/foundation/graphic/graphic_3d/lume/LumeRender/src/util/ |
H A D | render_util.cpp | 48 const RenderHandleType handleType = handle.GetHandleType(); in GetRenderHandleDesc() local 49 desc.type = handleType; in GetRenderHandleDesc() 51 if ((handleType >= RenderHandleType::GPU_BUFFER) && (handleType <= RenderHandleType::GPU_SAMPLER)) { in GetRenderHandleDesc() 55 } else if ((handleType >= RenderHandleType::SHADER_STATE_OBJECT) && in GetRenderHandleDesc() 56 (handleType <= RenderHandleType::GRAPHICS_STATE)) { in GetRenderHandleDesc() 61 } else if (handleType == RenderHandleType::RENDER_NODE_GRAPH) { in GetRenderHandleDesc()
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/foundation/graphic/graphic_3d/lume/LumeRender/src/device/ |
H A D | gpu_resource_util.cpp | 39 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(handle); in CopyGpuResource() local 40 PLUGIN_ASSERT_MSG(handleType == RenderHandleType::GPU_BUFFER, "only gpu buffers supported"); in CopyGpuResource() 41 if (handleType == RenderHandleType::GPU_BUFFER) { in CopyGpuResource()
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H A D | shader_manager.cpp | 328 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(handle); in Get() local 330 if (handleType == RenderHandleType::COMPUTE_SHADER_STATE_OBJECT) { in Get() 334 } else if (handleType == RenderHandleType::SHADER_STATE_OBJECT) { in Get() 338 } else if (handleType == RenderHandleType::GRAPHICS_STATE) { in Get() 342 } else if (handleType == RenderHandleType::PIPELINE_LAYOUT) { in Get() 347 PLUGIN_LOG_I("invalid render handle (id: %" PRIu64 ", type: %u)", handle.id, static_cast<uint32_t>(handleType)); in Get() 642 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(rawHandle); in AddAdditionalNameForHandle() local 644 if ((handleType == RenderHandleType::COMPUTE_SHADER_STATE_OBJECT) || in AddAdditionalNameForHandle() 645 (handleType == RenderHandleType::SHADER_STATE_OBJECT)) { in AddAdditionalNameForHandle() 718 const RenderHandleType handleType in HandlePendingAllocations() local 832 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(handle); GetShaderHandle() local 850 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(handle); GetShaderHandle() local 866 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(handle); GetShaderHandle() local [all...] |
H A D | gpu_resource_manager.cpp | 356 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(gpuHandle); 358 if (handleType == RenderHandleType::GPU_IMAGE) { 360 } else if (handleType == RenderHandleType::GPU_SAMPLER) { 419 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(handle); 421 if (handleType == RenderHandleType::GPU_BUFFER) { 427 } else if (handleType == RenderHandleType::GPU_IMAGE) { 433 } else if (handleType == RenderHandleType::GPU_SAMPLER) { 441 "invalid gpu resource handle (id: %" PRIu64 ", type: %u)", handle.id, static_cast<uint32_t>(handleType)); 1172 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(destroyAlloc.handle); 1173 if (((handleType [all...] |
H A D | gpu_resource_manager.h | 444 const RenderHandleType handleType { RenderHandleType::UNDEFINED };
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/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/ |
H A D | render_node_util.cpp | 44 const RenderHandleType handleType) in GetRoutedResource() 49 if (handleType == RenderHandleType::GPU_BUFFER) { in GetRoutedResource() 51 } else if (handleType == RenderHandleType::GPU_IMAGE) { in GetRoutedResource() 87 static_cast<uint32_t>(handleType)); in GetRoutedResource() 98 const IRenderNodeGraphShareManager& rngShareMgr, const RenderHandleType handleType, in SetupRenderNodeResourceHandles() 103 ref.resourceLocation, ref.resourceIndex, handleType); in SetupRenderNodeResourceHandles() 40 GetRoutedResource(const IRenderNodeGpuResourceManager& gpuResourceMgr, const IRenderNodeGraphShareManager& rngShareMgr, const RenderDataConstants::RenderDataFixedString& name, const RenderDataConstants::RenderDataFixedString& nodeName, const RenderNodeGraphResourceLocationType resourceLocation, const uint32_t resourceIndex, const RenderHandleType handleType) GetRoutedResource() argument
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H A D | render_command_list.cpp | 697 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(psoHandle); in BindPipeline() local 699 if (handleType == RenderHandleType::COMPUTE_PSO) { in BindPipeline() 701 } else if (handleType == RenderHandleType::GRAPHICS_PSO) { in BindPipeline() 824 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(indexBuffer.bufferHandle); in BindIndexBuffer() local 826 if ((indexBuffer.indexType > IndexType::CORE_INDEX_TYPE_UINT32) || (handleType != RenderHandleType::GPU_BUFFER)) { in BindIndexBuffer() 832 if (data && (handleType == RenderHandleType::GPU_BUFFER)) { in BindIndexBuffer() 1291 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(handle); in CustomBufferBarrier() local 1301 if (handleType != RenderHandleType::GPU_BUFFER) { in CustomBufferBarrier() 1306 if ((byteSize > 0) && (handleType == RenderHandleType::GPU_BUFFER)) { in CustomBufferBarrier() 1344 const RenderHandleType handleType in CustomImageBarrier() local 1527 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(handleRef); UpdateDescriptorSets() local [all...] |
H A D | pipeline_descriptor_set_binder.cpp | 248 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(resource.handle); in BindBuffer() local 249 const bool validHandleType = (handleType == RenderHandleType::GPU_BUFFER); in BindBuffer()
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/foundation/graphic/graphic_3d/lume/LumeRender/src/node/ |
H A D | render_node_mip_chain_post_process.cpp | 98 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(pipelineData_.shader); in InitNode() local 99 if (handleType == RenderHandleType::SHADER_STATE_OBJECT) { in InitNode() 101 } else if (handleType == RenderHandleType::COMPUTE_SHADER_STATE_OBJECT) { in InitNode() 111 if (!((handleType == RenderHandleType::SHADER_STATE_OBJECT) || in InitNode() 112 (handleType == RenderHandleType::COMPUTE_SHADER_STATE_OBJECT))) { in InitNode()
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H A D | render_node_shader_passes_generic.cpp | 315 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(dcHandle); in ExecuteFrameCompute() local 316 if (handleType == RenderHandleType::GPU_BUFFER) { in ExecuteFrameCompute() 318 } else if (handleType == RenderHandleType::GPU_IMAGE) { in ExecuteFrameCompute()
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H A D | render_node_single_post_process.cpp | 148 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(shader_); in InitNode() local 149 if (handleType == RenderHandleType::SHADER_STATE_OBJECT) { in InitNode() 151 } else if (handleType == RenderHandleType::COMPUTE_SHADER_STATE_OBJECT) { in InitNode() 164 if (!((handleType == RenderHandleType::SHADER_STATE_OBJECT) || in InitNode() 165 (handleType == RenderHandleType::COMPUTE_SHADER_STATE_OBJECT))) { in InitNode()
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/foundation/graphic/graphic_3d/lume/LumeRender/src/ |
H A D | render_graph.cpp | 592 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(handle); in ProcessRenderNodeGraph() local 594 if ((handleType == RenderHandleType::GPU_IMAGE) && in ProcessRenderNodeGraph() 1359 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(srcHandle); 1360 PLUGIN_UNUSED(handleType); 1361 PLUGIN_ASSERT(handleType == RenderHandleType::GPU_IMAGE || handleType == RenderHandleType::GPU_BUFFER); 1362 if (handleType == RenderHandleType::GPU_BUFFER) { 1385 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(dstHandle); 1386 PLUGIN_UNUSED(handleType); 1387 PLUGIN_ASSERT(handleType [all...] |
/foundation/graphic/graphic_3d/lume/LumeRender/src/loader/ |
H A D | shader_loader.cpp | 172 auto const handleType = handle.GetHandleType(); in HandleShaderFile() local 173 if (handleType == RenderHandleType::COMPUTE_SHADER_STATE_OBJECT) { in HandleShaderFile() 180 } else if (handleType == RenderHandleType::SHADER_STATE_OBJECT) { in HandleShaderFile()
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
H A D | render_node_camera_single_post_process.cpp | 186 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(shader_); in InitNode() local 189 if (handleType == RenderHandleType::SHADER_STATE_OBJECT) { in InitNode() 194 } else if (handleType == RenderHandleType::COMPUTE_SHADER_STATE_OBJECT) { in InitNode()
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H A D | render_node_camera_cubemap.cpp | 142 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(shader_); in InitNode() local 145 if (handleType == RenderHandleType::SHADER_STATE_OBJECT) { in InitNode()
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/foundation/graphic/graphic_2d/rosen/modules/render_service_base/src/platform/ohos/backend/ |
H A D | rs_surface_ohos_vulkan.cpp | 130 importSemaphoreFdInfo.handleType = VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_SYNC_FD_BIT; in CreateVkSemaphore()
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/foundation/graphic/graphic_2d/rosen/samples/2d_graphics/drawing_engine/drawing_surface/ |
H A D | surface_ohos_vulkan.cpp | 140 importSemaphoreFdInfo.handleType = VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_SYNC_FD_BIT; in CreateVkSemaphore()
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/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/ |
H A D | render_backend_vk.cpp | 1773 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(resourceHandle); 1775 PLUGIN_ASSERT((handleType == RenderHandleType::UNDEFINED) || (handleType == RenderHandleType::GPU_BUFFER) || 1776 (handleType == RenderHandleType::GPU_IMAGE)); 1785 if (handleType == RenderHandleType::GPU_BUFFER) { 1807 } else if (handleType == RenderHandleType::GPU_IMAGE) { 2134 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(stateCache.psoHandle); 2135 const VkPipelineBindPoint pipelineBindPoint = (handleType == RenderHandleType::COMPUTE_PSO)
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/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/rich_editor/ |
H A D | rich_editor_pattern.h | 871 void AdjustSelector(int32_t& index, HandleType handleType, 874 bool AdjustSelectorForSymbol(int32_t& index, HandleType handleType, SelectorAdjustPolicy policy); 875 bool AdjustSelectorForEmoji(int32_t& index, HandleType handleType, SelectorAdjustPolicy policy);
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H A D | rich_editor_pattern.cpp | 3605 void RichEditorPattern::AdjustSelector(int32_t& index, HandleType handleType, SelectorAdjustPolicy policy) 3607 bool isAdjust = AdjustSelectorForSymbol(index, handleType, policy); 3609 AdjustSelectorForEmoji(index, handleType, policy); 3612 bool RichEditorPattern::AdjustSelectorForSymbol(int32_t& index, HandleType handleType, SelectorAdjustPolicy policy) 3622 auto it = SELECTOR_ADJUST_DIR_MAP.find({ handleType, policy }); 3641 bool RichEditorPattern::AdjustSelectorForEmoji(int& index, HandleType handleType, SelectorAdjustPolicy policy) 3661 if (handleType == HandleType::FIRST) { 3671 int32_t indexInSpan = (handleType == HandleType::FIRST) ? emojiStartIndex : emojiEndIndex; 3676 "index=%{public}d, handleType=%{public}d, emojiRange=[%{public}d,%{public}d] isBoundaryGet=%{public}d "\ 3678 index, handleType, emojiStartInde [all...] |
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/ |
H A D | render_backend_gles.cpp | 1918 const auto handleType = RenderHandleUtil::GetHandleType(resourceHandle); in RenderCommandBarrierPoint() local 1923 barriersByRegion |= commonBarrierBits(barrier.dst.accessFlags, handleType); in RenderCommandBarrierPoint() 1926 barriers |= commonBarrierBits(barrier.dst.accessFlags, handleType); in RenderCommandBarrierPoint() 1952 if (handleType == RenderHandleType::GPU_IMAGE) { in RenderCommandBarrierPoint() 1954 } else if (handleType == RenderHandleType::GPU_BUFFER) { in RenderCommandBarrierPoint()
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