn_green = pixels[i * n_channels + 1]; in verifyInvalidResults() 2158 std::vector<GLbyte> pixels(n_pixels * n_channels); in verifyValidResults() 2169 const GLbyte expected_red = static_cast<GLubyte>((i % 16) - 8); in verifyValidResults() 2170 const GLbyte expected_green = static_cast<GLubyte>((i / 16) - 8); in verifyValidResults() 2171 const GLbyte drawn_re in verifyValidResults() [all...] |
/third_party/vk-gl-cts/framework/opengl/wrapper/ |
H A D | glwDefs.cpp | 34 DE_STATIC_ASSERT(sizeof(GLbyte) == 1);
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/third_party/mesa3d/src/mesa/math/ |
H A D | m_vector.h | 82 ( (type *) ( ((GLbyte *) ((v)->data)) + (i) * (v)->stride) )
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