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Searched refs:GLFW_PRESS (Results 1 - 25 of 32) sorted by relevance

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/third_party/glfw/deps/
H A Dnuklear_glfw_gl2.h222 if (action == GLFW_PRESS) { in nk_glfw3_mouse_button_callback()
317 nk_input_key(ctx, NK_KEY_DEL, glfwGetKey(win, GLFW_KEY_DELETE) == GLFW_PRESS); in nk_glfw3_new_frame()
318 nk_input_key(ctx, NK_KEY_ENTER, glfwGetKey(win, GLFW_KEY_ENTER) == GLFW_PRESS); in nk_glfw3_new_frame()
319 nk_input_key(ctx, NK_KEY_TAB, glfwGetKey(win, GLFW_KEY_TAB) == GLFW_PRESS); in nk_glfw3_new_frame()
320 nk_input_key(ctx, NK_KEY_BACKSPACE, glfwGetKey(win, GLFW_KEY_BACKSPACE) == GLFW_PRESS); in nk_glfw3_new_frame()
321 nk_input_key(ctx, NK_KEY_UP, glfwGetKey(win, GLFW_KEY_UP) == GLFW_PRESS); in nk_glfw3_new_frame()
322 nk_input_key(ctx, NK_KEY_DOWN, glfwGetKey(win, GLFW_KEY_DOWN) == GLFW_PRESS); in nk_glfw3_new_frame()
323 nk_input_key(ctx, NK_KEY_TEXT_START, glfwGetKey(win, GLFW_KEY_HOME) == GLFW_PRESS); in nk_glfw3_new_frame()
324 nk_input_key(ctx, NK_KEY_TEXT_END, glfwGetKey(win, GLFW_KEY_END) == GLFW_PRESS); in nk_glfw3_new_frame()
325 nk_input_key(ctx, NK_KEY_SCROLL_START, glfwGetKey(win, GLFW_KEY_HOME) == GLFW_PRESS); in nk_glfw3_new_frame()
[all...]
/third_party/glfw/src/
H A Dinput.c277 assert(action == GLFW_PRESS || action == GLFW_RELEASE); in _glfwInputKey()
287 if (action == GLFW_PRESS && window->keys[key] == GLFW_PRESS) in _glfwInputKey()
351 assert(action == GLFW_PRESS || action == GLFW_RELEASE); in _glfwInputMouseClick()
450 assert(value == GLFW_PRESS || value == GLFW_RELEASE); in _glfwInputJoystickButton()
473 js->buttons[base + 0] = (value & 0x01) ? GLFW_PRESS : GLFW_RELEASE; in _glfwInputJoystickHat()
474 js->buttons[base + 1] = (value & 0x02) ? GLFW_PRESS : GLFW_RELEASE; in _glfwInputJoystickHat()
475 js->buttons[base + 2] = (value & 0x04) ? GLFW_PRESS : GLFW_RELEASE; in _glfwInputJoystickHat()
476 js->buttons[base + 3] = (value & 0x08) ? GLFW_PRESS : GLFW_RELEASE; in _glfwInputJoystickHat()
762 return GLFW_PRESS; in glfwGetKey()
[all...]
H A Dwin32_window.c713 const int action = (HIWORD(lParam) & KF_UP) ? GLFW_RELEASE : GLFW_PRESS; in windowProc()
794 _glfwInputKey(window, key, scancode, GLFW_PRESS, mods); in windowProc()
828 action = GLFW_PRESS; in windowProc()
835 if (window->mouseButtons[i] == GLFW_PRESS) in windowProc()
846 if (window->mouseButtons[i] == GLFW_PRESS) in windowProc()
2160 if (window->keys[key] != GLFW_PRESS) in _glfwPollEventsWin32()
H A Dx11_window.c1262 _glfwInputKey(window, key, keycode, GLFW_PRESS, mods); in processEvent()
1305 _glfwInputKey(window, key, keycode, GLFW_PRESS, mods); in processEvent()
1361 _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_LEFT, GLFW_PRESS, mods); in processEvent()
1363 _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_MIDDLE, GLFW_PRESS, mods); in processEvent()
1365 _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_RIGHT, GLFW_PRESS, mods); in processEvent()
1383 GLFW_PRESS, in processEvent()
H A Dlinux_joystick.c54 value ? GLFW_PRESS : GLFW_RELEASE); in handleKeyEvent()
/third_party/glfw/tests/
H A Diconify.c61 action == GLFW_PRESS ? "pressed" : "released"); in key_callback()
63 if (action != GLFW_PRESS) in key_callback()
H A Dtimeout.c47 if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS) in key_callback()
H A Dempty.c66 if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS) in key_callback()
H A Dclipboard.c58 if (action != GLFW_PRESS) in key_callback()
H A Dicon.c96 if (action != GLFW_PRESS) in key_callback()
H A Dmsaa.c80 if (action != GLFW_PRESS) in key_callback()
H A Dthreads.c59 if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS) in key_callback()
H A Dgamma.c60 if (action == GLFW_PRESS && key == GLFW_KEY_ESCAPE) in key_callback()
H A Dtearing.c99 if (action != GLFW_PRESS) in key_callback()
H A Dreopen.c83 if (action != GLFW_PRESS) in key_callback()
H A Devents.c202 case GLFW_PRESS: in get_action_name()
433 if (action != GLFW_PRESS) in key_callback()
H A Dinputlag.c135 if (action != GLFW_PRESS) in key_callback()
/third_party/skia/third_party/externals/imgui/backends/
H A Dimgui_impl_glfw.cpp124 if (action == GLFW_PRESS && button >= 0 && button < IM_ARRAYSIZE(bd->MouseJustPressed)) in ImGui_ImplGlfw_MouseButtonCallback()
148 if (action == GLFW_PRESS) in ImGui_ImplGlfw_KeyCallback()
400 #define MAP_BUTTON(NAV_NO, BUTTON_NO) { if (buttons_count > BUTTON_NO && buttons[BUTTON_NO] == GLFW_PRESS) io.NavInputs[NAV_NO] = 1.0f; } in ImGui_ImplGlfw_UpdateGamepads()
/third_party/glfw/examples/
H A Dwave.c278 if (action != GLFW_PRESS) in key_callback()
324 if (action == GLFW_PRESS) in mouse_button_callback()
H A Dtriangle-opengl.c79 if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS) in key_callback()
H A Dtriangle-opengles.c79 if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS) in key_callback()
H A Dsharing.c72 if (action == GLFW_PRESS && key == GLFW_KEY_ESCAPE) in key_callback()
H A Dboing.c242 if (action != GLFW_PRESS) in key_callback()
281 if (action == GLFW_PRESS) in mouse_button_callback()
H A Dsplitview.c457 if ((button == GLFW_MOUSE_BUTTON_LEFT) && action == GLFW_PRESS) in mouseButtonFun()
477 if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS) in key_callback()
/third_party/skia/third_party/externals/dawn/examples/
H A DManualSwapChainTest.cpp210 if (action != GLFW_PRESS) { in OnKeyPress()

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