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Searched refs:sceneNode (Results 1 - 4 of 4) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dpicking.cpp149 const ISceneNode& sceneNode, bool isRecursive, MinAndMax& mamInOut) in UpdateRecursiveAABB()
151 const Entity entity = sceneNode.GetEntity(); in UpdateRecursiveAABB()
173 for (ISceneNode* child : sceneNode.GetChildren()) { in UpdateRecursiveAABB()
185 const ISceneNode& sceneNode, const Math::Mat4X4& parentWorld, bool isRecursive, MinAndMax& mamInOut) in UpdateRecursiveAABB()
187 const Entity entity = sceneNode.GetEntity(); in UpdateRecursiveAABB()
209 for (ISceneNode* child : sceneNode.GetChildren()) { in UpdateRecursiveAABB()
146 UpdateRecursiveAABB(const IRenderMeshComponentManager& renderMeshComponentManager, const IWorldMatrixComponentManager& worldMatrixComponentManager, const IJointMatricesComponentManager& jointMatricesComponentManager, const IMeshComponentManager& meshManager, const ISceneNode& sceneNode, bool isRecursive, MinAndMax& mamInOut) UpdateRecursiveAABB() argument
183 UpdateRecursiveAABB(const IRenderMeshComponentManager& renderMeshComponentManager, const ITransformComponentManager& transformComponentManager, const IMeshComponentManager& meshManager, const ISceneNode& sceneNode, const Math::Mat4X4& parentWorld, bool isRecursive, MinAndMax& mamInOut) UpdateRecursiveAABB() argument
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Dnode_system.cpp898 if (SceneNode* sceneNode = GetNode(entity)) {
900 if (sceneNode->lastState_.parent != nodeComponent->parent) {
901 if (SceneNode* oldParent = GetNode(sceneNode->lastState_.parent)) {
903 std::remove(oldParent->children_.begin(), oldParent->children_.end(), sceneNode),
906 sceneNode->lastState_.parent = {};
907 sceneNode->lastState_.parentChanged = true;
911 [sceneNode](const SceneNode* childNode) { return childNode == sceneNode; })) {
912 newParent->children_.push_back(sceneNode);
914 sceneNode
1256 auto& sceneNode = (const SceneNode&)(node); CollectChangedNodes() local
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/foundation/graphic/graphic_3d/3d_widget_adapter/core/src/lume/
H A Dlume_common.cpp1202 auto sceneNode = nodeSystem.GetNode(sceneEntity); in DestroyNode() local
1203 auto shapeNode = sceneNode->LookupNodeByName(shape->GetName().c_str()); in DestroyNode()
1249 auto sceneNode = nodeSystem.GetNode(sceneEntity); in UpdateNodePosition() local
1250 auto shapeNode = sceneNode->LookupNodeByName(shape->GetName().c_str()); in UpdateNodePosition()
/foundation/arkui/ace_engine/frameworks/bridge/declarative_frontend/engine/jsi/nativeModule/
H A Darkts_native_api_impl_bridge.cpp320 auto sceneNode = NG::Inspector::GetFrameNodeByKey(sceneId); in RequireDynamicSyncScene() local
322 if (!sceneNode) { in RequireDynamicSyncScene()
326 auto sceneTag = sceneNode->GetTag(); in RequireDynamicSyncScene()
327 auto nativeRef = NativeUtilsBridge::CreateWeakRef(vm, sceneNode); in RequireDynamicSyncScene()

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