/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/ |
H A D | WebGLFramebufferTest.cpp | 52 ((allowedStatuses & ALLOW_COMPLETE) && (status == GL_FRAMEBUFFER_COMPLETE)) || in checkFramebufferForAllowedStatuses() 61 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) in checkBufferBits() 269 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in testDepthStencilDepthStencil() 303 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in testDepthStencilDepthStencil() 505 return glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE; in tryDepth() 531 (expected != GL_FRAMEBUFFER_COMPLETE && actual == GL_FRAMEBUFFER_UNSUPPORTED)); in checkFramebuffer() 585 checkFramebuffer(GL_FRAMEBUFFER_COMPLETE); in testUsingIncompleteFramebuffer() 622 checkFramebuffer(GL_FRAMEBUFFER_COMPLETE); in testFramebufferIncompleteAttachment() 630 checkFramebuffer(GL_FRAMEBUFFER_COMPLETE); in testFramebufferIncompleteAttachment() 650 checkFramebuffer(GL_FRAMEBUFFER_COMPLETE); in testFramebufferIncompleteMissingAttachment() 893 EXPECT_GLENUM_EQ(glCheckFramebufferStatus(GL_FRAMEBUFFER), GL_FRAMEBUFFER_COMPLETE); TEST_P() local [all...] |
H A D | ReadOnlyFeedbackLoopTest.cpp | 86 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 124 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
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H A D | RobustResourceInitTest.cpp | 553 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in checkNonZeroPixels() 571 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in checkNonZeroPixels3D() 717 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 780 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE) in TEST_P() 900 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 932 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 984 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 1020 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 1036 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_READ_FRAMEBUFFER)); in TEST_P() 1436 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatu in TEST_P() [all...] |
H A D | MultisampleCompatibilityTest.cpp | 77 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), in prepareForDraw() 93 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), in prepareForDraw() 308 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in prepareForDraw() 322 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in prepareForDraw()
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H A D | DepthStencilFormatsTest.cpp | 301 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) in depthStencilReadbackCase() 313 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in depthStencilReadbackCase() 316 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in depthStencilReadbackCase() 635 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) in TEST_P() 649 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 652 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 753 EXPECT_GLENUM_NE(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 850 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
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H A D | CopyTexImageTest.cpp | 391 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 401 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 430 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 457 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 551 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 561 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 874 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in clearTexture() 893 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in copyTexSubImage3D()
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H A D | TextureMultisampleTest.cpp | 430 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 475 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, status); in TEST_P() 841 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, status); in TEST_P() 854 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, status); in TEST_P() 868 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, status); in TEST_P() 892 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, status); in TEST_P() 984 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, status); in TEST_P() 1043 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, status); in TEST_P()
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H A D | BlitFramebufferANGLETest.cpp | 105 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); 125 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); 137 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); 149 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); 161 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); 181 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); 200 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); 214 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); 230 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); 244 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatu [all...] |
H A D | DiscardFramebufferEXTTest.cpp | 84 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 183 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
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H A D | FramebufferRenderMipmapTest.cpp | 90 EXPECT_EQ(glCheckFramebufferStatus(GL_FRAMEBUFFER), GLenum(GL_FRAMEBUFFER_COMPLETE)); in TEST_P()
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H A D | StateChangeTest.cpp | 147 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 166 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 186 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 203 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 224 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 245 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 266 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 286 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 643 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 662 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatu in TEST_P() [all...] |
H A D | WebGLCompatibilityTest.cpp | 203 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, framebufferStatus); in TestFloatTextureFormat() 244 ASSERT_EGLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TestExtFloatBlend() 1263 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 1292 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 2024 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 2427 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 2535 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 2667 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in drawBuffersEXTFeedbackLoop() 2775 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); 2936 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatu [all...] |
H A D | CopyTextureTest.cpp | 466 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in testCopyTexture() 540 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in testCopySubTexture() 619 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 726 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 874 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 1001 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 1097 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 1165 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 1229 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
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/third_party/vk-gl-cts/external/openglcts/modules/common/ |
H A D | glcFramebufferCompleteness.cpp | 438 expectedStatusConstant(GL_FRAMEBUFFER_COMPLETE) 490 expectedStatusConstant(GL_FRAMEBUFFER_COMPLETE) 548 expectedStatusConstant(GL_FRAMEBUFFER_COMPLETE) 587 expectedStatusConstant(GL_FRAMEBUFFER_COMPLETE) 601 expectedStatusConstant(GL_FRAMEBUFFER_COMPLETE) 629 expectedStatusConstant(GL_FRAMEBUFFER_COMPLETE) 669 expectedStatusConstant(GL_FRAMEBUFFER_COMPLETE) 712 expectedStatusConstant(GL_FRAMEBUFFER_COMPLETE) 726 expectedStatusConstant(GL_FRAMEBUFFER_COMPLETE) 734 expectedStatusWithExtension("GL_NV_framebuffer_mixed_samples", GL_FRAMEBUFFER_COMPLETE, GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPL [all...] |
/third_party/vk-gl-cts/modules/gles31/functional/ |
H A D | es31fFboNoAttachmentTests.cpp | 108 TCU_CHECK(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); in checkFramebufferSize() 206 TCU_CHECK(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); in checkFramebufferRenderable() 297 m_results.check(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE, "Framebuffer was incorrectly reported as complete when it had no width, height or attachments"); in iterate() 300 m_results.check(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE, "Framebuffer was incorrectly reported as complete when it only had a width"); in iterate() 303 m_results.check(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE, "Framebuffer not reported as complete when it had width and height set"); in iterate() 306 m_results.check(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE, "Framebuffer was incorrectly reported as complete when it only had a height"); in iterate() 377 if (status == GL_FRAMEBUFFER_COMPLETE) in iterate()
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H A D | es31fShaderHelperInvocationTests.cpp | 237 if (m_numSamples > maxSamples && gl.checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) in FboHelper() 240 TCU_CHECK(gl.checkFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); in FboHelper() 248 TCU_CHECK(gl.checkFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); in FboHelper()
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/third_party/vk-gl-cts/external/openglcts/modules/gles31/ |
H A D | es31cFramebufferNoAttachmentsTests.cpp | 161 expect_fbo_status(target, GL_FRAMEBUFFER_COMPLETE, "framebuffer with an attachment should be complete"); in begin_fbo_with_multisample_renderbuffer() 359 expect_fbo_status(target, GL_FRAMEBUFFER_COMPLETE, "Default framebuffer should be complete"); in iterate() 427 expect_fbo_status(target, GL_FRAMEBUFFER_COMPLETE, in iterate() 578 expect_fbo_status(GL_READ_FRAMEBUFFER, GL_FRAMEBUFFER_COMPLETE, "Creating framebuffer with no attachments"); in iterate() 609 expect_fbo_status(GL_READ_FRAMEBUFFER, GL_FRAMEBUFFER_COMPLETE, "ReadPixels to texture for validation"); in iterate()
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/third_party/skia/third_party/externals/angle2/src/tests/perf_tests/ |
H A D | BlitFramebufferPerf.cpp | 169 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_READ_FRAMEBUFFER)); in initializeBenchmark() 174 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER)); in initializeBenchmark()
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/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fFboMultisampleTests.cpp | 286 TCU_CHECK(glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); in test() 303 TCU_CHECK(glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); in test() 307 TCU_CHECK(glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); in test()
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/third_party/vk-gl-cts/external/openglcts/modules/glesext/geometry_shader/ |
H A D | esextcGeometryShaderBlitting.cpp | 156 if (m_draw_fbo_completeness != GL_FRAMEBUFFER_COMPLETE) in iterate() 161 if (m_read_fbo_completeness != GL_FRAMEBUFFER_COMPLETE) in iterate()
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/third_party/vk-gl-cts/modules/glshared/ |
H A D | glsFboCompletenessTests.cpp | 664 if (fboStatus == GL_FRAMEBUFFER_COMPLETE) in iterate() 666 else if (reference.isFBOStatusRequired(GL_FRAMEBUFFER_COMPLETE)) in iterate() 682 else if (fboStatus != GL_FRAMEBUFFER_COMPLETE && reference.isFBOStatusValid(GL_FRAMEBUFFER_COMPLETE)) in iterate()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
H A D | BlitGL.cpp | 413 if (status != GL_FRAMEBUFFER_COMPLETE) in blitColorBufferWithShader() 589 if (status != GL_FRAMEBUFFER_COMPLETE) in copySubTexture() 717 if (status != GL_FRAMEBUFFER_COMPLETE) in copySubTextureCPUReadback() 759 ASSERT(status == GL_FRAMEBUFFER_COMPLETE); in copySubTextureCPUReadback() 840 if (status != GL_FRAMEBUFFER_COMPLETE) in copyTexSubImage() 886 if (status == GL_FRAMEBUFFER_COMPLETE) in clearRenderableTexture() 913 if (status == GL_FRAMEBUFFER_COMPLETE) in clearRenderableTexture() 945 if (status == GL_FRAMEBUFFER_COMPLETE) in clearRenderableTexture()
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H A D | FunctionsGL.cpp | 65 return GL_FRAMEBUFFER_COMPLETE; in StubCheckFramebufferStatus()
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/third_party/vk-gl-cts/modules/gles2/functional/ |
H A D | es2fMultisampledRenderToTextureTests.cpp | 105 if (gl.checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { in iterate()
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/third_party/mesa3d/src/mesa/main/ |
H A D | clear.c | 474 if (!no_error && ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE) { in clear_bufferuiv() 568 if (!no_error && ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE) { in clear_bufferfv()
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