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Searched refs:DepthStencilState (Results 1 - 25 of 115) sorted by relevance

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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
H A DRenderStateCache.h42 struct hash<gl::DepthStencilState>
44 size_t operator()(const gl::DepthStencilState &key) const in operator ()()
85 const gl::DepthStencilState &dsState,
86 const d3d11::DepthStencilState **outDSState);
114 angle::base::HashingMRUCache<gl::DepthStencilState, d3d11::DepthStencilState>;
H A DRenderStateCache.cpp225 const gl::DepthStencilState &glState, in getDepthStencilState()
226 const d3d11::DepthStencilState **outDSState) in getDepthStencilState()
253 d3d11::DepthStencilState dx11DepthStencilState; in getDepthStencilState()
H A DPixelTransfer11.h91 d3d11::DepthStencilState mCopyDepthStencilState;
H A DClear11.h88 gl::DepthStencilState mDepthStencilStateKey;
/third_party/skia/third_party/externals/dawn/src/tests/end2end/
H A DDepthStencilStateTests.cpp90 const wgpu::DepthStencilState& depthStencil;
111 wgpu::DepthStencilState baseState; in CheckDepthCompareFunction()
119 wgpu::DepthStencilState state; in CheckDepthCompareFunction()
160 wgpu::DepthStencilState baseState; in CheckStencilCompareFunction()
173 wgpu::DepthStencilState state; in CheckStencilCompareFunction()
213 wgpu::DepthStencilState baseState; in CheckStencilOperation()
226 wgpu::DepthStencilState state; in CheckStencilOperation()
252 wgpu::DepthStencilState state; in CheckStencil()
319 wgpu::DepthStencilState* depthStencil = descriptor.EnableDepthStencil(); in DoTest()
378 wgpu::DepthStencilState stat in TEST_P()
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H A DClipSpaceTests.cpp46 wgpu::DepthStencilState* depthStencil = pipelineDescriptor.EnableDepthStencil(); in CreatePipelineForTest()
H A DReadOnlyDepthStencilAttachmentTests.cpp97 wgpu::DepthStencilState* depthStencil = pipelineDescriptor.EnableDepthStencil(format); in CreateRenderPipeline()
111 wgpu::DepthStencilState* depthStencil = pipelineDescriptor.EnableDepthStencil(format); in CreateRenderPipeline()
/third_party/skia/third_party/externals/angle2/src/libANGLE/
H A Dangletypes.cpp104 DepthStencilState::DepthStencilState() in DepthStencilState() function in gl::DepthStencilState
106 memset(this, 0, sizeof(DepthStencilState)); in DepthStencilState()
126 DepthStencilState::DepthStencilState(const DepthStencilState &other) in DepthStencilState() function in gl::DepthStencilState
128 memcpy(this, &other, sizeof(DepthStencilState)); in DepthStencilState()
131 bool DepthStencilState::isDepthMaskedOut() const in isDepthMaskedOut()
136 bool DepthStencilState::isStencilMaskedOut() const in isStencilMaskedOut()
141 bool DepthStencilState
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H A Dangletypes.h262 struct DepthStencilState final
265 DepthStencilState();
266 DepthStencilState(const DepthStencilState &other);
292 bool operator==(const DepthStencilState &a, const DepthStencilState &b);
293 bool operator!=(const DepthStencilState &a, const DepthStencilState &b);
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/
H A Dmtl_state_cache.h71 void updateDepthTestEnabled(const gl::DepthStencilState &dsState);
72 void updateDepthWriteEnabled(const gl::DepthStencilState &dsState);
73 void updateDepthCompareFunc(const gl::DepthStencilState &dsState);
74 void updateStencilTestEnabled(const gl::DepthStencilState &dsState);
75 void updateStencilFrontOps(const gl::DepthStencilState &dsState);
76 void updateStencilBackOps(const gl::DepthStencilState &dsState);
77 void updateStencilFrontFuncs(const gl::DepthStencilState &dsState);
78 void updateStencilBackFuncs(const gl::DepthStencilState &dsState);
79 void updateStencilFrontWriteMask(const gl::DepthStencilState &dsState);
80 void updateStencilBackWriteMask(const gl::DepthStencilState
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/third_party/mesa3d/src/microsoft/vulkan/
H A Ddzn_meta.c668 desc.DepthStencilState.DepthEnable = TRUE; in dzn_meta_blit_create()
669 desc.DepthStencilState.DepthWriteMask = D3D12_DEPTH_WRITE_MASK_ALL; in dzn_meta_blit_create()
670 desc.DepthStencilState.DepthFunc = D3D12_COMPARISON_FUNC_ALWAYS; in dzn_meta_blit_create()
673 desc.DepthStencilState.StencilEnable = TRUE; in dzn_meta_blit_create()
674 desc.DepthStencilState.StencilWriteMask = 0xff; in dzn_meta_blit_create()
675 desc.DepthStencilState.FrontFace.StencilFailOp = D3D12_STENCIL_OP_REPLACE; in dzn_meta_blit_create()
676 desc.DepthStencilState.FrontFace.StencilDepthFailOp = D3D12_STENCIL_OP_REPLACE; in dzn_meta_blit_create()
677 desc.DepthStencilState.FrontFace.StencilPassOp = D3D12_STENCIL_OP_REPLACE; in dzn_meta_blit_create()
678 desc.DepthStencilState.FrontFace.StencilFunc = D3D12_COMPARISON_FUNC_ALWAYS; in dzn_meta_blit_create()
679 desc.DepthStencilState in dzn_meta_blit_create()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/dynamic_state/
H A DvktDynamicStateDSTests.cpp126 PipelineCreateInfo::DepthStencilState m_depthStencilState_1;
127 PipelineCreateInfo::DepthStencilState m_depthStencilState_2;
547 m_depthStencilState_1 = PipelineCreateInfo::DepthStencilState( in DepthBoundsParamTestInstance()
551 m_depthStencilState_2 = PipelineCreateInfo::DepthStencilState( in DepthBoundsParamTestInstance()
771 const PipelineCreateInfo::DepthStencilState::StencilOpState stencilOpState(vk::VK_STENCIL_OP_KEEP, vk::VK_STENCIL_OP_KEEP, vk::VK_STENCIL_OP_KEEP); in initPipeline()
772 const PipelineCreateInfo::DepthStencilState depthStencilState(false, false, vk::VK_COMPARE_OP_NEVER, true, 0u, stencilOpState, stencilOpState); in initPipeline()
958 const PipelineCreateInfo::DepthStencilState::StencilOpState frontState_1 = in StencilParamsBasicTestInstance()
959 PipelineCreateInfo::DepthStencilState::StencilOpState( in StencilParamsBasicTestInstance()
965 const PipelineCreateInfo::DepthStencilState::StencilOpState backState_1 = in StencilParamsBasicTestInstance()
966 PipelineCreateInfo::DepthStencilState in StencilParamsBasicTestInstance()
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/dynamic_state/
H A DvktDynamicStateDSTests.cpp123 PipelineCreateInfo::DepthStencilState m_depthStencilState_1;
124 PipelineCreateInfo::DepthStencilState m_depthStencilState_2;
519 m_depthStencilState_1 = PipelineCreateInfo::DepthStencilState( in DepthBoundsParamTestInstance()
523 m_depthStencilState_2 = PipelineCreateInfo::DepthStencilState( in DepthBoundsParamTestInstance()
743 const PipelineCreateInfo::DepthStencilState::StencilOpState stencilOpState(vk::VK_STENCIL_OP_KEEP, vk::VK_STENCIL_OP_KEEP, vk::VK_STENCIL_OP_KEEP); in initPipeline()
744 const PipelineCreateInfo::DepthStencilState depthStencilState(false, false, vk::VK_COMPARE_OP_NEVER, true, 0u, stencilOpState, stencilOpState); in initPipeline()
930 const PipelineCreateInfo::DepthStencilState::StencilOpState frontState_1 = in StencilParamsBasicTestInstance()
931 PipelineCreateInfo::DepthStencilState::StencilOpState( in StencilParamsBasicTestInstance()
937 const PipelineCreateInfo::DepthStencilState::StencilOpState backState_1 = in StencilParamsBasicTestInstance()
938 PipelineCreateInfo::DepthStencilState in StencilParamsBasicTestInstance()
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/third_party/skia/third_party/externals/dawn/src/dawn_native/
H A DRenderPipeline.h44 bool StencilTestEnabled(const DepthStencilState* depthStencil);
80 const DepthStencilState* GetDepthStencilState() const;
135 DepthStencilState mDepthStencil;
H A DRenderPipeline.cpp265 const DepthStencilState* descriptor) { in ValidateDepthStencilState()
554 bool StencilTestEnabled(const DepthStencilState* depthStencil) { in StencilTestEnabled()
775 const DepthStencilState* RenderPipelineBase::GetDepthStencilState() const {
904 const DepthStencilState& desc = mDepthStencil; in ComputeContentHash()
978 const DepthStencilState& stateA = a->mDepthStencil; in operator ()()
979 const DepthStencilState& stateB = b->mDepthStencil; in operator ()()
/third_party/mesa3d/src/gallium/frontends/d3d10umd/
H A DState.h266 struct DepthStencilState struct
272 static inline DepthStencilState *
275 return static_cast<DepthStencilState *>(hDepthStencilState.pDrvPrivate); in CastDepthStencilState()
282 DepthStencilState *pDepthStencilState = CastDepthStencilState(hDepthStencilState); in CastPipeDepthStencilState()
/third_party/skia/third_party/externals/dawn/src/utils/
H A DComboRenderPipelineDescriptor.h50 wgpu::DepthStencilState* EnableDepthStencil(
59 wgpu::DepthStencilState cDepthStencil;
H A DComboRenderPipelineDescriptor.cpp138 wgpu::DepthStencilState* ComboRenderPipelineDescriptor::EnableDepthStencil( in EnableDepthStencil()
/third_party/skia/third_party/externals/dawn/examples/
H A DCubeReflection.cpp197 wgpu::DepthStencilState* depthStencil = in init()
215 wgpu::DepthStencilState* depthStencil = in init()
234 wgpu::DepthStencilState* depthStencil = in init()
/third_party/skia/third_party/externals/imgui/backends/
H A Dimgui_impl_dx10.cpp201 ID3D10DepthStencilState* DepthStencilState; in ImGui_ImplDX10_RenderDrawData() member
219 ctx->OMGetDepthStencilState(&old.DepthStencilState, &old.StencilRef); in ImGui_ImplDX10_RenderDrawData()
281 ctx->OMSetDepthStencilState(old.DepthStencilState, old.StencilRef); if (old.DepthStencilState) old.DepthStencilState->Release(); in ImGui_ImplDX10_RenderDrawData()
H A Dimgui_impl_dx11.cpp207 ID3D11DepthStencilState* DepthStencilState; in ImGui_ImplDX11_RenderDrawData() member
227 ctx->OMGetDepthStencilState(&old.DepthStencilState, &old.StencilRef); in ImGui_ImplDX11_RenderDrawData()
291 ctx->OMSetDepthStencilState(old.DepthStencilState, old.StencilRef); if (old.DepthStencilState) old.DepthStencilState->Release(); in ImGui_ImplDX11_RenderDrawData()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
H A Dvk_cache_utils.h659 const gl::DepthStencilState &depthStencilState,
662 const gl::DepthStencilState &depthStencilState);
664 const gl::DepthStencilState &depthStencilState,
667 const gl::DepthStencilState &depthStencilState,
671 const gl::DepthStencilState &depthStencilState);
674 const gl::DepthStencilState &depthStencilState);
676 const gl::DepthStencilState &depthStencilState);
678 const gl::DepthStencilState &depthStencilState);
680 const gl::DepthStencilState &depthStencilState,
683 const gl::DepthStencilState
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/third_party/skia/third_party/externals/dawn/src/tests/unittests/validation/
H A DRenderPipelineValidationTests.cpp86 wgpu::DepthStencilState* depthStencil = descriptor.EnableDepthStencil(); in TEST_F()
95 wgpu::DepthStencilState* depthStencil = descriptor.EnableDepthStencil(); in TEST_F()
105 wgpu::DepthStencilState* depthStencil = descriptor.EnableDepthStencil(); in TEST_F()
114 wgpu::DepthStencilState* depthStencil = descriptor.EnableDepthStencil(); in TEST_F()
127 wgpu::DepthStencilState* depthStencil = in TEST_F()
140 wgpu::DepthStencilState* depthStencil = in TEST_F()
152 wgpu::DepthStencilState* depthStencil = in TEST_F()
163 wgpu::DepthStencilState* depthStencil = in TEST_F()
H A DPipelineAndPassCompatibilityTests.cpp46 wgpu::DepthStencilState* depthStencil = pipelineDescriptor.EnableDepthStencil(format); in CreatePipeline()
82 // Test depthWrite/stencilWrite in DepthStencilState in render pipeline vs
108 // Test depthWrite/stencilWrite in DepthStencilState in render pipeline vs
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/
H A DStateManager9.h176 gl::DepthStencilState mCurDepthStencilState;

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