Lines Matching refs:DepthStencilState
668 desc.DepthStencilState.DepthEnable = TRUE;
669 desc.DepthStencilState.DepthWriteMask = D3D12_DEPTH_WRITE_MASK_ALL;
670 desc.DepthStencilState.DepthFunc = D3D12_COMPARISON_FUNC_ALWAYS;
673 desc.DepthStencilState.StencilEnable = TRUE;
674 desc.DepthStencilState.StencilWriteMask = 0xff;
675 desc.DepthStencilState.FrontFace.StencilFailOp = D3D12_STENCIL_OP_REPLACE;
676 desc.DepthStencilState.FrontFace.StencilDepthFailOp = D3D12_STENCIL_OP_REPLACE;
677 desc.DepthStencilState.FrontFace.StencilPassOp = D3D12_STENCIL_OP_REPLACE;
678 desc.DepthStencilState.FrontFace.StencilFunc = D3D12_COMPARISON_FUNC_ALWAYS;
679 desc.DepthStencilState.BackFace = desc.DepthStencilState.FrontFace;