/third_party/vk-gl-cts/modules/gles2/functional/ |
H A D | es2fNegativeFragmentApiTests.cpp | 106 glStencilOp(-1, GL_ZERO, GL_REPLACE); in init() 108 glStencilOp(GL_KEEP, -1, GL_REPLACE); in init() 117 glStencilOpSeparate(-1, GL_KEEP, GL_ZERO, GL_REPLACE); in init() 122 glStencilOpSeparate(GL_FRONT, -1, GL_ZERO, GL_REPLACE); in init() 124 glStencilOpSeparate(GL_FRONT, GL_KEEP, -1, GL_REPLACE); in init()
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H A D | es2fDepthStencilTests.cpp | 745 GL_REPLACE, in randomDepthStencilState() 807 { "replace", GL_REPLACE }, 830 { rr::FACETYPE_FRONT, GL_DECR_WRAP, GL_INVERT, GL_REPLACE, 4, ~0u, ~0u, 1.0f } 883 params.stencil[notVisible].stencilFailOp = GL_REPLACE; 884 params.stencil[notVisible].depthFailOp = GL_REPLACE; 885 params.stencil[notVisible].depthPassOp = GL_REPLACE; 954 params.stencil[notVisible].stencilFailOp = GL_REPLACE; 955 params.stencil[notVisible].depthFailOp = GL_REPLACE; 956 params.stencil[notVisible].depthPassOp = GL_REPLACE; 994 params.stencil[rr::FACETYPE_BACK].stencilFailOp = GL_REPLACE; [all...] |
H A D | es2fStencilTests.cpp | 431 dst.push_back(StencilOp::quad(GL_NEVER, targetStencil, GL_ALWAYS, 0.0f, GL_REPLACE, GL_KEEP, GL_KEEP)); in init() 436 dst.push_back(StencilOp::quad(GL_ALWAYS, targetStencil, GL_LESS, 0.5f, GL_KEEP, GL_REPLACE, GL_KEEP)); in init() 440 dst.push_back(StencilOp::quad(GL_ALWAYS, targetStencil, GL_LESS, 0.0f, GL_KEEP, GL_KEEP, GL_REPLACE)); in init() 483 dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_REPLACE, GL_KEEP, GL_KEEP)); in init()
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/third_party/mesa3d/src/mesa/main/ |
H A D | texstate.c | 167 * \param mode Classic texture environment mode (i.e., \c GL_REPLACE, 207 mode = GL_REPLACE; in calculate_derived_texenv() 210 case GL_REPLACE: in calculate_derived_texenv() 212 mode_rgb = (texBaseFormat == GL_ALPHA) ? GL_REPLACE : mode; in calculate_derived_texenv() 218 mode_a = GL_REPLACE; in calculate_derived_texenv() 237 mode_rgb = GL_REPLACE; in calculate_derived_texenv() 251 mode_rgb = GL_REPLACE; in calculate_derived_texenv() 274 mode_rgb = (texBaseFormat == GL_ALPHA) ? GL_REPLACE : GL_ADD; in calculate_derived_texenv() 286 ? mode_rgb : GL_REPLACE; in calculate_derived_texenv() 288 ? mode_a : GL_REPLACE; in calculate_derived_texenv() [all...] |
H A D | texenv.c | 63 case GL_REPLACE: in set_env_mode() 69 mode = GL_REPLACE; /* GL_REPLACE_EXT != GL_REPLACE */ in set_env_mode() 114 case GL_REPLACE: in set_combiner_mode()
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/third_party/vk-gl-cts/modules/gles2/performance/ |
H A D | es2pStateChangeCallTests.cpp | 562 GL_REPLACE, in init() 573 GL_REPLACE, in init() 584 GL_REPLACE, in init() 707 GL_REPLACE, in init() 718 GL_REPLACE, in init() 729 GL_REPLACE, in init()
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H A D | es2pStateChangeTests.cpp | 265 gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); in init() 989 gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); in init() 1042 gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); in init() 1105 gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); in init() 1107 gl.stencilOp(GL_REPLACE, GL_KEEP, GL_KEEP); in init()
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H A D | es2pRedundantStateChangeTests.cpp | 246 gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); in init() 890 gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); in init() 938 gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); in init() 995 gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); in init()
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/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/ |
H A D | DepthStencilTest.cpp | 234 glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); in prepareSingleEmulatedWithPacked() 567 glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE); in TEST_P() 615 glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE); in TEST_P()
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H A D | BlitFramebufferANGLETest.cpp | 942 glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE); in TEST_P() 1347 glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE); in TEST_P() 1462 glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE); in TEST_P() 1558 glStencilOp(GL_REPLACE, GL_REPLAC in TEST_P() [all...] |
H A D | GeometryShaderTest.cpp | 1222 glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE); 1294 glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE);
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H A D | MultisampledRenderToTextureTest.cpp | 1434 glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE); in TEST_P() 1494 glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE); in TEST_P() 2235 glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE); in TEST_P() 2468 glStencilOp(GL_REPLACE, GL_REPLAC in TEST_P() [all...] |
/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fNegativeFragmentApiTests.cpp | 114 glStencilOp(-1, GL_ZERO, GL_REPLACE); in init() 116 glStencilOp(GL_KEEP, -1, GL_REPLACE); in init() 125 glStencilOpSeparate(-1, GL_KEEP, GL_ZERO, GL_REPLACE); in init() 130 glStencilOpSeparate(GL_FRONT, -1, GL_ZERO, GL_REPLACE); in init() 132 glStencilOpSeparate(GL_FRONT, GL_KEEP, -1, GL_REPLACE); in init()
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H A D | es3fDepthStencilTests.cpp | 745 GL_REPLACE, in randomDepthStencilState() 807 { "replace", GL_REPLACE }, 830 { rr::FACETYPE_FRONT, GL_DECR_WRAP, GL_INVERT, GL_REPLACE, 4, ~0u, ~0u, 1.0f } 883 params.stencil[notVisible].stencilFailOp = GL_REPLACE; 884 params.stencil[notVisible].depthFailOp = GL_REPLACE; 885 params.stencil[notVisible].depthPassOp = GL_REPLACE; 954 params.stencil[notVisible].stencilFailOp = GL_REPLACE; 955 params.stencil[notVisible].depthFailOp = GL_REPLACE; 956 params.stencil[notVisible].depthPassOp = GL_REPLACE; 994 params.stencil[rr::FACETYPE_BACK].stencilFailOp = GL_REPLACE; [all...] |
H A D | es3fFboInvalidateTests.cpp | 156 glStencilOp (GL_KEEP, GL_KEEP, GL_REPLACE); in render() 243 glStencilOp (GL_KEEP, GL_KEEP, GL_REPLACE); in render() 322 glStencilOp (GL_KEEP, GL_KEEP, GL_REPLACE); in render() 401 glStencilOp (GL_KEEP, GL_KEEP, GL_REPLACE); in render() 505 glStencilOp (GL_KEEP, GL_KEEP, GL_REPLACE); in render() 625 glStencilOp (GL_KEEP, GL_KEEP, GL_REPLACE); in render() 752 glStencilOp (GL_KEEP, GL_KEEP, GL_REPLACE); in render() 876 glStencilOp (GL_KEEP, GL_KEEP, GL_REPLACE); in render() 990 glStencilOp (GL_KEEP, GL_KEEP, GL_REPLACE); in render() 1139 glStencilOp (GL_KEEP, GL_KEEP, GL_REPLACE); in render() [all...] |
H A D | es3fStencilTests.cpp | 434 dst.push_back(StencilOp::quad(GL_NEVER, targetStencil, GL_ALWAYS, 0.0f, GL_REPLACE, GL_KEEP, GL_KEEP)); in init() 439 dst.push_back(StencilOp::quad(GL_ALWAYS, targetStencil, GL_LESS, 0.5f, GL_KEEP, GL_REPLACE, GL_KEEP)); in init() 443 dst.push_back(StencilOp::quad(GL_ALWAYS, targetStencil, GL_LESS, 0.0f, GL_KEEP, GL_KEEP, GL_REPLACE)); in init() 486 dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_REPLACE, GL_KEEP, GL_KEEP)); in init()
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/third_party/vk-gl-cts/modules/gles31/functional/ |
H A D | es31fNegativeFragmentApiTests.cpp | 105 ctx.glStencilOp(-1, GL_ZERO, GL_REPLACE); in stencil_op() 107 ctx.glStencilOp(GL_KEEP, -1, GL_REPLACE); in stencil_op() 117 ctx.glStencilOpSeparate(-1, GL_KEEP, GL_ZERO, GL_REPLACE); in stencil_op_separate() 122 ctx.glStencilOpSeparate(GL_FRONT, -1, GL_ZERO, GL_REPLACE); in stencil_op_separate() 124 ctx.glStencilOpSeparate(GL_FRONT, GL_KEEP, -1, GL_REPLACE); in stencil_op_separate()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
H A D | Clear11.cpp | 280 mDepthStencilStateKey.stencilFail = GL_REPLACE; in ensureResourcesInitialized() 281 mDepthStencilStateKey.stencilPassDepthFail = GL_REPLACE; in ensureResourcesInitialized() 282 mDepthStencilStateKey.stencilPassDepthPass = GL_REPLACE; in ensureResourcesInitialized() 284 mDepthStencilStateKey.stencilBackFail = GL_REPLACE; in ensureResourcesInitialized() 285 mDepthStencilStateKey.stencilBackPassDepthFail = GL_REPLACE; in ensureResourcesInitialized() 286 mDepthStencilStateKey.stencilBackPassDepthPass = GL_REPLACE; in ensureResourcesInitialized()
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/third_party/vk-gl-cts/modules/gles3/performance/ |
H A D | es3pStateChangeCallTests.cpp | 624 GL_REPLACE, in init() 635 GL_REPLACE, in init() 646 GL_REPLACE, in init() 769 GL_REPLACE, in init() 780 GL_REPLACE, in init() 791 GL_REPLACE, in init()
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H A D | es3pStateChangeTests.cpp | 265 gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); in init() 1073 gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); in init() 1126 gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); in init() 1189 gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); in init() 1191 gl.stencilOp(GL_REPLACE, GL_KEEP, GL_KEEP); in init()
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H A D | es3pRedundantStateChangeTests.cpp | 246 gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); in init() 964 gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); in init() 1012 gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); in init() 1069 gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); in init()
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/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/gles1/ |
H A D | BootAnimationTest.cpp | 119 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 125 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
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H A D | TextureEnvTest.cpp | 260 GL_ADD, GL_BLEND, GL_COMBINE, GL_DECAL, GL_MODULATE, GL_REPLACE, in TEST_P() 264 GL_MODULATE, GL_REPLACE, GL_ADD, GL_ADD_SIGNED, in TEST_P() 269 GL_MODULATE, GL_REPLACE, GL_ADD, GL_ADD_SIGNED, GL_SUBTRACT, GL_INTERPOLATE, in TEST_P()
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/third_party/mesa3d/src/mesa/state_tracker/ |
H A D | st_atom_depth.c | 58 case GL_REPLACE: in gl_stencil_op_to_pipe()
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/third_party/skia/third_party/externals/angle2/samples/stencil_operations/ |
H A D | StencilOperations.cpp | 135 glStencilOp(GL_REPLACE, GL_DECR, GL_DECR);
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