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Searched refs:handleType (Results 1 - 21 of 21) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/util/
H A Drender_util.cpp48 const RenderHandleType handleType = handle.GetHandleType(); in GetRenderHandleDesc() local
49 desc.type = handleType; in GetRenderHandleDesc()
51 if ((handleType >= RenderHandleType::GPU_BUFFER) && (handleType <= RenderHandleType::GPU_SAMPLER)) { in GetRenderHandleDesc()
55 } else if ((handleType >= RenderHandleType::SHADER_STATE_OBJECT) && in GetRenderHandleDesc()
56 (handleType <= RenderHandleType::GRAPHICS_STATE)) { in GetRenderHandleDesc()
61 } else if (handleType == RenderHandleType::RENDER_NODE_GRAPH) { in GetRenderHandleDesc()
/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dgpu_resource_util.cpp39 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(handle); in CopyGpuResource() local
40 PLUGIN_ASSERT_MSG(handleType == RenderHandleType::GPU_BUFFER, "only gpu buffers supported"); in CopyGpuResource()
41 if (handleType == RenderHandleType::GPU_BUFFER) { in CopyGpuResource()
H A Dshader_manager.cpp328 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(handle); in Get() local
330 if (handleType == RenderHandleType::COMPUTE_SHADER_STATE_OBJECT) { in Get()
334 } else if (handleType == RenderHandleType::SHADER_STATE_OBJECT) { in Get()
338 } else if (handleType == RenderHandleType::GRAPHICS_STATE) { in Get()
342 } else if (handleType == RenderHandleType::PIPELINE_LAYOUT) { in Get()
347 PLUGIN_LOG_I("invalid render handle (id: %" PRIu64 ", type: %u)", handle.id, static_cast<uint32_t>(handleType)); in Get()
642 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(rawHandle); in AddAdditionalNameForHandle() local
644 if ((handleType == RenderHandleType::COMPUTE_SHADER_STATE_OBJECT) || in AddAdditionalNameForHandle()
645 (handleType == RenderHandleType::SHADER_STATE_OBJECT)) { in AddAdditionalNameForHandle()
718 const RenderHandleType handleType in HandlePendingAllocations() local
832 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(handle); GetShaderHandle() local
850 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(handle); GetShaderHandle() local
866 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(handle); GetShaderHandle() local
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H A Dgpu_resource_manager.cpp356 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(gpuHandle);
358 if (handleType == RenderHandleType::GPU_IMAGE) {
360 } else if (handleType == RenderHandleType::GPU_SAMPLER) {
419 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(handle);
421 if (handleType == RenderHandleType::GPU_BUFFER) {
427 } else if (handleType == RenderHandleType::GPU_IMAGE) {
433 } else if (handleType == RenderHandleType::GPU_SAMPLER) {
441 "invalid gpu resource handle (id: %" PRIu64 ", type: %u)", handle.id, static_cast<uint32_t>(handleType));
1172 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(destroyAlloc.handle);
1173 if (((handleType
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H A Dgpu_resource_manager.h444 const RenderHandleType handleType { RenderHandleType::UNDEFINED };
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_node_util.cpp44 const RenderHandleType handleType) in GetRoutedResource()
49 if (handleType == RenderHandleType::GPU_BUFFER) { in GetRoutedResource()
51 } else if (handleType == RenderHandleType::GPU_IMAGE) { in GetRoutedResource()
87 static_cast<uint32_t>(handleType)); in GetRoutedResource()
98 const IRenderNodeGraphShareManager& rngShareMgr, const RenderHandleType handleType, in SetupRenderNodeResourceHandles()
103 ref.resourceLocation, ref.resourceIndex, handleType); in SetupRenderNodeResourceHandles()
40 GetRoutedResource(const IRenderNodeGpuResourceManager& gpuResourceMgr, const IRenderNodeGraphShareManager& rngShareMgr, const RenderDataConstants::RenderDataFixedString& name, const RenderDataConstants::RenderDataFixedString& nodeName, const RenderNodeGraphResourceLocationType resourceLocation, const uint32_t resourceIndex, const RenderHandleType handleType) GetRoutedResource() argument
H A Drender_command_list.cpp697 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(psoHandle); in BindPipeline() local
699 if (handleType == RenderHandleType::COMPUTE_PSO) { in BindPipeline()
701 } else if (handleType == RenderHandleType::GRAPHICS_PSO) { in BindPipeline()
824 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(indexBuffer.bufferHandle); in BindIndexBuffer() local
826 if ((indexBuffer.indexType > IndexType::CORE_INDEX_TYPE_UINT32) || (handleType != RenderHandleType::GPU_BUFFER)) { in BindIndexBuffer()
832 if (data && (handleType == RenderHandleType::GPU_BUFFER)) { in BindIndexBuffer()
1291 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(handle); in CustomBufferBarrier() local
1301 if (handleType != RenderHandleType::GPU_BUFFER) { in CustomBufferBarrier()
1306 if ((byteSize > 0) && (handleType == RenderHandleType::GPU_BUFFER)) { in CustomBufferBarrier()
1344 const RenderHandleType handleType in CustomImageBarrier() local
1527 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(handleRef); UpdateDescriptorSets() local
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H A Dpipeline_descriptor_set_binder.cpp248 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(resource.handle); in BindBuffer() local
249 const bool validHandleType = (handleType == RenderHandleType::GPU_BUFFER); in BindBuffer()
/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_node_mip_chain_post_process.cpp98 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(pipelineData_.shader); in InitNode() local
99 if (handleType == RenderHandleType::SHADER_STATE_OBJECT) { in InitNode()
101 } else if (handleType == RenderHandleType::COMPUTE_SHADER_STATE_OBJECT) { in InitNode()
111 if (!((handleType == RenderHandleType::SHADER_STATE_OBJECT) || in InitNode()
112 (handleType == RenderHandleType::COMPUTE_SHADER_STATE_OBJECT))) { in InitNode()
H A Drender_node_shader_passes_generic.cpp315 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(dcHandle); in ExecuteFrameCompute() local
316 if (handleType == RenderHandleType::GPU_BUFFER) { in ExecuteFrameCompute()
318 } else if (handleType == RenderHandleType::GPU_IMAGE) { in ExecuteFrameCompute()
H A Drender_node_single_post_process.cpp148 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(shader_); in InitNode() local
149 if (handleType == RenderHandleType::SHADER_STATE_OBJECT) { in InitNode()
151 } else if (handleType == RenderHandleType::COMPUTE_SHADER_STATE_OBJECT) { in InitNode()
164 if (!((handleType == RenderHandleType::SHADER_STATE_OBJECT) || in InitNode()
165 (handleType == RenderHandleType::COMPUTE_SHADER_STATE_OBJECT))) { in InitNode()
/foundation/graphic/graphic_3d/lume/LumeRender/src/
H A Drender_graph.cpp592 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(handle); in ProcessRenderNodeGraph() local
594 if ((handleType == RenderHandleType::GPU_IMAGE) && in ProcessRenderNodeGraph()
1359 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(srcHandle);
1360 PLUGIN_UNUSED(handleType);
1361 PLUGIN_ASSERT(handleType == RenderHandleType::GPU_IMAGE || handleType == RenderHandleType::GPU_BUFFER);
1362 if (handleType == RenderHandleType::GPU_BUFFER) {
1385 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(dstHandle);
1386 PLUGIN_UNUSED(handleType);
1387 PLUGIN_ASSERT(handleType
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/foundation/graphic/graphic_3d/lume/LumeRender/src/loader/
H A Dshader_loader.cpp172 auto const handleType = handle.GetHandleType(); in HandleShaderFile() local
173 if (handleType == RenderHandleType::COMPUTE_SHADER_STATE_OBJECT) { in HandleShaderFile()
180 } else if (handleType == RenderHandleType::SHADER_STATE_OBJECT) { in HandleShaderFile()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_camera_single_post_process.cpp186 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(shader_); in InitNode() local
189 if (handleType == RenderHandleType::SHADER_STATE_OBJECT) { in InitNode()
194 } else if (handleType == RenderHandleType::COMPUTE_SHADER_STATE_OBJECT) { in InitNode()
H A Drender_node_camera_cubemap.cpp142 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(shader_); in InitNode() local
145 if (handleType == RenderHandleType::SHADER_STATE_OBJECT) { in InitNode()
/foundation/graphic/graphic_2d/rosen/modules/render_service_base/src/platform/ohos/backend/
H A Drs_surface_ohos_vulkan.cpp130 importSemaphoreFdInfo.handleType = VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_SYNC_FD_BIT; in CreateVkSemaphore()
/foundation/graphic/graphic_2d/rosen/samples/2d_graphics/drawing_engine/drawing_surface/
H A Dsurface_ohos_vulkan.cpp140 importSemaphoreFdInfo.handleType = VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_SYNC_FD_BIT; in CreateVkSemaphore()
/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Drender_backend_vk.cpp1773 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(resourceHandle);
1775 PLUGIN_ASSERT((handleType == RenderHandleType::UNDEFINED) || (handleType == RenderHandleType::GPU_BUFFER) ||
1776 (handleType == RenderHandleType::GPU_IMAGE));
1785 if (handleType == RenderHandleType::GPU_BUFFER) {
1807 } else if (handleType == RenderHandleType::GPU_IMAGE) {
2134 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(stateCache.psoHandle);
2135 const VkPipelineBindPoint pipelineBindPoint = (handleType == RenderHandleType::COMPUTE_PSO)
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/rich_editor/
H A Drich_editor_pattern.h871 void AdjustSelector(int32_t& index, HandleType handleType,
874 bool AdjustSelectorForSymbol(int32_t& index, HandleType handleType, SelectorAdjustPolicy policy);
875 bool AdjustSelectorForEmoji(int32_t& index, HandleType handleType, SelectorAdjustPolicy policy);
H A Drich_editor_pattern.cpp3605 void RichEditorPattern::AdjustSelector(int32_t& index, HandleType handleType, SelectorAdjustPolicy policy)
3607 bool isAdjust = AdjustSelectorForSymbol(index, handleType, policy);
3609 AdjustSelectorForEmoji(index, handleType, policy);
3612 bool RichEditorPattern::AdjustSelectorForSymbol(int32_t& index, HandleType handleType, SelectorAdjustPolicy policy)
3622 auto it = SELECTOR_ADJUST_DIR_MAP.find({ handleType, policy });
3641 bool RichEditorPattern::AdjustSelectorForEmoji(int& index, HandleType handleType, SelectorAdjustPolicy policy)
3661 if (handleType == HandleType::FIRST) {
3671 int32_t indexInSpan = (handleType == HandleType::FIRST) ? emojiStartIndex : emojiEndIndex;
3676 "index=%{public}d, handleType=%{public}d, emojiRange=[%{public}d,%{public}d] isBoundaryGet=%{public}d "\
3678 index, handleType, emojiStartInde
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/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Drender_backend_gles.cpp1918 const auto handleType = RenderHandleUtil::GetHandleType(resourceHandle); in RenderCommandBarrierPoint() local
1923 barriersByRegion |= commonBarrierBits(barrier.dst.accessFlags, handleType); in RenderCommandBarrierPoint()
1926 barriers |= commonBarrierBits(barrier.dst.accessFlags, handleType); in RenderCommandBarrierPoint()
1952 if (handleType == RenderHandleType::GPU_IMAGE) { in RenderCommandBarrierPoint()
1954 } else if (handleType == RenderHandleType::GPU_BUFFER) { in RenderCommandBarrierPoint()

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