Searched refs:FragmentProcessor (Results 1 - 5 of 5) sorted by relevance
/third_party/vk-gl-cts/framework/referencerenderer/ |
H A D | rrFragmentOperations.cpp | 73 FragmentProcessor::FragmentProcessor (void) in FragmentProcessor() function in rr::FragmentProcessor 78 void FragmentProcessor::executeScissorTest (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const WindowRectangle& scissorRect) in executeScissorTest() 92 void FragmentProcessor::executeStencilCompare (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, const tcu::ConstPixelBufferAccess& stencilBuffer) in executeStencilCompare() 130 void FragmentProcessor::executeStencilSFail (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, const tcu::PixelBufferAccess& stencilBuffer) in executeStencilSFail() 166 void FragmentProcessor::executeDepthBoundsTest (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const float minDepthBound, const float maxDepthBound, const tcu::ConstPixelBufferAccess& depthBuffer) in executeDepthBoundsTest() 219 void FragmentProcessor::executeDepthCompare (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, TestFunc depthFunc, const tcu::ConstPixelBufferAccess& depthBuffer) in executeDepthCompare() 305 void FragmentProcessor::executeDepthWrite (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const tcu::PixelBufferAccess& depthBuffer) in executeDepthWrite() 320 void FragmentProcessor::executeStencilDpFailAndPass (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, const tcu::PixelBufferAccess& stencilBuffer) in executeStencilDpFailAndPass() 359 void FragmentProcessor [all...] |
H A D | rrFragmentOperations.hpp | 30 * wrapper. FragmentProcessor::render() operates on 92 * FragmentProcessor.render() draws a given set of fragments. No two 96 class FragmentProcessor class 99 FragmentProcessor (void);
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H A D | rrRenderer.cpp | 1042 FragmentProcessor fragProcessor; in writeFragmentPackets()
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/third_party/vk-gl-cts/modules/glshared/ |
H A D | glsFragmentOpUtil.hpp | 140 rr::FragmentProcessor m_fragmentProcessor;
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/third_party/vk-gl-cts/framework/opengl/simplereference/ |
H A D | sglrReferenceContext.hpp | 966 rr::FragmentProcessor m_fragmentProcessor;
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