Lines Matching refs:WindowState

306 WindowState WindowImpl::GetWindowState() const
317 if (state_ == WindowState::STATE_SHOWN) {
334 if (state_ == WindowState::STATE_SHOWN) {
412 if (state_ == WindowState::STATE_CREATED) {
439 if (state_ == WindowState::STATE_CREATED || state_ == WindowState::STATE_HIDDEN) {
441 } else if (state_ == WindowState::STATE_SHOWN) {
513 if (flag == WindowFlag::WINDOW_FLAG_SHOW_WHEN_LOCKED && state_ != WindowState::STATE_CREATED) {
530 if (flag == WindowFlag::WINDOW_FLAG_SHOW_WHEN_LOCKED && state_ != WindowState::STATE_CREATED) {
553 if (state_ == WindowState::STATE_CREATED || state_ == WindowState::STATE_HIDDEN) {
654 if (state_ == WindowState::STATE_SHOWN) {
865 if (state_ == WindowState::STATE_CREATED || state_ == WindowState::STATE_HIDDEN) {
939 if (state_ == WindowState::STATE_CREATED || state_ == WindowState::STATE_HIDDEN) {
1058 if (state_ == WindowState::STATE_HIDDEN || state_ == WindowState::STATE_CREATED) {
1082 if (state_ == WindowState::STATE_HIDDEN || state_ == WindowState::STATE_CREATED) {
1378 state_ = WindowState::STATE_CREATED;
1575 state_ = WindowState::STATE_DESTROYED;
1644 if (state_ == WindowState::STATE_FROZEN) {
1672 state_ = WindowState::STATE_SHOWN;
1676 if (state_ == WindowState::STATE_SHOWN) {
1685 if (parent != nullptr && parent->GetWindowState() == WindowState::STATE_HIDDEN) {
1698 // this lock solves the multithreading problem when reading WindowState
1728 WindowState::STATE_FROZEN : WindowState::STATE_HIDDEN;
1732 if (state_ == WindowState::STATE_HIDDEN || state_ == WindowState::STATE_CREATED) {
1776 // this lock solves the multithreading problem when reading WindowState
1778 if (state_ == WindowState::STATE_HIDDEN || state_ == WindowState::STATE_CREATED) {
1807 // this lock solves the multithreading problem when reading WindowState
1809 if (state_ == WindowState::STATE_HIDDEN || state_ == WindowState::STATE_CREATED) {
1839 if (state_ == WindowState::STATE_SHOWN) {
1859 if (state_ == WindowState::STATE_SHOWN) {
1972 if (state_ == WindowState::STATE_SHOWN) {
2098 if (state_ != WindowState::STATE_SHOWN) {
2697 if (state_ == WindowState::STATE_DESTROYED) {
3378 if (state_ <= WindowState::STATE_CREATED || state_ == WindowState::STATE_HIDDEN) {
3471 } else if (state_ != WindowState::STATE_SHOWN) {
3472 state_ = WindowState::STATE_SHOWN;
3477 void WindowImpl::UpdateWindowState(WindowState state)
3485 case WindowState::STATE_FROZEN: {
3491 state_ = WindowState::STATE_FROZEN;
3496 case WindowState::STATE_UNFROZEN: {
3500 case WindowState::STATE_SHOWN: {
3502 WLOGFD("WindowState::STATE_SHOWN, id: %{public}u", GetWindowId());
3506 state_ = WindowState::STATE_SHOWN;
3511 case WindowState::STATE_HIDDEN: {
3513 state_ == WindowState::STATE_SHOWN) {
3514 WLOGFD("WindowState: STATE_SHOWN, id: %{public}u", GetWindowId());
3531 state_ = WindowState::STATE_SHOWN;
3538 subWindowState_ = WindowState::STATE_SHOWN;
3547 if (parentWindow->GetWindowState() == WindowState::STATE_HIDDEN) {
3549 subWindowState_ = WindowState::STATE_HIDDEN;
3550 } else if (parentWindow->GetWindowState() == WindowState::STATE_SHOWN) {
3552 subWindowState_ = WindowState::STATE_SHOWN;
3563 state_ = WindowState::STATE_HIDDEN;
3570 subWindowState_ = WindowState::STATE_HIDDEN;
3579 if (subWindowState_ == WindowState::STATE_SHOWN) {
3582 subWindowState_ = WindowState::STATE_HIDDEN;
3599 if (state_ == WindowState::STATE_HIDDEN) {
3601 if (subwindow->GetWindowState() == WindowState::STATE_SHOWN &&
3602 subwindow->subWindowState_ == WindowState::STATE_SHOWN) {
3605 subwindow->subWindowState_ = WindowState::STATE_HIDDEN;
3608 } else if (state_ == WindowState::STATE_SHOWN) {
3610 if (subwindow->GetWindowState() == WindowState::STATE_SHOWN &&
3611 subwindow->subWindowState_ == WindowState::STATE_HIDDEN) {
3613 subwindow->subWindowState_ = WindowState::STATE_SHOWN;
3615 subwindow->subWindowState_ = WindowState::STATE_HIDDEN;
3730 if (!IsWindowValid() || state_ != WindowState::STATE_SHOWN) {
4034 bool res = ((state_ > WindowState::STATE_INITIAL) && (state_ < WindowState::STATE_BOTTOM));
4070 if (state_ == WindowState::STATE_SHOWN) {