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Searched refs:anim (Results 1 - 13 of 13) sorted by relevance

/foundation/arkui/ace_engine/test/mock/core/animation/
H A Dmock_animation_manager.cpp27 auto anim = it->second.Upgrade(); in CancelAnimations() local
28 if (anim) { in CancelAnimations()
29 anim->End(); in CancelAnimations()
47 auto anim = propToAnimation_[prop].Upgrade(); in CloseAnimation() local
48 if (anim) { in CloseAnimation()
50 anim->Update(params_.callbacks, ticks_); in CloseAnimation()
65 auto&& anim = *it; in PruneAnimation() local
66 if (!anim || anim->Finished()) { in PruneAnimation()
79 for (const auto& anim in Tick()
[all...]
/foundation/arkui/ace_engine/test/mock/core/render/
H A Dmock_animation_utils.cpp158 for (auto&& anim : animation->impls_) { in StopAnimation()
159 anim->JumpToEnd(); in StopAnimation()
171 for (auto&& anim : animation->impls_) { in PauseAnimation()
172 anim->Pause(); in PauseAnimation()
180 for (auto&& anim : animation->impls_) { in ResumeAnimation()
181 anim->Resume(); in ResumeAnimation()
/foundation/graphic/graphic_3d/lume/metaobject/src/animation/
H A Danimation_controller.cpp146 for (auto& anim : GetRunning()) { in Step()
147 if (auto animation = anim.lock()) { in Step()
183 for (auto&& anim : vec) { in Finalize()
184 if (auto p = anim.lock()) { in Finalize()
H A Dstaggered_animation_state.cpp310 for (const auto& anim : GetChildren()) { in GetActiveAnimation()
311 const auto transform = TransformChild(anim, progress, GetAnimationTargetState(), reverse); in GetActiveAnimation()
313 return { &anim, index }; in GetActiveAnimation()
/foundation/graphic/graphic_2d/rosen/samples/webgl/entry/src/main/js/MainAbility/pages/index/sample2/
H A Dpanorama2_demo.js96 function anim(angle) { function
105 angle = anim(angle);
H A Dcube2_demo.js152 angle = anim(angle);
172 let anim = (angle) => {
H A Dshadow2_demo.js96 currentAngle = anim(currentAngle);
347 function anim(angle) { function
/foundation/graphic/graphic_2d/rosen/samples/webgl/entry/src/main/js/MainAbility/pages/index/sample/
H A Dpanorama_demo.js93 function anim(angle) { function
102 angle = anim(angle);
H A Dcube_demo.js152 angle = anim(angle);
172 let anim = (angle) => {
H A Dshadow_demo.js94 currentAngle = anim(currentAngle);
345 function anim(angle) { function
/foundation/graphic/graphic_3d/kits/js/src/
H A DAnimationJS.cpp129 ExecSyncTask([this, anim = BASE_NS::move(animation)]() -> META_NS::IAny::Ptr { in DisposeNative()
132 anim->OnStarted()->RemoveHandler(OnStartedToken_); in DisposeNative()
135 anim->OnFinished()->RemoveHandler(OnFinishedToken_); in DisposeNative()
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dscene_impl.cpp282 for (auto anim : sceneHolder_->GetAnimations()) {
283 if (auto i = interface_cast<META_NS::IObject>(anim)) {
329 auto anim = interface_pointer_cast<META_NS::IAnimation>(CreateNode(name.substr(ix), false, variable
332 return anim;
/foundation/graphic/graphic_2d/rosen/modules/render_service_client/core/ui/
H A Drs_node.cpp2854 for (const auto& [id, anim] : animations_) { in Dump()
2856 out += " propId:" + std::to_string(anim->GetPropertyId()); in Dump()

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