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/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dpicking.cpp79 float tmin = Math::min(tx1, tx2); in IntersectAabb() local
85 tmin = Math::max(tmin, Math::min(ty1, ty2)); in IntersectAabb()
91 tmin = Math::max(tmin, Math::min(tz1, tz2)); in IntersectAabb()
94 hitDistance = tmin; in IntersectAabb()
104 return tmax >= tmin && tmax > 0.0f; in IntersectAabb()

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