/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
H A D | RenderStateCache.h | 42 struct hash<gl::DepthStencilState> 44 size_t operator()(const gl::DepthStencilState &key) const in operator ()() 85 const gl::DepthStencilState &dsState, 86 const d3d11::DepthStencilState **outDSState); 114 angle::base::HashingMRUCache<gl::DepthStencilState, d3d11::DepthStencilState>;
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H A D | RenderStateCache.cpp | 225 const gl::DepthStencilState &glState, in getDepthStencilState() 226 const d3d11::DepthStencilState **outDSState) in getDepthStencilState() 253 d3d11::DepthStencilState dx11DepthStencilState; in getDepthStencilState()
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H A D | PixelTransfer11.h | 91 d3d11::DepthStencilState mCopyDepthStencilState;
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H A D | Clear11.h | 88 gl::DepthStencilState mDepthStencilStateKey;
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/third_party/skia/third_party/externals/dawn/src/tests/end2end/ |
H A D | DepthStencilStateTests.cpp | 90 const wgpu::DepthStencilState& depthStencil; 111 wgpu::DepthStencilState baseState; in CheckDepthCompareFunction() 119 wgpu::DepthStencilState state; in CheckDepthCompareFunction() 160 wgpu::DepthStencilState baseState; in CheckStencilCompareFunction() 173 wgpu::DepthStencilState state; in CheckStencilCompareFunction() 213 wgpu::DepthStencilState baseState; in CheckStencilOperation() 226 wgpu::DepthStencilState state; in CheckStencilOperation() 252 wgpu::DepthStencilState state; in CheckStencil() 319 wgpu::DepthStencilState* depthStencil = descriptor.EnableDepthStencil(); in DoTest() 378 wgpu::DepthStencilState stat in TEST_P() [all...] |
H A D | ClipSpaceTests.cpp | 46 wgpu::DepthStencilState* depthStencil = pipelineDescriptor.EnableDepthStencil(); in CreatePipelineForTest()
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H A D | ReadOnlyDepthStencilAttachmentTests.cpp | 97 wgpu::DepthStencilState* depthStencil = pipelineDescriptor.EnableDepthStencil(format); in CreateRenderPipeline() 111 wgpu::DepthStencilState* depthStencil = pipelineDescriptor.EnableDepthStencil(format); in CreateRenderPipeline()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
H A D | angletypes.cpp | 104 DepthStencilState::DepthStencilState() in DepthStencilState() function in gl::DepthStencilState 106 memset(this, 0, sizeof(DepthStencilState)); in DepthStencilState() 126 DepthStencilState::DepthStencilState(const DepthStencilState &other) in DepthStencilState() function in gl::DepthStencilState 128 memcpy(this, &other, sizeof(DepthStencilState)); in DepthStencilState() 131 bool DepthStencilState::isDepthMaskedOut() const in isDepthMaskedOut() 136 bool DepthStencilState::isStencilMaskedOut() const in isStencilMaskedOut() 141 bool DepthStencilState [all...] |
H A D | angletypes.h | 262 struct DepthStencilState final 265 DepthStencilState(); 266 DepthStencilState(const DepthStencilState &other); 292 bool operator==(const DepthStencilState &a, const DepthStencilState &b); 293 bool operator!=(const DepthStencilState &a, const DepthStencilState &b);
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/ |
H A D | mtl_state_cache.h | 71 void updateDepthTestEnabled(const gl::DepthStencilState &dsState); 72 void updateDepthWriteEnabled(const gl::DepthStencilState &dsState); 73 void updateDepthCompareFunc(const gl::DepthStencilState &dsState); 74 void updateStencilTestEnabled(const gl::DepthStencilState &dsState); 75 void updateStencilFrontOps(const gl::DepthStencilState &dsState); 76 void updateStencilBackOps(const gl::DepthStencilState &dsState); 77 void updateStencilFrontFuncs(const gl::DepthStencilState &dsState); 78 void updateStencilBackFuncs(const gl::DepthStencilState &dsState); 79 void updateStencilFrontWriteMask(const gl::DepthStencilState &dsState); 80 void updateStencilBackWriteMask(const gl::DepthStencilState [all...] |
/third_party/mesa3d/src/microsoft/vulkan/ |
H A D | dzn_meta.c | 668 desc.DepthStencilState.DepthEnable = TRUE; in dzn_meta_blit_create() 669 desc.DepthStencilState.DepthWriteMask = D3D12_DEPTH_WRITE_MASK_ALL; in dzn_meta_blit_create() 670 desc.DepthStencilState.DepthFunc = D3D12_COMPARISON_FUNC_ALWAYS; in dzn_meta_blit_create() 673 desc.DepthStencilState.StencilEnable = TRUE; in dzn_meta_blit_create() 674 desc.DepthStencilState.StencilWriteMask = 0xff; in dzn_meta_blit_create() 675 desc.DepthStencilState.FrontFace.StencilFailOp = D3D12_STENCIL_OP_REPLACE; in dzn_meta_blit_create() 676 desc.DepthStencilState.FrontFace.StencilDepthFailOp = D3D12_STENCIL_OP_REPLACE; in dzn_meta_blit_create() 677 desc.DepthStencilState.FrontFace.StencilPassOp = D3D12_STENCIL_OP_REPLACE; in dzn_meta_blit_create() 678 desc.DepthStencilState.FrontFace.StencilFunc = D3D12_COMPARISON_FUNC_ALWAYS; in dzn_meta_blit_create() 679 desc.DepthStencilState in dzn_meta_blit_create() [all...] |
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/dynamic_state/ |
H A D | vktDynamicStateDSTests.cpp | 126 PipelineCreateInfo::DepthStencilState m_depthStencilState_1; 127 PipelineCreateInfo::DepthStencilState m_depthStencilState_2; 547 m_depthStencilState_1 = PipelineCreateInfo::DepthStencilState( in DepthBoundsParamTestInstance() 551 m_depthStencilState_2 = PipelineCreateInfo::DepthStencilState( in DepthBoundsParamTestInstance() 771 const PipelineCreateInfo::DepthStencilState::StencilOpState stencilOpState(vk::VK_STENCIL_OP_KEEP, vk::VK_STENCIL_OP_KEEP, vk::VK_STENCIL_OP_KEEP); in initPipeline() 772 const PipelineCreateInfo::DepthStencilState depthStencilState(false, false, vk::VK_COMPARE_OP_NEVER, true, 0u, stencilOpState, stencilOpState); in initPipeline() 958 const PipelineCreateInfo::DepthStencilState::StencilOpState frontState_1 = in StencilParamsBasicTestInstance() 959 PipelineCreateInfo::DepthStencilState::StencilOpState( in StencilParamsBasicTestInstance() 965 const PipelineCreateInfo::DepthStencilState::StencilOpState backState_1 = in StencilParamsBasicTestInstance() 966 PipelineCreateInfo::DepthStencilState in StencilParamsBasicTestInstance() [all...] |
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/dynamic_state/ |
H A D | vktDynamicStateDSTests.cpp | 123 PipelineCreateInfo::DepthStencilState m_depthStencilState_1; 124 PipelineCreateInfo::DepthStencilState m_depthStencilState_2; 519 m_depthStencilState_1 = PipelineCreateInfo::DepthStencilState( in DepthBoundsParamTestInstance() 523 m_depthStencilState_2 = PipelineCreateInfo::DepthStencilState( in DepthBoundsParamTestInstance() 743 const PipelineCreateInfo::DepthStencilState::StencilOpState stencilOpState(vk::VK_STENCIL_OP_KEEP, vk::VK_STENCIL_OP_KEEP, vk::VK_STENCIL_OP_KEEP); in initPipeline() 744 const PipelineCreateInfo::DepthStencilState depthStencilState(false, false, vk::VK_COMPARE_OP_NEVER, true, 0u, stencilOpState, stencilOpState); in initPipeline() 930 const PipelineCreateInfo::DepthStencilState::StencilOpState frontState_1 = in StencilParamsBasicTestInstance() 931 PipelineCreateInfo::DepthStencilState::StencilOpState( in StencilParamsBasicTestInstance() 937 const PipelineCreateInfo::DepthStencilState::StencilOpState backState_1 = in StencilParamsBasicTestInstance() 938 PipelineCreateInfo::DepthStencilState in StencilParamsBasicTestInstance() [all...] |
/third_party/skia/third_party/externals/dawn/src/dawn_native/ |
H A D | RenderPipeline.h | 44 bool StencilTestEnabled(const DepthStencilState* depthStencil); 80 const DepthStencilState* GetDepthStencilState() const; 135 DepthStencilState mDepthStencil;
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H A D | RenderPipeline.cpp | 265 const DepthStencilState* descriptor) { in ValidateDepthStencilState() 554 bool StencilTestEnabled(const DepthStencilState* depthStencil) { in StencilTestEnabled() 775 const DepthStencilState* RenderPipelineBase::GetDepthStencilState() const { 904 const DepthStencilState& desc = mDepthStencil; in ComputeContentHash() 978 const DepthStencilState& stateA = a->mDepthStencil; in operator ()() 979 const DepthStencilState& stateB = b->mDepthStencil; in operator ()()
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/third_party/mesa3d/src/gallium/frontends/d3d10umd/ |
H A D | State.h | 266 struct DepthStencilState struct 272 static inline DepthStencilState * 275 return static_cast<DepthStencilState *>(hDepthStencilState.pDrvPrivate); in CastDepthStencilState() 282 DepthStencilState *pDepthStencilState = CastDepthStencilState(hDepthStencilState); in CastPipeDepthStencilState()
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/third_party/skia/third_party/externals/dawn/src/utils/ |
H A D | ComboRenderPipelineDescriptor.h | 50 wgpu::DepthStencilState* EnableDepthStencil( 59 wgpu::DepthStencilState cDepthStencil;
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H A D | ComboRenderPipelineDescriptor.cpp | 138 wgpu::DepthStencilState* ComboRenderPipelineDescriptor::EnableDepthStencil( in EnableDepthStencil()
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/third_party/skia/third_party/externals/dawn/examples/ |
H A D | CubeReflection.cpp | 197 wgpu::DepthStencilState* depthStencil = in init() 215 wgpu::DepthStencilState* depthStencil = in init() 234 wgpu::DepthStencilState* depthStencil = in init()
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/third_party/skia/third_party/externals/imgui/backends/ |
H A D | imgui_impl_dx10.cpp | 201 ID3D10DepthStencilState* DepthStencilState; in ImGui_ImplDX10_RenderDrawData() member 219 ctx->OMGetDepthStencilState(&old.DepthStencilState, &old.StencilRef); in ImGui_ImplDX10_RenderDrawData() 281 ctx->OMSetDepthStencilState(old.DepthStencilState, old.StencilRef); if (old.DepthStencilState) old.DepthStencilState->Release(); in ImGui_ImplDX10_RenderDrawData()
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H A D | imgui_impl_dx11.cpp | 207 ID3D11DepthStencilState* DepthStencilState; in ImGui_ImplDX11_RenderDrawData() member 227 ctx->OMGetDepthStencilState(&old.DepthStencilState, &old.StencilRef); in ImGui_ImplDX11_RenderDrawData() 291 ctx->OMSetDepthStencilState(old.DepthStencilState, old.StencilRef); if (old.DepthStencilState) old.DepthStencilState->Release(); in ImGui_ImplDX11_RenderDrawData()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/ |
H A D | vk_cache_utils.h | 659 const gl::DepthStencilState &depthStencilState, 662 const gl::DepthStencilState &depthStencilState); 664 const gl::DepthStencilState &depthStencilState, 667 const gl::DepthStencilState &depthStencilState, 671 const gl::DepthStencilState &depthStencilState); 674 const gl::DepthStencilState &depthStencilState); 676 const gl::DepthStencilState &depthStencilState); 678 const gl::DepthStencilState &depthStencilState); 680 const gl::DepthStencilState &depthStencilState, 683 const gl::DepthStencilState [all...] |
/third_party/skia/third_party/externals/dawn/src/tests/unittests/validation/ |
H A D | RenderPipelineValidationTests.cpp | 86 wgpu::DepthStencilState* depthStencil = descriptor.EnableDepthStencil(); in TEST_F() 95 wgpu::DepthStencilState* depthStencil = descriptor.EnableDepthStencil(); in TEST_F() 105 wgpu::DepthStencilState* depthStencil = descriptor.EnableDepthStencil(); in TEST_F() 114 wgpu::DepthStencilState* depthStencil = descriptor.EnableDepthStencil(); in TEST_F() 127 wgpu::DepthStencilState* depthStencil = in TEST_F() 140 wgpu::DepthStencilState* depthStencil = in TEST_F() 152 wgpu::DepthStencilState* depthStencil = in TEST_F() 163 wgpu::DepthStencilState* depthStencil = in TEST_F()
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H A D | PipelineAndPassCompatibilityTests.cpp | 46 wgpu::DepthStencilState* depthStencil = pipelineDescriptor.EnableDepthStencil(format); in CreatePipeline() 82 // Test depthWrite/stencilWrite in DepthStencilState in render pipeline vs 108 // Test depthWrite/stencilWrite in DepthStencilState in render pipeline vs
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/ |
H A D | StateManager9.h | 176 gl::DepthStencilState mCurDepthStencilState;
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