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Searched refs:worldPos (Results 1 - 3 of 3) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/
H A D3d_dm_inplace_fog_common.h44 void InplaceFogBlock(in uint flags, in vec3 worldPos, in vec3 camWorldPos, in vec4 inCol, out vec3 outCol) in InplaceFogBlock() argument
48 const vec3 cameraToPointVector = worldPos - camWorldPos; in InplaceFogBlock()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dpicking.cpp281 const Math::Vec3 worldPos = CORE3D_NS::ScreenToWorld( in RayFromCamera() local
284 return Ray { worldPos, direction }; in RayFromCamera()
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dscene_holder.cpp3113 const auto worldPos = picking_->ScreenToWorld( in RayFromCamera() local
3118 writable->Add(worldPos); in RayFromCamera()

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