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Searched refs:jointMatricesComponent (Results 1 - 3 of 3) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dpicking.cpp374 const auto& jointMatricesComponent = *jointMatrices; in RayCast() local
375 if (IntersectAabb(jointMatricesComponent.jointsAabbMin, jointMatricesComponent.jointsAabbMax, start, in RayCast()
378 (jointMatricesComponent.jointsAabbMax + jointMatricesComponent.jointsAabbMin) * 0.5f - start); in RayCast()
430 const auto& jointMatricesComponent = *jointMatrices; in RayCast() local
431 if (IntersectAabb(jointMatricesComponent.jointsAabbMin, jointMatricesComponent.jointsAabbMax, start, in RayCast()
434 (jointMatricesComponent.jointsAabbMax + jointMatricesComponent in RayCast()
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Drender_system.h170 const JointMatricesComponent* const jointMatricesComponent { nullptr };
H A Drender_system.cpp1491 const bool useJoints = spd.jointMatricesComponent && (spd.jointMatricesComponent->count > 0); in ProcessMesh()
1495 spd.jointMatricesComponent->jointMatrices, spd.jointMatricesComponent->count); in ProcessMesh()
1506 skinnedMeshBounds.minAABB = spd.jointMatricesComponent->jointsAabbMin; in ProcessMesh()
1507 skinnedMeshBounds.maxAABB = spd.jointMatricesComponent->jointsAabbMax; in ProcessMesh()

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