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Searched refs:GL_REPLACE (Results 1 - 25 of 94) sorted by relevance

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/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fNegativeFragmentApiTests.cpp106 glStencilOp(-1, GL_ZERO, GL_REPLACE); in init()
108 glStencilOp(GL_KEEP, -1, GL_REPLACE); in init()
117 glStencilOpSeparate(-1, GL_KEEP, GL_ZERO, GL_REPLACE); in init()
122 glStencilOpSeparate(GL_FRONT, -1, GL_ZERO, GL_REPLACE); in init()
124 glStencilOpSeparate(GL_FRONT, GL_KEEP, -1, GL_REPLACE); in init()
H A Des2fDepthStencilTests.cpp745 GL_REPLACE, in randomDepthStencilState()
807 { "replace", GL_REPLACE },
830 { rr::FACETYPE_FRONT, GL_DECR_WRAP, GL_INVERT, GL_REPLACE, 4, ~0u, ~0u, 1.0f }
883 params.stencil[notVisible].stencilFailOp = GL_REPLACE;
884 params.stencil[notVisible].depthFailOp = GL_REPLACE;
885 params.stencil[notVisible].depthPassOp = GL_REPLACE;
954 params.stencil[notVisible].stencilFailOp = GL_REPLACE;
955 params.stencil[notVisible].depthFailOp = GL_REPLACE;
956 params.stencil[notVisible].depthPassOp = GL_REPLACE;
994 params.stencil[rr::FACETYPE_BACK].stencilFailOp = GL_REPLACE;
[all...]
H A Des2fStencilTests.cpp431 dst.push_back(StencilOp::quad(GL_NEVER, targetStencil, GL_ALWAYS, 0.0f, GL_REPLACE, GL_KEEP, GL_KEEP)); in init()
436 dst.push_back(StencilOp::quad(GL_ALWAYS, targetStencil, GL_LESS, 0.5f, GL_KEEP, GL_REPLACE, GL_KEEP)); in init()
440 dst.push_back(StencilOp::quad(GL_ALWAYS, targetStencil, GL_LESS, 0.0f, GL_KEEP, GL_KEEP, GL_REPLACE)); in init()
483 dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_REPLACE, GL_KEEP, GL_KEEP)); in init()
/third_party/mesa3d/src/mesa/main/
H A Dtexstate.c167 * \param mode Classic texture environment mode (i.e., \c GL_REPLACE,
207 mode = GL_REPLACE; in calculate_derived_texenv()
210 case GL_REPLACE: in calculate_derived_texenv()
212 mode_rgb = (texBaseFormat == GL_ALPHA) ? GL_REPLACE : mode; in calculate_derived_texenv()
218 mode_a = GL_REPLACE; in calculate_derived_texenv()
237 mode_rgb = GL_REPLACE; in calculate_derived_texenv()
251 mode_rgb = GL_REPLACE; in calculate_derived_texenv()
274 mode_rgb = (texBaseFormat == GL_ALPHA) ? GL_REPLACE : GL_ADD; in calculate_derived_texenv()
286 ? mode_rgb : GL_REPLACE; in calculate_derived_texenv()
288 ? mode_a : GL_REPLACE; in calculate_derived_texenv()
[all...]
H A Dtexenv.c63 case GL_REPLACE: in set_env_mode()
69 mode = GL_REPLACE; /* GL_REPLACE_EXT != GL_REPLACE */ in set_env_mode()
114 case GL_REPLACE: in set_combiner_mode()
/third_party/vk-gl-cts/modules/gles2/performance/
H A Des2pStateChangeCallTests.cpp562 GL_REPLACE, in init()
573 GL_REPLACE, in init()
584 GL_REPLACE, in init()
707 GL_REPLACE, in init()
718 GL_REPLACE, in init()
729 GL_REPLACE, in init()
H A Des2pStateChangeTests.cpp265 gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); in init()
989 gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); in init()
1042 gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); in init()
1105 gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); in init()
1107 gl.stencilOp(GL_REPLACE, GL_KEEP, GL_KEEP); in init()
H A Des2pRedundantStateChangeTests.cpp246 gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); in init()
890 gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); in init()
938 gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); in init()
995 gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); in init()
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
H A DDepthStencilTest.cpp234 glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); in prepareSingleEmulatedWithPacked()
567 glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE); in TEST_P()
615 glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE); in TEST_P()
H A DBlitFramebufferANGLETest.cpp942 glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE); in TEST_P()
1347 glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE); in TEST_P()
1462 glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE); in TEST_P()
1558 glStencilOp(GL_REPLACE, GL_REPLAC in TEST_P()
[all...]
H A DGeometryShaderTest.cpp1222 glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE);
1294 glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE);
H A DMultisampledRenderToTextureTest.cpp1434 glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE); in TEST_P()
1494 glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE); in TEST_P()
2235 glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE); in TEST_P()
2468 glStencilOp(GL_REPLACE, GL_REPLAC in TEST_P()
[all...]
/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fNegativeFragmentApiTests.cpp114 glStencilOp(-1, GL_ZERO, GL_REPLACE); in init()
116 glStencilOp(GL_KEEP, -1, GL_REPLACE); in init()
125 glStencilOpSeparate(-1, GL_KEEP, GL_ZERO, GL_REPLACE); in init()
130 glStencilOpSeparate(GL_FRONT, -1, GL_ZERO, GL_REPLACE); in init()
132 glStencilOpSeparate(GL_FRONT, GL_KEEP, -1, GL_REPLACE); in init()
H A Des3fDepthStencilTests.cpp745 GL_REPLACE, in randomDepthStencilState()
807 { "replace", GL_REPLACE },
830 { rr::FACETYPE_FRONT, GL_DECR_WRAP, GL_INVERT, GL_REPLACE, 4, ~0u, ~0u, 1.0f }
883 params.stencil[notVisible].stencilFailOp = GL_REPLACE;
884 params.stencil[notVisible].depthFailOp = GL_REPLACE;
885 params.stencil[notVisible].depthPassOp = GL_REPLACE;
954 params.stencil[notVisible].stencilFailOp = GL_REPLACE;
955 params.stencil[notVisible].depthFailOp = GL_REPLACE;
956 params.stencil[notVisible].depthPassOp = GL_REPLACE;
994 params.stencil[rr::FACETYPE_BACK].stencilFailOp = GL_REPLACE;
[all...]
H A Des3fFboInvalidateTests.cpp156 glStencilOp (GL_KEEP, GL_KEEP, GL_REPLACE); in render()
243 glStencilOp (GL_KEEP, GL_KEEP, GL_REPLACE); in render()
322 glStencilOp (GL_KEEP, GL_KEEP, GL_REPLACE); in render()
401 glStencilOp (GL_KEEP, GL_KEEP, GL_REPLACE); in render()
505 glStencilOp (GL_KEEP, GL_KEEP, GL_REPLACE); in render()
625 glStencilOp (GL_KEEP, GL_KEEP, GL_REPLACE); in render()
752 glStencilOp (GL_KEEP, GL_KEEP, GL_REPLACE); in render()
876 glStencilOp (GL_KEEP, GL_KEEP, GL_REPLACE); in render()
990 glStencilOp (GL_KEEP, GL_KEEP, GL_REPLACE); in render()
1139 glStencilOp (GL_KEEP, GL_KEEP, GL_REPLACE); in render()
[all...]
H A Des3fStencilTests.cpp434 dst.push_back(StencilOp::quad(GL_NEVER, targetStencil, GL_ALWAYS, 0.0f, GL_REPLACE, GL_KEEP, GL_KEEP)); in init()
439 dst.push_back(StencilOp::quad(GL_ALWAYS, targetStencil, GL_LESS, 0.5f, GL_KEEP, GL_REPLACE, GL_KEEP)); in init()
443 dst.push_back(StencilOp::quad(GL_ALWAYS, targetStencil, GL_LESS, 0.0f, GL_KEEP, GL_KEEP, GL_REPLACE)); in init()
486 dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_REPLACE, GL_KEEP, GL_KEEP)); in init()
/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fNegativeFragmentApiTests.cpp105 ctx.glStencilOp(-1, GL_ZERO, GL_REPLACE); in stencil_op()
107 ctx.glStencilOp(GL_KEEP, -1, GL_REPLACE); in stencil_op()
117 ctx.glStencilOpSeparate(-1, GL_KEEP, GL_ZERO, GL_REPLACE); in stencil_op_separate()
122 ctx.glStencilOpSeparate(GL_FRONT, -1, GL_ZERO, GL_REPLACE); in stencil_op_separate()
124 ctx.glStencilOpSeparate(GL_FRONT, GL_KEEP, -1, GL_REPLACE); in stencil_op_separate()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
H A DClear11.cpp280 mDepthStencilStateKey.stencilFail = GL_REPLACE; in ensureResourcesInitialized()
281 mDepthStencilStateKey.stencilPassDepthFail = GL_REPLACE; in ensureResourcesInitialized()
282 mDepthStencilStateKey.stencilPassDepthPass = GL_REPLACE; in ensureResourcesInitialized()
284 mDepthStencilStateKey.stencilBackFail = GL_REPLACE; in ensureResourcesInitialized()
285 mDepthStencilStateKey.stencilBackPassDepthFail = GL_REPLACE; in ensureResourcesInitialized()
286 mDepthStencilStateKey.stencilBackPassDepthPass = GL_REPLACE; in ensureResourcesInitialized()
/third_party/vk-gl-cts/modules/gles3/performance/
H A Des3pStateChangeCallTests.cpp624 GL_REPLACE, in init()
635 GL_REPLACE, in init()
646 GL_REPLACE, in init()
769 GL_REPLACE, in init()
780 GL_REPLACE, in init()
791 GL_REPLACE, in init()
H A Des3pStateChangeTests.cpp265 gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); in init()
1073 gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); in init()
1126 gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); in init()
1189 gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); in init()
1191 gl.stencilOp(GL_REPLACE, GL_KEEP, GL_KEEP); in init()
H A Des3pRedundantStateChangeTests.cpp246 gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); in init()
964 gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); in init()
1012 gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); in init()
1069 gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); in init()
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/gles1/
H A DBootAnimationTest.cpp119 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
125 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
H A DTextureEnvTest.cpp260 GL_ADD, GL_BLEND, GL_COMBINE, GL_DECAL, GL_MODULATE, GL_REPLACE, in TEST_P()
264 GL_MODULATE, GL_REPLACE, GL_ADD, GL_ADD_SIGNED, in TEST_P()
269 GL_MODULATE, GL_REPLACE, GL_ADD, GL_ADD_SIGNED, GL_SUBTRACT, GL_INTERPOLATE, in TEST_P()
/third_party/mesa3d/src/mesa/state_tracker/
H A Dst_atom_depth.c58 case GL_REPLACE: in gl_stencil_op_to_pipe()
/third_party/skia/third_party/externals/angle2/samples/stencil_operations/
H A DStencilOperations.cpp135 glStencilOp(GL_REPLACE, GL_DECR, GL_DECR);

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