Searched refs:worldMatrixComponent (Results 1 - 1 of 1) sorted by relevance
/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/ |
H A D | picking.cpp | 338 const WorldMatrixComponent worldMatrixComponent = worldMatrixComponentManager->Get(worldMatrixId); in WorldToScreen() local 339 auto const worldToView = Math::Inverse(worldMatrixComponent.matrix); in WorldToScreen() 388 auto const worldMatrixComponent = worldMatrixComponentManager->Get(worldMatrixId); in RayCast() local 390 HitTestNode(*node, *meshHandle, worldMatrixComponent.matrix, start, invDir); in RayCast() 444 auto const worldMatrixComponent = worldMatrixComponentManager->Get(worldMatrixId); in RayCast() local 446 HitTestNode(*node, *meshHandle, worldMatrixComponent.matrix, start, invDir); in RayCast() 501 const auto worldMatrixComponent = worldMatrixManager->Get(wmcId); in RayCastFromCamera() local 502 const Ray ray = RayFromCamera(*cameraComponent, worldMatrixComponent, screenPos); in RayCastFromCamera() 522 const auto worldMatrixComponent = worldMatrixManager->Get(wmcId); in RayCastFromCamera() local 523 const Ray ray = RayFromCamera(*cameraComponent, worldMatrixComponent, screenPo in RayCastFromCamera() 544 const auto worldMatrixComponent = worldMatrixManager->Get(wmcId); RayCastFromCamera() local [all...] |
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