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/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dpicking.cpp110 const Math::Vec3 v0v1 = triangle[1] - triangle[0]; in IntersectTriangle() local
114 const float det = Math::Dot(v0v1, pvec); in IntersectTriangle()
132 const Math::Vec3 qvec = Math::Cross(tvec, v0v1); in IntersectTriangle()

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