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Searched refs:GL_TRIANGLE_STRIP (Results 1 - 25 of 148) sorted by relevance

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/third_party/vk-gl-cts/external/openglcts/modules/gl/
H A Dgl4cShaderDrawParametersTests.cpp381 gl.drawArrays(GL_TRIANGLE_STRIP, 1, 4); in drawCommand()
407 gl.drawElements(GL_TRIANGLE_STRIP, 4, GL_UNSIGNED_SHORT, (GLvoid*)(2 * sizeof(GLushort))); in drawCommand()
452 gl.drawArraysIndirect(GL_TRIANGLE_STRIP, (GLvoid*)0); in drawCommand()
497 gl.drawElementsIndirect(GL_TRIANGLE_STRIP, GL_UNSIGNED_SHORT, (GLvoid*)0); in drawCommand()
523 gl.drawArraysInstanced(GL_TRIANGLE_STRIP, 2, 4, 2); in drawCommand()
549 gl.drawElementsInstanced(GL_TRIANGLE_STRIP, 6, GL_UNSIGNED_SHORT, (GLvoid*)0, 3); in drawCommand()
578 gl.multiDrawArrays(GL_TRIANGLE_STRIP, dFirst, dCount, 2); in drawCommand()
607 gl.multiDrawElements(GL_TRIANGLE_STRIP, dCount, GL_UNSIGNED_SHORT, dIndices, 2); in drawCommand()
656 gl.multiDrawArraysIndirect(GL_TRIANGLE_STRIP, (GLvoid*)0, 3, sizeof(SDPDrawArraysIndirectCommand)); in drawCommand()
709 gl.multiDrawElementsIndirect(GL_TRIANGLE_STRIP, GL_UNSIGNED_SHOR in drawCommand()
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H A Dgl4cIndirectParametersTests.cpp442 gl.multiDrawArraysIndirectCount(GL_TRIANGLE_STRIP, 0, 0, 2, 0); in draw()
464 gl.multiDrawArraysIndirectCount(GL_TRIANGLE_STRIP, 0, 2, 1, 0); in verifyErrors()
475 gl.multiDrawArraysIndirectCount(GL_TRIANGLE_STRIP, 0, 0, 4, 0); in verifyErrors()
489 gl.multiDrawArraysIndirectCount(GL_TRIANGLE_STRIP, 0, 0, 2, 0); in verifyErrors()
638 gl.multiDrawElementsIndirectCount(GL_TRIANGLE_STRIP, GL_UNSIGNED_SHORT, 0, 0, 2, 0); in draw()
660 gl.multiDrawElementsIndirectCount(GL_TRIANGLE_STRIP, GL_UNSIGNED_BYTE, 0, 2, 1, 0); in verifyErrors()
671 gl.multiDrawElementsIndirectCount(GL_TRIANGLE_STRIP, GL_UNSIGNED_BYTE, 0, 0, 4, 0); in verifyErrors()
685 gl.multiDrawElementsIndirectCount(GL_TRIANGLE_STRIP, GL_UNSIGNED_BYTE, 0, 0, 3, 0); in verifyErrors()
H A Dgl4cShaderImageLoadStoreTests.cpp1429 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in Write()
1619 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in Read()
2494 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in Write()
2674 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in WriteMS()
2690 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in WriteMS()
2734 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in WriteCubeArray()
3013 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in Read()
3109 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in ReadCube()
3346 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in ReadMS()
3548 glDrawArrays(GL_TRIANGLE_STRIP, in Atomic()
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H A Dgl4cVertexAttribBindingTests.cpp348 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in Run()
358 glDrawArrays(GL_TRIANGLE_STRIP, 4, 4); in Run()
3111 glDrawElementsInstancedBaseVertexBaseInstance(GL_TRIANGLE_STRIP, 4, GL_UNSIGNED_SHORT, 0, 1, 0, 0); in Run()
3126 glDrawElementsInstancedBaseVertexBaseInstance(GL_TRIANGLE_STRIP, 4, GL_UNSIGNED_INT, 0, 1, 0, 0); in Run()
3143 glDrawElementsInstancedBaseVertexBaseInstance(GL_TRIANGLE_STRIP, 4, GL_UNSIGNED_SHORT, 0, 1, 0, 0); in Run()
3164 glDrawElementsInstancedBaseVertexBaseInstance(GL_TRIANGLE_STRIP, 4, GL_UNSIGNED_SHORT, 0, 1, 0, 0); in Run()
3176 glDrawElementsInstancedBaseVertexBaseInstance(GL_TRIANGLE_STRIP, 4, GL_UNSIGNED_SHORT, 0, 1, 0, 0); in Run()
3188 glDrawElementsInstancedBaseVertexBaseInstance(GL_TRIANGLE_STRIP, 4, GL_UNSIGNED_INT, 0, 1, 0, 0); in Run()
3352 glDrawElementsInstancedBaseVertexBaseInstance(GL_TRIANGLE_STRIP, 4, GL_UNSIGNED_INT, 0, 1, 0, 0); in Run()
3359 glDrawElementsInstancedBaseVertexBaseInstance(GL_TRIANGLE_STRIP, in Run()
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H A Dgl3cGPUShader5Tests.cpp569 gl.drawArrays(GL_TRIANGLE_STRIP, 0 /* first */, 4 /* count */); in executeTestCase()
833 gl.drawArrays(GL_TRIANGLE_STRIP, 0 /* first */, 4 /* count */); in execute()
1099 gl.drawArrays(GL_TRIANGLE_STRIP, 0 /* first */, 4 /* count */); in execute()
H A Dgl4cClipControlTests.cpp478 //test method modification: use GL_TRIANGLE_STRIP, not FAN. in iterate()
479 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in iterate()
667 //test method modification: use GL_TRIANGLE_STRIP, not FAN. in iterate()
668 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in iterate()
856 //test method modification: use GL_TRIANGLE_STRIP, not FAN. in iterate()
857 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in iterate()
1232 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in iterate()
H A Dgl4cShaderStorageBufferObjectTests.cpp5394 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in Run()
5406 glDrawArraysInstanced(GL_TRIANGLE_STRIP, 0, 4, 1); in Run()
5650 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in Run()
5660 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in Run()
5669 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in Run()
5894 glDrawArraysInstanced(GL_TRIANGLE_STRIP, 0, 4, 4); in Run()
6012 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in Run()
6265 glDrawArraysInstanced(GL_TRIANGLE_STRIP, 0, 4, 4); in Run()
6289 glDrawArraysInstanced(GL_TRIANGLE_STRIP, 0, 4, 4); in Run()
6588 glDrawArrays(GL_TRIANGLE_STRIP, in Run()
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/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fRasterizerDiscardTests.cpp138 case GL_TRIANGLE_STRIP: numVertices = numPrimitives+2; break; in generateVertices()
355 glDrawArrays (GL_TRIANGLE_STRIP, 0, 4); in iterate()
449 basic->addChild(new RasterizerDiscardCase(m_context, "write_depth_triangle_strip", "triangle_strip", 4, CASE_WRITE_DEPTH, 0, GL_TRIANGLE_STRIP)); in init()
457 basic->addChild(new RasterizerDiscardCase(m_context, "write_stencil_triangle_strip", "triangle_strip", 4, CASE_WRITE_STENCIL, 0, GL_TRIANGLE_STRIP)); in init()
471 scissor->addChild(new RasterizerDiscardCase(m_context, "write_depth_triangle_strip", "triangle_strip", 4, CASE_WRITE_DEPTH, CASEOPTION_SCISSOR, GL_TRIANGLE_STRIP)); in init()
479 scissor->addChild(new RasterizerDiscardCase(m_context, "write_stencil_triangle_strip", "triangle_strip", 4, CASE_WRITE_STENCIL, CASEOPTION_SCISSOR, GL_TRIANGLE_STRIP)); in init()
493 fbo->addChild(new RasterizerDiscardCase(m_context, "write_depth_triangle_strip", "triangle_strip", 4, CASE_WRITE_DEPTH, CASEOPTION_FBO, GL_TRIANGLE_STRIP)); in init()
501 fbo->addChild(new RasterizerDiscardCase(m_context, "write_stencil_triangle_strip", "triangle_strip", 4, CASE_WRITE_STENCIL, CASEOPTION_FBO, GL_TRIANGLE_STRIP)); in init()
H A Des3fMultiviewTests.cpp281 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in iterate()
291 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in iterate()
/third_party/mesa3d/src/mesa/main/
H A Ddraw_validate.c269 (1 << GL_TRIANGLE_STRIP) | in _mesa_update_valid_to_render_state()
305 case GL_TRIANGLE_STRIP: in _mesa_update_valid_to_render_state()
412 (1 << GL_TRIANGLE_STRIP) | in _mesa_update_valid_to_render_state()
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/gles1/
H A DDrawTextureTest.cpp174 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in TEST_P()
180 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in TEST_P()
186 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in TEST_P()
/third_party/vk-gl-cts/external/openglcts/modules/common/
H A DglcPolygonOffsetClampTests.cpp377 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in test()
393 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in test()
408 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in test()
418 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in test()
482 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in readDepthValue()
/third_party/vk-gl-cts/external/openglcts/modules/glesext/geometry_shader/
H A DesextcGeometryShaderRendering.cpp256 case GL_TRIANGLE_STRIP: in getTestName()
279 case GL_TRIANGLE_STRIP: in getTestName()
302 case GL_TRIANGLE_STRIP: in getTestName()
421 SHADER_INPUT_TRIANGLES, GL_TRIANGLE_STRIP, SHADER_INPUT_TRIANGLES_WITH_ADJACENCY, in init()
3814 if (drawcall_mode != GL_TRIANGLES && drawcall_mode != GL_TRIANGLE_STRIP && drawcall_mode != GL_TRIANGLE_FAN) in GeometryShaderRenderingTrianglesCase()
3816 TCU_FAIL("Only GL_TRIANGLES or GL_TRIANGLE_STRIP or GL_TRIANGLE_FAN draw call modes are supported for " in GeometryShaderRenderingTrianglesCase()
4034 case GL_TRIANGLE_STRIP: in GeometryShaderRenderingTrianglesCase()
4052 } /* case GL_TRIANGLE_STRIP: */ in GeometryShaderRenderingTrianglesCase()
4056 /* Order as in GL_TRIANGLE_STRIP case. Adjacency data not needed for the test, in GeometryShaderRenderingTrianglesCase()
4221 case GL_TRIANGLE_STRIP in getAmountOfVerticesPerInstance()
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/third_party/vk-gl-cts/framework/opengl/simplereference/
H A DsglrReferenceUtils.cpp151 case GL_TRIANGLE_STRIP: return rr::PRIMITIVETYPE_TRIANGLE_STRIP; in mapGLPrimitiveType()
187 case GL_TRIANGLE_STRIP: return rr::GEOMETRYSHADEROUTPUTTYPE_TRIANGLE_STRIP; in mapGLGeometryShaderOutputType()
203 case GL_TRIANGLE_STRIP: return rr::GEOMETRYSHADERINPUTTYPE_TRIANGLES; in mapGLGeometryShaderInputType()
/third_party/mesa3d/src/mesa/vbo/
H A Dvbo_exec.c153 } else if ((*mode == GL_TRIANGLE_STRIP || *mode == GL_TRIANGLE_FAN) && in vbo_try_prim_conversion()
338 case GL_TRIANGLE_STRIP: in vbo_copy_vertices()
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
H A DMemoryBarrierTest.cpp802 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in vertexAttribArrayBitBufferWriteThenVertexRead()
837 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in vertexAttribArrayBitVertexReadThenBufferWrite()
960 glDrawElements(GL_TRIANGLE_STRIP, 4, GL_UNSIGNED_INT, 0); in elementArrayBitBufferWriteThenIndexRead()
989 glDrawElements(GL_TRIANGLE_STRIP, 4, GL_UNSIGNED_INT, 0); in elementArrayBitIndexReadThenBufferWrite()
1109 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in uniformBitBufferWriteThenUBORead()
1137 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in uniformBitUBOReadThenBufferWrite()
1259 glDrawArraysIndirect(GL_TRIANGLE_STRIP, nullptr); in commandBitBufferWriteThenIndirectRead()
1290 glDrawArraysIndirect(GL_TRIANGLE_STRIP, nullptr); in commandBitIndirectReadThenBufferWrite()
1933 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in atomicCounterBitBufferWriteThenAtomic()
1962 glDrawArrays(GL_TRIANGLE_STRIP, in atomicCounterBitAtomicThenBufferWrite()
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H A DProvokingVertexTest.cpp219 glDrawArrays(GL_TRIANGLE_STRIP, 0, 6); in TEST_P()
268 glDrawElements(GL_TRIANGLE_STRIP, 12, GL_UNSIGNED_INT, indexData); in TEST_P()
H A DComputeShaderTest.cpp3597 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in TEST_P()
3690 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in TEST_P()
3753 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in TEST_P()
3772 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in TEST_P()
3843 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in TEST_P()
3847 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in TEST_P()
3857 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in TEST_P()
4055 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in TEST_P()
4062 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in TEST_P()
4079 glDrawArrays(GL_TRIANGLE_STRIP, in TEST_P()
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H A DBuiltinVariableTest.cpp171 runTest(GL_TRIANGLE_STRIP, makeRange(4), 4); in TEST_P()
/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fGeometryShaderTests.cpp177 case GL_TRIANGLE_STRIP: return "triangle_strip"; in primitiveTypeToString()
2303 : GeometryShaderRenderTest (context, name, desc, GL_TRIANGLES, GL_TRIANGLE_STRIP, "a_color") in VaryingTest()
2360 : GeometryExpanderRenderTest (context, name, desc, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLE_STRIP) in TriangleStripAdjacencyVertexCountTest()
2490 : GeometryShaderRenderTest (context, name, desc, GL_POINTS, GL_TRIANGLE_STRIP, "a_color") in OutputCountCase()
3472 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in sampleTextureLayer()
3770 : GeometryShaderRenderTest (context, name, desc, GL_POINTS, GL_TRIANGLE_STRIP, VaryingOutputCountShader::getAttributeName(test)) in VaryingOutputCountCase()
4209 m_cases[0].value = GL_TRIANGLE_STRIP;
4376 : GeometryShaderRenderTest (context, name, description, GL_POINTS, GL_TRIANGLE_STRIP, "a_color")
4509 : GeometryShaderRenderTest (context, name, description, GL_POINTS, GL_TRIANGLE_STRIP, "a_offset", FLAG_DRAW_INSTANCED)
5788 case PRIMITIVE_TRIANGLE_STRIP: return GL_TRIANGLE_STRIP;
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H A Des31fMultisampleShaderRenderCase.cpp588 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4);
650 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4);
775 m_renderMode = GL_TRIANGLE_STRIP;
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
H A DIndexDataManager.cpp128 case GL_TRIANGLE_STRIP: in copyIndices()
251 case GL_TRIANGLE_STRIP: // (N - 2) polygons, 3 vertex per primitive in recomputePrimitiveCount()
/third_party/vk-gl-cts/modules/gles2/performance/
H A Des2pTextureUploadTests.cpp231 gl.drawArrays (GL_TRIANGLE_STRIP, 0, 4); in init()
426 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in render()
/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fClipControlTests.cpp472 //test method modification: use GL_TRIANGLE_STRIP, not FAN.
473 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4);
862 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4);
1205 //test method modification: use GL_TRIANGLE_STRIP, not FAN.
1206 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4);
1393 //test method modification: use GL_TRIANGLE_STRIP, not FAN.
1394 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4);
/third_party/vk-gl-cts/external/openglcts/modules/gles31/
H A Des31cShaderImageLoadStoreTests.cpp1132 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in Write()
1431 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in Read()
1847 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in Write()
2373 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in Read()
2789 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in Atomic()
3461 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in Run()
3649 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in Run()
3653 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in Run()
3874 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in Run()
4012 glDrawElements(GL_TRIANGLE_STRIP, in Run()
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