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/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dpicking.cpp221 RayCastResult raycastResult; in HitTestNode() local
228 raycastResult.centerDistance = std::numeric_limits<float>::max(); in HitTestNode()
235 if (centerDistance < raycastResult.centerDistance) { in HitTestNode()
236 raycastResult.node = &node; in HitTestNode()
237 raycastResult.centerDistance = centerDistance; in HitTestNode()
238 raycastResult.distance = distance; in HitTestNode()
239 raycastResult.worldPosition = start + direction * distance; in HitTestNode()
244 raycastResult.centerDistance = Math::Magnitude((meshMinMax.minAABB + meshMinMax.maxAABB) / 2.f - start); in HitTestNode()
245 raycastResult.distance = distance; in HitTestNode()
246 raycastResult in HitTestNode()
389 const auto raycastResult = RayCast() local
445 const auto raycastResult = RayCast() local
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