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Searched refs:parentWorld (Results 1 - 2 of 2) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dscene_util.cpp213 auto parentWorld = Math::Mat4X4(1.f); in CameraLookAt() local
226 parentWorld = Math::Trs(parentTransformHandle->position, parentTransformHandle->rotation, in CameraLookAt()
228 parentWorld; in CameraLookAt()
234 auto worldMatrix = Math::Inverse(parentWorld) * Math::Inverse(Math::LookAtRh(eye, target, up)); in CameraLookAt()
H A Dpicking.cpp185 const ISceneNode& sceneNode, const Math::Mat4X4& parentWorld, bool isRecursive, MinAndMax& mamInOut) in UpdateRecursiveAABB()
188 Math::Mat4X4 worldMatrix = parentWorld; in UpdateRecursiveAABB()
183 UpdateRecursiveAABB(const IRenderMeshComponentManager& renderMeshComponentManager, const ITransformComponentManager& transformComponentManager, const IMeshComponentManager& meshManager, const ISceneNode& sceneNode, const Math::Mat4X4& parentWorld, bool isRecursive, MinAndMax& mamInOut) UpdateRecursiveAABB() argument

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