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/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dpicking.cpp338 const WorldMatrixComponent worldMatrixComponent = worldMatrixComponentManager->Get(worldMatrixId); in WorldToScreen() local
339 auto const worldToView = Math::Inverse(worldMatrixComponent.matrix); in WorldToScreen()
388 auto const worldMatrixComponent = worldMatrixComponentManager->Get(worldMatrixId); in RayCast() local
390 HitTestNode(*node, *meshHandle, worldMatrixComponent.matrix, start, invDir); in RayCast()
444 auto const worldMatrixComponent = worldMatrixComponentManager->Get(worldMatrixId); in RayCast() local
446 HitTestNode(*node, *meshHandle, worldMatrixComponent.matrix, start, invDir); in RayCast()
501 const auto worldMatrixComponent = worldMatrixManager->Get(wmcId); in RayCastFromCamera() local
502 const Ray ray = RayFromCamera(*cameraComponent, worldMatrixComponent, screenPos); in RayCastFromCamera()
522 const auto worldMatrixComponent = worldMatrixManager->Get(wmcId); in RayCastFromCamera() local
523 const Ray ray = RayFromCamera(*cameraComponent, worldMatrixComponent, screenPo in RayCastFromCamera()
544 const auto worldMatrixComponent = worldMatrixManager->Get(wmcId); RayCastFromCamera() local
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