Lines Matching refs:FragmentProcessor
73 FragmentProcessor::FragmentProcessor (void)
78 void FragmentProcessor::executeScissorTest (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const WindowRectangle& scissorRect)
92 void FragmentProcessor::executeStencilCompare (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, const tcu::ConstPixelBufferAccess& stencilBuffer)
130 void FragmentProcessor::executeStencilSFail (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, const tcu::PixelBufferAccess& stencilBuffer)
166 void FragmentProcessor::executeDepthBoundsTest (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const float minDepthBound, const float maxDepthBound, const tcu::ConstPixelBufferAccess& depthBuffer)
219 void FragmentProcessor::executeDepthCompare (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, TestFunc depthFunc, const tcu::ConstPixelBufferAccess& depthBuffer)
305 void FragmentProcessor::executeDepthWrite (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const tcu::PixelBufferAccess& depthBuffer)
320 void FragmentProcessor::executeStencilDpFailAndPass (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, const tcu::PixelBufferAccess& stencilBuffer)
359 void FragmentProcessor::executeBlendFactorComputeRGB (const Vec4& blendColor, const BlendState& blendRGBState)
410 void FragmentProcessor::executeBlendFactorComputeA (const Vec4& blendColor, const BlendState& blendAState)
461 void FragmentProcessor::executeBlend (const BlendState& blendRGBState, const BlendState& blendAState)
608 void FragmentProcessor::executeAdvancedBlend (BlendEquationAdvanced equation)
698 void FragmentProcessor::executeColorWrite (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, bool isSRGB, const tcu::PixelBufferAccess& colorBuffer)
719 void FragmentProcessor::executeRGBA8ColorWrite (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const tcu::PixelBufferAccess& colorBuffer)
742 void FragmentProcessor::executeMaskedColorWrite (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const Vec4& colorMaskFactor, const Vec4& colorMaskNegationFactor, bool isSRGB, const tcu::PixelBufferAccess& colorBuffer)
766 void FragmentProcessor::executeSignedValueWrite (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const tcu::BVec4& colorMask, const tcu::PixelBufferAccess& colorBuffer)
781 void FragmentProcessor::executeUnsignedValueWrite (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const tcu::BVec4& colorMask, const tcu::PixelBufferAccess& colorBuffer)
796 void FragmentProcessor::render (const rr::MultisamplePixelBufferAccess& msColorBuffer,