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Searched refs:GL_FRAGMENT_SHADER (Results 1 - 25 of 301) sorted by relevance

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/third_party/skia/third_party/externals/angle2/src/tests/compiler_tests/
H A DConstructCompiler_test.cpp19 ShHandle compiler = sh::ConstructCompiler(GL_FRAGMENT_SHADER, SH_WEBGL_SPEC, in TEST()
30 ShHandle compiler = sh::ConstructCompiler(GL_FRAGMENT_SHADER, SH_WEBGL_SPEC, in TEST()
42 ShHandle compiler = sh::ConstructCompiler(GL_FRAGMENT_SHADER, SH_WEBGL_SPEC, in TEST()
H A DExpressionLimit_test.cpp261 ShHandle vertexCompiler = sh::ConstructCompiler(GL_FRAGMENT_SHADER, spec, output, &resources); in TEST_F()
283 ShHandle vertexCompiler = sh::ConstructCompiler(GL_FRAGMENT_SHADER, spec, output, &resources); in TEST_F()
308 ShHandle vertexCompiler = sh::ConstructCompiler(GL_FRAGMENT_SHADER, spec, output, &resources); in TEST_F()
330 ShHandle vertexCompiler = sh::ConstructCompiler(GL_FRAGMENT_SHADER, spec, output, &resources); in TEST_F()
352 ShHandle vertexCompiler = sh::ConstructCompiler(GL_FRAGMENT_SHADER, spec, output, &resources); in TEST_F()
555 ShHandle compiler = sh::ConstructCompiler(GL_FRAGMENT_SHADER, spec, output, &resources); in TEST_F()
577 ShHandle compiler = sh::ConstructCompiler(GL_FRAGMENT_SHADER, spec, output, &resources); in TEST_F()
600 ShHandle compiler = sh::ConstructCompiler(GL_FRAGMENT_SHADER, spec, output, &resources); in TEST_F()
H A DSamplerMultisample_test.cpp23 ::GLenum getShaderType() const override { return GL_FRAGMENT_SHADER; }
38 ::GLenum getShaderType() const override { return GL_FRAGMENT_SHADER; }
344 ::GLenum getShaderType() const override { return GL_FRAGMENT_SHADER; }
H A DShCompile_test.cpp26 mCompiler = sh::ConstructCompiler(GL_FRAGMENT_SHADER, SH_WEBGL_SPEC,
243 mCompiler = sh::ConstructCompiler(GL_FRAGMENT_SHADER, SH_GL_COMPATIBILITY_SPEC,
H A DNV_draw_buffers_test.cpp20 NVDrawBuffersTest() : MatchOutputCodeTest(GL_FRAGMENT_SHADER, 0, SH_ESSL_OUTPUT) in NVDrawBuffersTest()
H A DRewriteDoWhile_test.cpp23 ::GLenum getShaderType() const override { return GL_FRAGMENT_SHADER; }
H A DRegenerateStructNames_test.cpp21 : MatchOutputCodeTest(GL_FRAGMENT_SHADER, SH_REGENERATE_STRUCT_NAMES, SH_ESSL_OUTPUT) in RegenerateStructNamesTest()
H A DGlFragDataNotModified_test.cpp28 ::GLenum getShaderType() const override { return GL_FRAGMENT_SHADER; }
/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fNegativeShaderStorageTests.cpp76 case GL_FRAGMENT_SHADER: return glu::SHADERTYPE_FRAGMENT; in getGLUShaderType()
92 case GL_FRAGMENT_SHADER: return GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS; in getMaxSSBlockSizeEnum()
123 case GL_FRAGMENT_SHADER: in genBlockSource()
201 GL_FRAGMENT_SHADER, in block_number_limits()
209 const std::string fragSource = genCommonSource(ctx, GL_FRAGMENT_SHADER); in block_number_limits()
241 case GL_FRAGMENT_SHADER: in block_number_limits()
290 combinedSSBlocks += genMaxSSBlocksSource(ctx, GL_FRAGMENT_SHADER, sources); in max_combined_block_number_limit()
H A Des31fNegativeSSBOBlockTests.cpp269 case GL_FRAGMENT_SHADER: in generateVaryingSSBOShader()
409 shaderFragmentString = generateVaryingSSBOShader(GL_FRAGMENT_SHADER, ssboArgs, log); in ssbo_block_matching()
411 shaderFragmentGL = ctx.glCreateShader(GL_FRAGMENT_SHADER); in ssbo_block_matching()
513 shaderFragmentString = generateVaryingSSBOShader(GL_FRAGMENT_SHADER, ssboArgs, log); in ssbo_block_shared_qualifier()
515 shaderFragmentGL = ctx.glCreateShader(GL_FRAGMENT_SHADER); in ssbo_block_shared_qualifier()
/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_buffer/
H A DesextcTextureBufferPrecision.cpp335 test_passed = verifyShaderCompilationStatus(GL_FRAGMENT_SHADER, fs_code_without_precision, 3, expected_fail) && in iterate()
338 verifyShaderCompilationStatus(GL_FRAGMENT_SHADER, fs_code_with_precision, 3, GL_TRUE) && test_passed; in iterate()
340 verifyShaderCompilationStatus(GL_FRAGMENT_SHADER, fs_code_with_global_precision, 4, GL_TRUE) && test_passed; in iterate()
/third_party/vk-gl-cts/external/openglcts/modules/glesext/geometry_shader/
H A DesextcGeometryShaderLinking.cpp123 m_fs_id = gl.createShader(GL_FRAGMENT_SHADER); in initShaderObjects()
391 m_fs_id = gl.createShader(GL_FRAGMENT_SHADER); in initShaderObjects()
749 m_fs_id = gl.createShader(GL_FRAGMENT_SHADER); in initShaderObjects()
952 m_fs_id = gl.createShader(GL_FRAGMENT_SHADER); in iterate()
1096 m_fs_id = gl.createShader(GL_FRAGMENT_SHADER); in iterate()
1250 m_fs_id = gl.createShader(GL_FRAGMENT_SHADER); in iterate()
1395 m_fs_id = gl.createShader(GL_FRAGMENT_SHADER); in iterate()
1522 m_fs_id = gl.createShader(GL_FRAGMENT_SHADER); in iterate()
1705 m_fs_id = gl.createShader(GL_FRAGMENT_SHADER); in iterate()
1871 m_fs_id = gl.createShader(GL_FRAGMENT_SHADER); in iterate()
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H A DesextcGeometryShaderLayeredRendering.cpp295 m_tests[LAYERED_RENDERING_TEST_ITERATION_CUBEMAP].fs_id = gl.createShader(GL_FRAGMENT_SHADER); in iterate()
299 m_tests[LAYERED_RENDERING_TEST_ITERATION_2D_ARRAY].fs_id = gl.createShader(GL_FRAGMENT_SHADER); in iterate()
303 m_tests[LAYERED_RENDERING_TEST_ITERATION_3D].fs_id = gl.createShader(GL_FRAGMENT_SHADER); in iterate()
307 m_tests[LAYERED_RENDERING_TEST_ITERATION_2D_MULTISAMPLE_ARRAY].fs_id = gl.createShader(GL_FRAGMENT_SHADER); in iterate()
/third_party/skia/third_party/externals/angle2/src/compiler/translator/
H A DTranslatorESSL.cpp58 if (getShaderType() == GL_FRAGMENT_SHADER) in translate()
75 if (getShaderType() == GL_FRAGMENT_SHADER) in translate()
H A DCompiler.cpp163 if (shaderType == GL_FRAGMENT_SHADER && IsGLSL420OrNewer(outputType))
192 case GL_FRAGMENT_SHADER:
274 if (shaderVersion > 100 || shaderType != GL_FRAGMENT_SHADER)
356 return mShaderVersion > 100 || mShaderType != GL_FRAGMENT_SHADER || in isHighPrecisionSupported()
781 if (mShaderVersion >= 300 && mShaderType == GL_FRAGMENT_SHADER && in checkAndSimplifyAST()
878 if (mShaderType == GL_FRAGMENT_SHADER && mShaderVersion == 100 && mResources.EXT_draw_buffers && in checkAndSimplifyAST()
994 mShaderType == GL_FRAGMENT_SHADER; in checkAndSimplifyAST()
1079 if (getShaderType() == GL_FRAGMENT_SHADER && (compileOptions & SH_CLAMP_FRAG_DEPTH) != 0) in checkAndSimplifyAST()
1106 if (mShaderVersion <= 300 && mShaderType == GL_FRAGMENT_SHADER && in checkAndSimplifyAST()
1609 ASSERT(mShaderType == GL_FRAGMENT_SHADER); in initializeOutputVariables()
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/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
H A DContextNoErrorTest.cpp70 mFragProg = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, &fragString); in bindProgramPipeline()
126 GLuint fs = CompileShader(GL_FRAGMENT_SHADER, essl1_shaders::fs::Red()); in TEST_P()
H A DLinkAndRelinkTest.cpp72 GLuint fs = CompileShader(GL_FRAGMENT_SHADER, kFS); in TEST_P()
354 GLuint fs = CompileShader(GL_FRAGMENT_SHADER, kFS); in TEST_P()
394 GLuint fs = CompileShader(GL_FRAGMENT_SHADER, kFS); in TEST_P()
H A DProgramPipelineTest.cpp134 mFragProg = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, &fragString); in bindProgramPipeline()
156 mFragProg = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, &fragString); in bindProgramPipelineWithXFBVaryings()
302 mFragProg = createShaderProgram(GL_FRAGMENT_SHADER, fragString); in TEST_P()
345 mFragProg = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, &fragString); in TEST_P()
528 GLShader fragShader(GL_FRAGMENT_SHADER); in TEST_P()
724 mFragProg = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, &kFS); in TEST_P()
881 GLShader fragShader(GL_FRAGMENT_SHADER); in TEST_P()
969 mFragProg = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, &fragString); in TEST_P()
1256 mFragProg = createShaderProgram(GL_FRAGMENT_SHADER, fragString); in bindProgramPipeline()
H A DBlendFuncExtendedTest.cpp301 mFragProgram = createShaderProgram(GL_FRAGMENT_SHADER, fragmentSource); in setupProgramPipeline()
697 GLuint fs = CompileShader(GL_FRAGMENT_SHADER, kFS); in TEST_P()
735 GLuint fs = CompileShader(GL_FRAGMENT_SHADER, kFS); in TEST_P()
820 GLuint fs = CompileShader(GL_FRAGMENT_SHADER, fragShader.str().c_str());
914 mFragProgram = createShaderProgram(GL_FRAGMENT_SHADER, kFragColorShader);
/third_party/skia/third_party/externals/angle2/src/tests/perf_tests/
H A DCompilerPerf.cpp204 sh::ConstructCompiler(GL_FRAGMENT_SHADER, SH_WEBGL2_SPEC, param.output); in IsPlatformAvailable()
281 mTranslator = sh::ConstructCompiler(GL_FRAGMENT_SHADER, SH_WEBGL2_SPEC, params.output); in SetUp()
/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fShaderStateQueryTests.cpp671 const GLenum shaderTypes[] = {GL_VERTEX_SHADER, GL_FRAGMENT_SHADER}; in test()
692 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test()
923 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test()
1233 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test()
1334 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test()
1365 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test()
1408 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test()
1513 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test()
1674 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test()
1761 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test()
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/third_party/vk-gl-cts/external/openglcts/modules/gles31/
H A Des31cSeparateShaderObjsTests.cpp619 program = gl.createShaderProgramv(GL_FRAGMENT_SHADER, i, srcStrings); in iterate()
640 program = gl.createShaderProgramv(GL_FRAGMENT_SHADER, -1, srcStrings); in iterate()
656 program = gl.createShaderProgramv(GL_FRAGMENT_SHADER, i, srcStrings); in iterate()
714 gl.getProgramPipelineiv(pipeline, GL_FRAGMENT_SHADER, (glw::GLint*)&progIdF); in iterate()
723 programFrag = gl.createShaderProgramv(GL_FRAGMENT_SHADER, 1, shaderSrc); in iterate()
726 gl.getProgramPipelineiv(pipeline, GL_FRAGMENT_SHADER, (glw::GLint*)&progIdF); in iterate()
735 gl.getProgramPipelineiv(pipeline, GL_FRAGMENT_SHADER, (glw::GLint*)&progIdF); in iterate()
756 gl.getProgramPipelineiv(pipeline, GL_FRAGMENT_SHADER, (glw::GLint*)&progIdF); in iterate()
776 gl.getProgramPipelineiv(pipeline, GL_FRAGMENT_SHADER, (glw::GLint*)&progIdF); in iterate()
1100 gl.getProgramPipelineiv(pipelines[0], GL_FRAGMENT_SHADER, (gl in iterate()
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/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fShaderStateQueryTests.cpp503 const GLenum shaderTypes[] = {GL_VERTEX_SHADER, GL_FRAGMENT_SHADER}; in test()
526 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test()
761 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test()
976 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test()
1044 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test()
1075 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test()
1118 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test()
1221 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test()
1352 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test()
1435 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test()
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/third_party/skia/third_party/externals/angle2/samples/shader_translator/
H A Dshader_translator.cpp291 case GL_FRAGMENT_SHADER: in main()
295 sh::ConstructCompiler(GL_FRAGMENT_SHADER, spec, output, &resources); in main()
460 return GL_FRAGMENT_SHADER; in FindShaderType()
469 return GL_FRAGMENT_SHADER; in FindShaderType()
/third_party/vk-gl-cts/external/openglcts/modules/common/
H A DglcMultipleContextsTests.cpp307 gl.getUniformSubroutineuiv(GL_FRAGMENT_SHADER, m_subroutine_uniform_locations.m_fragment_shader_stage, in captureCurrentSubroutineSet()
630 programs[m_fragment_stage_index]->getSubroutineIndex(subroutine_names[i], GL_FRAGMENT_SHADER); in prepareProgram()
649 programs[m_fragment_stage_index]->getSubroutineUniformLocation(subroutine_uniform_name, GL_FRAGMENT_SHADER); in prepareProgram()
836 gl.uniformSubroutinesuiv(GL_FRAGMENT_SHADER, 1 /* count */, &set.m_fragment_shader_stage); in updateCurrentSubroutineSet()

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