Lines Matching refs:GL_FRAGMENT_SHADER
503 const GLenum shaderTypes[] = {GL_VERTEX_SHADER, GL_FRAGMENT_SHADER};
526 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER);
761 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER);
976 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER);
1044 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER);
1075 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER);
1118 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER);
1221 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER);
1352 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER);
1435 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER);
2219 if (m_shaderType == GL_FRAGMENT_SHADER && (m_precisionType == GL_HIGH_FLOAT || m_precisionType == GL_HIGH_INT))
2331 addChild(new PrecisionFormatCase (m_context, "precision_fragment_lowp_float", "GetShaderPrecisionFormat", GL_FRAGMENT_SHADER, GL_LOW_FLOAT));
2332 addChild(new PrecisionFormatCase (m_context, "precision_fragment_mediump_float", "GetShaderPrecisionFormat", GL_FRAGMENT_SHADER, GL_MEDIUM_FLOAT));
2333 addChild(new PrecisionFormatCase (m_context, "precision_fragment_highp_float", "GetShaderPrecisionFormat", GL_FRAGMENT_SHADER, GL_HIGH_FLOAT));
2334 addChild(new PrecisionFormatCase (m_context, "precision_fragment_lowp_int", "GetShaderPrecisionFormat", GL_FRAGMENT_SHADER, GL_LOW_INT));
2335 addChild(new PrecisionFormatCase (m_context, "precision_fragment_mediump_int", "GetShaderPrecisionFormat", GL_FRAGMENT_SHADER, GL_MEDIUM_INT));
2336 addChild(new PrecisionFormatCase (m_context, "precision_fragment_highp_int", "GetShaderPrecisionFormat", GL_FRAGMENT_SHADER, GL_HIGH_INT));