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Searched refs:rmc (Results 1 - 3 of 3) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dpicking.cpp163 const RenderMeshComponent rmc = renderMeshComponentManager.Get(renderMeshId); in UpdateRecursiveAABB() local
164 if (const auto meshHandle = meshManager.Read(rmc.mesh); meshHandle) { in UpdateRecursiveAABB()
199 const RenderMeshComponent rmc = renderMeshComponentManager.Get(renderMeshId); in UpdateRecursiveAABB() local
200 if (const auto meshHandle = meshManager.Read(rmc.mesh); meshHandle) { in UpdateRecursiveAABB()
H A Dscene_util.cpp348 const RenderMeshComponent& rmc = *rmcHandle; in CreateReflectionPlaneObjectFromEntity() local
349 if (const auto meshHandle = meshCM->Read(rmc.mesh); meshHandle) { in CreateReflectionPlaneObjectFromEntity()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Drender_system.cpp964 const RenderMeshComponent& rmc = *rmcHandle; in UpdateReflectionPlaneMaterial() local
965 if (const auto meshHandle = meshMgr.Read(rmc.mesh); meshHandle) { in UpdateReflectionPlaneMaterial()
1558 const RenderMeshComponent rmc = renderMeshMgr_->Get(row->components[RQ_RMC]);
1560 meshHandle = meshMgr_->Read(rmc.mesh);
1579 MeshProcessData mpd { layerMask, currBatchCount - 1u, true, entity, rmc.mesh, *meshHandle, rmc,
1592 RenderMeshData rmd { world, world, prevWorld, entity.id, rmc.mesh.id, layerMask };
1593 std::copy(std::begin(rmc.customData), std::end(rmc.customData), std::begin(rmd.customData));
1638 for (const auto& rmc
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