Lines Matching refs:GL_TRIANGLE_STRIP
177 case GL_TRIANGLE_STRIP: return "triangle_strip";
2303 : GeometryShaderRenderTest (context, name, desc, GL_TRIANGLES, GL_TRIANGLE_STRIP, "a_color")
2360 : GeometryExpanderRenderTest (context, name, desc, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLE_STRIP)
2490 : GeometryShaderRenderTest (context, name, desc, GL_POINTS, GL_TRIANGLE_STRIP, "a_color")
3472 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4);
3770 : GeometryShaderRenderTest (context, name, desc, GL_POINTS, GL_TRIANGLE_STRIP, VaryingOutputCountShader::getAttributeName(test))
4209 m_cases[0].value = GL_TRIANGLE_STRIP;
4376 : GeometryShaderRenderTest (context, name, description, GL_POINTS, GL_TRIANGLE_STRIP, "a_color")
4509 : GeometryShaderRenderTest (context, name, description, GL_POINTS, GL_TRIANGLE_STRIP, "a_offset", FLAG_DRAW_INSTANCED)
5788 case PRIMITIVE_TRIANGLE_STRIP: return GL_TRIANGLE_STRIP;
5984 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4);
6219 { GL_TRIANGLES, "triangles", GL_TRIANGLE_STRIP },
6220 { GL_TRIANGLE_STRIP, "triangle_strip", GL_TRIANGLE_STRIP },
6221 { GL_TRIANGLE_FAN, "triangle_fan", GL_TRIANGLE_STRIP },
6224 { GL_TRIANGLES_ADJACENCY, "triangles_adjacency", GL_TRIANGLE_STRIP }
6255 { GL_POINTS, "points_to_triangles", GL_TRIANGLE_STRIP },
6256 { GL_LINES, "lines_to_triangles", GL_TRIANGLE_STRIP }
6280 { GL_TRIANGLE_STRIP, 0, 0, 0, 0, "triangle_strip" },
6281 { GL_TRIANGLE_STRIP, 0, 1, 0, 0, "triangle_strip" },
6282 { GL_TRIANGLE_STRIP, 1, 1, 0, 0, "triangle_strip" },
6283 { GL_TRIANGLE_STRIP, 2, 1, 0, 0, "triangle_strip" },
6284 { GL_TRIANGLE_STRIP, 3, 1, 0, 0, "triangle_strip" },
6285 { GL_TRIANGLE_STRIP, 0, 2, 0, 0, "triangle_strip" },
6286 { GL_TRIANGLE_STRIP, 1, 2, 0, 0, "triangle_strip" },
6287 { GL_TRIANGLE_STRIP, 2, 2, 0, 0, "triangle_strip" },
6288 { GL_TRIANGLE_STRIP, 3, 2, 0, 0, "triangle_strip" },
6289 { GL_TRIANGLE_STRIP, 3, 2, 3, 0, "triangle_strip" },
6442 { GL_TRIANGLES, GL_TRIANGLE_STRIP },
6466 GL_TRIANGLE_STRIP,