/foundation/window/window_manager/test/systemtest/wms/ |
H A D | window_app_floating_window_test.cpp | 186 ASSERT_EQ(true, scene->GetMainWindow()->GetWindowState() == WindowState::STATE_SHOWN);
in HWTEST_F() 187 ASSERT_EQ(true, fltWin->GetWindowState() == WindowState::STATE_SHOWN);
in HWTEST_F() 219 ASSERT_EQ(false, fltWin->GetWindowState() == WindowState::STATE_SHOWN);
in HWTEST_F() 223 ASSERT_EQ(true, scene->GetMainWindow()->GetWindowState() == WindowState::STATE_SHOWN);
in HWTEST_F() 259 ASSERT_EQ(false, fltWin->GetWindowState() == WindowState::STATE_SHOWN);
in HWTEST_F() 318 ASSERT_EQ(false, scene->GetMainWindow()->GetWindowState() == WindowState::STATE_SHOWN);
in HWTEST_F() 319 ASSERT_EQ(true, fltWin->GetWindowState() == WindowState::STATE_SHOWN);
in HWTEST_F() 348 ASSERT_EQ(false, fltWin->GetWindowState() == WindowState::STATE_SHOWN);
in HWTEST_F() 352 ASSERT_EQ(true, scene->GetMainWindow()->GetWindowState() == WindowState::STATE_SHOWN);
in HWTEST_F() 383 ASSERT_EQ(false, fltWin->GetWindowState() == WindowState in HWTEST_F() [all...] |
H A D | window_system_toast_test.cpp | 155 ASSERT_EQ(true, fltWin->GetWindowState() == WindowState::STATE_SHOWN); in HWTEST_F() 187 ASSERT_EQ(false, fltWin->GetWindowState() == WindowState::STATE_SHOWN); in HWTEST_F() 191 ASSERT_EQ(true, scene->GetMainWindow()->GetWindowState() == WindowState::STATE_SHOWN); in HWTEST_F() 227 ASSERT_EQ(false, fltWin->GetWindowState() == WindowState::STATE_SHOWN); in HWTEST_F()
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H A D | window_nointeraction_listener_test.cpp | 191 window->state_ = WindowState::STATE_SHOWN; in HWTEST_F() 228 window->state_ = WindowState::STATE_HIDDEN; in HWTEST_F() 263 window->state_ = WindowState::STATE_SHOWN; in HWTEST_F() 298 window->state_ = WindowState::STATE_HIDDEN; in HWTEST_F() 334 window->state_ = WindowState::STATE_SHOWN; in HWTEST_F() 369 window->state_ = WindowState::STATE_SHOWN; in HWTEST_F() 400 window->state_ = WindowState::STATE_SHOWN; in HWTEST_F()
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/foundation/window/window_manager/window_scene/test/unittest/ |
H A D | system_session_lifecycle_test.cpp | 150 property->windowState_ = WindowState::STATE_INITIAL; in HWTEST_F() 154 property->windowState_ = WindowState::STATE_CREATED; in HWTEST_F() 158 property->windowState_ = WindowState::STATE_SHOWN; in HWTEST_F() 162 property->windowState_ = WindowState::STATE_HIDDEN; in HWTEST_F() 166 property->windowState_ = WindowState::STATE_DESTROYED; in HWTEST_F()
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H A D | sub_session_lifecycle_test.cpp | 114 property->SetWindowState(WindowState::STATE_INITIAL); in HWTEST_F() 118 property->SetWindowState(WindowState::STATE_CREATED); in HWTEST_F() 122 property->SetWindowState(WindowState::STATE_SHOWN); in HWTEST_F() 126 property->SetWindowState(WindowState::STATE_HIDDEN); in HWTEST_F() 130 property->SetWindowState(WindowState::STATE_FROZEN); in HWTEST_F()
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H A D | main_session_lifecycle_test.cpp | 99 property->SetWindowState(WindowState::STATE_HIDDEN); in HWTEST_F() 103 property->SetWindowState(WindowState::STATE_SHOWN); in HWTEST_F()
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/foundation/window/window_manager/wm/test/unittest/ |
H A D | window_impl_test5.cpp | 146 window->state_ = WindowState::STATE_CREATED; in HWTEST_F() 149 window->state_ = WindowState::STATE_SHOWN; in HWTEST_F() 335 window->state_ = WindowState::STATE_INITIAL; in HWTEST_F() 338 window->state_ = WindowState::STATE_CREATED; in HWTEST_F() 341 window->state_ = WindowState::STATE_SHOWN; in HWTEST_F() 364 window->state_ = WindowState::STATE_CREATED; in HWTEST_F() 368 WindowState state = WindowState::STATE_FROZEN; in HWTEST_F() 376 state = WindowState::STATE_SHOWN; in HWTEST_F() 386 state = WindowState in HWTEST_F() [all...] |
H A D | window_impl_test3.cpp | 565 window->UpdateWindowState(WindowState::STATE_FROZEN); in HWTEST_F() 566 window->UpdateWindowState(WindowState::STATE_UNFROZEN); in HWTEST_F() 567 window->UpdateWindowState(WindowState::STATE_SHOWN); in HWTEST_F() 569 window->UpdateWindowState(WindowState::STATE_HIDDEN); in HWTEST_F() 570 window->UpdateWindowState(WindowState::STATE_INITIAL); in HWTEST_F() 648 mainWindow->state_ = WindowState::STATE_HIDDEN; in HWTEST_F() 649 subWindow->state_ = WindowState::STATE_SHOWN; in HWTEST_F() 650 subWindow->subWindowState_ = WindowState::STATE_SHOWN; in HWTEST_F() 652 ASSERT_EQ(subWindow->subWindowState_, WindowState::STATE_HIDDEN); in HWTEST_F() 655 mainWindow->state_ = WindowState in HWTEST_F() [all...] |
H A D | window_scene_session_impl_test4.cpp | 98 windowSceneSessionImpl->state_ = WindowState::STATE_SHOWN; in HWTEST_F() 139 windowSceneSessionImpl->state_ = WindowState::STATE_DESTROYED; in HWTEST_F() 145 windowSceneSessionImpl->state_ = WindowState::STATE_SHOWN; in HWTEST_F() 345 windowSceneSessionImpl->state_ = WindowState::STATE_CREATED; in HWTEST_F() 350 windowSceneSessionImpl->state_ = WindowState::STATE_HIDDEN; in HWTEST_F() 355 windowSceneSessionImpl->state_ = WindowState::STATE_SHOWN; in HWTEST_F() 372 windowSceneSessionImpl->state_ = WindowState::STATE_UNFROZEN; in HWTEST_F() 396 windowSceneSessionImpl->state_ = WindowState::STATE_SHOWN; in HWTEST_F() 451 windowSession->state_ = WindowState::STATE_SHOWN; in HWTEST_F() 476 windowSceneSessionImpl->state_ = WindowState in HWTEST_F() [all...] |
H A D | window_scene_session_impl_test3.cpp | 91 windowSceneSessionImpl->state_ = WindowState::STATE_SHOWN;
in HWTEST_F() 128 windowSceneSessionImpl->state_ = WindowState::STATE_SHOWN;
in HWTEST_F() 176 windowSceneSessionImpl->state_ = WindowState::STATE_SHOWN;
in HWTEST_F() 312 windowSceneSessionImpl->state_ = WindowState::STATE_SHOWN;
in HWTEST_F() 314 windowSceneSessionImpl->state_ = WindowState::STATE_CREATED;
in HWTEST_F() 659 windowSceneSessionImpl->state_ = WindowState::STATE_CREATED;
in HWTEST_F() 724 windowSceneSessionImpl->state_ = WindowState::STATE_CREATED;
in HWTEST_F() 748 windowSceneSessionImpl->state_ = WindowState::STATE_CREATED;
in HWTEST_F() 986 windowSceneSessionImpl->state_ = WindowState::STATE_SHOWN;
in HWTEST_F() 1072 windowSceneSessionImpl->state_ = WindowState in HWTEST_F() [all...] |
H A D | window_scene_session_impl_test2.cpp | 339 windowSceneSession->state_ = WindowState::STATE_CREATED; in HWTEST_F() 358 windowSceneSession->state_ = WindowState::STATE_CREATED; in HWTEST_F() 385 windowSceneSession->state_ = WindowState::STATE_CREATED; in HWTEST_F() 415 windowSceneSession->state_ = WindowState::STATE_CREATED; in HWTEST_F() 740 winSession->state_ = WindowState::STATE_CREATED; in HWTEST_F() 745 windowSceneSessionImpl->state_ = WindowState::STATE_SHOWN; in HWTEST_F() 746 winSession->state_ = WindowState::STATE_SHOWN; in HWTEST_F() 998 window->state_ = WindowState::STATE_SHOWN; in HWTEST_F() 1024 window->state_ = WindowState::STATE_SHOWN; in HWTEST_F() 1045 window->state_ = WindowState in HWTEST_F() [all...] |
H A D | window_session_impl_test4.cpp | 82 ASSERT_EQ(ret, WindowState::STATE_INITIAL); in HWTEST_F() 141 window->state_ = WindowState::STATE_CREATED; in HWTEST_F() 173 window->state_ = WindowState::STATE_CREATED; in HWTEST_F() 211 window->state_ = WindowState::STATE_CREATED; in HWTEST_F() 281 mainWindow->state_ = WindowState::STATE_CREATED; in HWTEST_F() 294 window->state_ = WindowState::STATE_CREATED; in HWTEST_F() 608 window->state_ = WindowState::STATE_CREATED; in HWTEST_F() 653 window->state_ = WindowState::STATE_CREATED; in HWTEST_F() 839 if (window->state_ == WindowState::STATE_DESTROYED) { in HWTEST_F() 840 window->state_ = WindowState in HWTEST_F() [all...] |
H A D | window_scene_session_impl_test.cpp | 490 windowSceneSession->state_ = WindowState::STATE_HIDDEN; in HWTEST_F() 493 windowSceneSession->state_ = WindowState::STATE_SHOWN; in HWTEST_F() 510 windowSceneSession->state_ = WindowState::STATE_HIDDEN; in HWTEST_F() 708 window->state_ = WindowState::STATE_CREATED; in HWTEST_F() 710 window->state_ = WindowState::STATE_SHOWN; in HWTEST_F() 741 window->state_ = WindowState::STATE_CREATED; in HWTEST_F() 962 window->state_ = WindowState::STATE_SHOWN; in HWTEST_F() 991 window->state_ = WindowState::STATE_SHOWN; in HWTEST_F() 1036 window->state_ = WindowState::STATE_SHOWN; in HWTEST_F() 1065 window->state_ = WindowState in HWTEST_F() [all...] |
/foundation/window/window_manager/interfaces/kits/napi/extension_window/ |
H A D | js_extension_window_listener.cpp | 216 if (state_ == WindowState::STATE_INITIAL || state_ == WindowState::STATE_HIDDEN) {
in AfterForeground() 218 state_ = WindowState::STATE_SHOWN;
in AfterForeground() 226 if (state_ == WindowState::STATE_INITIAL || state_ == WindowState::STATE_SHOWN) {
in AfterBackground() 228 state_ = WindowState::STATE_HIDDEN;
in AfterBackground()
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H A D | js_extension_window_listener.h | 62 WindowState state_ {WindowState::STATE_INITIAL};
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/foundation/window/window_manager/wm/src/ |
H A D | window_impl.cpp | 306 WindowState WindowImpl::GetWindowState() const in GetWindowState() 317 if (state_ == WindowState::STATE_SHOWN) { in SetFocusable() 334 if (state_ == WindowState::STATE_SHOWN) { in SetTouchable() 412 if (state_ == WindowState::STATE_CREATED) { in SetWindowType() 439 if (state_ == WindowState::STATE_CREATED || state_ == WindowState::STATE_HIDDEN) { in SetWindowMode() 441 } else if (state_ == WindowState::STATE_SHOWN) { in SetWindowMode() 513 if (flag == WindowFlag::WINDOW_FLAG_SHOW_WHEN_LOCKED && state_ != WindowState::STATE_CREATED) { in AddWindowFlag() 530 if (flag == WindowFlag::WINDOW_FLAG_SHOW_WHEN_LOCKED && state_ != WindowState::STATE_CREATED) { in RemoveWindowFlag() 553 if (state_ == WindowState in SetWindowFlags() [all...] |
H A D | window_extension_session_impl.cpp | 110 state_ = WindowState::STATE_CREATED; in Create() 186 state_ = WindowState::STATE_DESTROYED; in Destroy() 187 requestState_ = WindowState::STATE_DESTROYED; in Destroy() 322 if (state_ != WindowState::STATE_SHOWN) { in SetPrivacyMode() 537 if (state_ == WindowState::STATE_SHOWN) { in NapiSetUIContent() 884 if (state_ == WindowState::STATE_HIDDEN || state_ == WindowState::STATE_CREATED) { in Hide() 893 UpdateSubWindowStateAndNotify(GetPersistentId(), WindowState::STATE_HIDDEN); in Hide() 894 state_ = WindowState::STATE_HIDDEN; in Hide() 895 requestState_ = WindowState in Hide() [all...] |
/foundation/window/window_manager/wm/include/ |
H A D | screen_scene.h | 56 WindowState GetWindowState() const override
58 return WindowState::STATE_SHOWN;
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H A D | root_scene.h | 77 WindowState GetWindowState() const override 79 return WindowState::STATE_SHOWN;
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H A D | window_session_impl.h | 92 WindowState GetWindowState() const override; 93 WindowState GetRequestWindowState() const; 234 WindowState state_ { WindowState::STATE_INITIAL }; 235 WindowState requestState_ { WindowState::STATE_INITIAL }; 340 void UpdateSubWindowStateAndNotify(int32_t parentPersistentId, const WindowState newState);
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/foundation/resourceschedule/frame_aware_sched/common/include/ |
H A D | rme_constants.h | 31 enum class WindowState { class
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/foundation/window/window_manager/interfaces/kits/napi/window_runtime/window_napi/ |
H A D | js_transition_controller.cpp | 86 if (state != WindowState::STATE_HIDDEN) { in OnCompleteTransition() 96 if (state != WindowState::STATE_SHOWN) { in OnCompleteTransition() 168 if (state != WindowState::STATE_SHOWN) { in AnimationForShown() 208 if (state != WindowState::STATE_HIDDEN) { in AnimationForHidden()
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H A D | js_window_listener.h | 112 WindowState state_ {WindowState::STATE_INITIAL};
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/foundation/window/window_manager/wm/test/unittest/ui_extension/ |
H A D | window_extension_session_impl_test.cpp | 179 window_->state_= WindowState::STATE_DESTROYED; in HWTEST_F() 562 window_->state_ = WindowState::STATE_SHOWN; in HWTEST_F() 575 window_->state_ = WindowState::STATE_SHOWN; in HWTEST_F() 588 window_->state_ = WindowState::STATE_SHOWN; in HWTEST_F() 957 window_->state_ = WindowState::STATE_HIDDEN; in HWTEST_F() 966 window_->state_ = WindowState::STATE_SHOWN; in HWTEST_F() 1478 window_->state_ = WindowState::STATE_HIDDEN; in HWTEST_F() 1483 window_->state_ = WindowState::STATE_CREATED; in HWTEST_F() 1488 window_->state_ = WindowState::STATE_SHOWN; in HWTEST_F() 1492 ASSERT_EQ(window_->state_, WindowState in HWTEST_F() [all...] |
/foundation/window/window_manager/wmserver/include/ |
H A D | window_node_container.h | 85 void ProcessWindowStateChange(WindowState state, WindowStateChangeReason reason); 149 void TraverseAndUpdateWindowState(WindowState state, int32_t topPriority); 151 void UpdateWindowState(sptr<WindowNode> node, int32_t topPriority, WindowState state); 152 void HandleKeepScreenOn(const sptr<WindowNode>& node, WindowState state);
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