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Searched refs:StateId (Results 1 - 25 of 39) sorted by relevance

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/foundation/multimedia/media_foundation/engine/scene/recorder/internal/
H A Dstate_machine.cpp28 curState_(std::make_shared<InitState>(StateId::INIT, executor)), in StateMachine()
32 AddState(std::make_shared<ErrorState>(StateId::ERROR, executor)); in StateMachine()
33 AddState(std::make_shared<RecordingSettingState>(StateId::RECORDING_SETTING, executor)); in StateMachine()
34 AddState(std::make_shared<ReadyState>(StateId::READY, executor)); in StateMachine()
35 AddState(std::make_shared<RecordingState>(StateId::RECORDING, executor)); in StateMachine()
36 AddState(std::make_shared<PauseState>(StateId::PAUSE, executor)); in StateMachine()
59 StateId StateMachine::GetCurrentStateId() const in GetCurrentStateId()
168 nextState = states_[StateId::INIT]; in ProcAction()
171 nextState = states_[StateId::RECORDING_SETTING]; in ProcAction()
174 nextState = states_[StateId in ProcAction()
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H A Dstate_machine.h44 virtual void OnStateChanged(StateId state) = 0;
59 StateId GetCurrentStateId() const;
88 std::map<StateId, std::shared_ptr<State>> states_ {};
H A Dstate.h33 enum class StateId { class
74 State(StateId stateId, std::string name, RecorderExecutor& executor);
80 StateId GetStateId();
101 const StateId stateId_;
H A Derror_state.h30 explicit ErrorState(StateId stateId, RecorderExecutor& executor) : State(stateId, "ErrorState", executor) in ErrorState()
H A Dready_state.h29 explicit ReadyState(StateId stateId, RecorderExecutor& executor) : State(stateId, "ReadyState", executor) in ReadyState()
/foundation/multimedia/media_foundation/engine/scene/player/internal/
H A Dstate.cpp24 const char* State::GetStateName(StateId state) in GetStateName()
26 static const std::map<StateId, const char*> stateDesc = { in GetStateName()
27 {StateId::IDLE, "IDLE"}, in GetStateName()
28 {StateId::INIT, "INIT"}, in GetStateName()
29 {StateId::PREPARING, "PREPARING"}, in GetStateName()
30 {StateId::READY, "READY"}, in GetStateName()
31 {StateId::PAUSE, "PAUSE"}, in GetStateName()
32 {StateId::PLAYING, "PLAYING"}, in GetStateName()
33 {StateId::STOPPED, "STOPPED"}, in GetStateName()
34 {StateId in GetStateName()
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H A Dstate_machine.cpp35 curState_(std::make_shared<IdleState>(StateId::IDLE, executor)), in StateMachine()
39 AddState(std::make_shared<InitState>(StateId::INIT, executor)); in StateMachine()
40 AddState(std::make_shared<PreparingState>(StateId::PREPARING, executor)); in StateMachine()
41 AddState(std::make_shared<ReadyState>(StateId::READY, executor)); in StateMachine()
42 AddState(std::make_shared<PlayingState>(StateId::PLAYING, executor)); in StateMachine()
43 AddState(std::make_shared<PauseState>(StateId::PAUSE, executor)); in StateMachine()
44 AddState(std::make_shared<StoppedState>(StateId::STOPPED, executor)); in StateMachine()
45 AddState(std::make_shared<EosState>(StateId::EOS, executor)); in StateMachine()
68 StateId StateMachine::GetCurrentStateId() const in GetCurrentStateId()
181 nextState = states_[StateId in ProcAction()
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H A Dstate.h30 enum class StateId { class
73 State(StateId stateId, std::string name, PlayExecutor& executor);
79 StateId GetStateId();
93 static const char* GetStateName(StateId state);
100 const StateId stateId_;
H A Dstate_machine.h38 virtual void OnStateChanged(StateId state) = 0;
53 StateId GetCurrentStateId() const;
84 std::map<StateId, std::shared_ptr<State>> states_ {};
H A Dstopped_state.h23 explicit StoppedState(StateId stateId, PlayExecutor& executor) : State(stateId, "StoppedState", executor) {} in StoppedState()
H A Didle_state.h24 explicit IdleState(StateId stateId, PlayExecutor& executor) : State(stateId, "IdleState", executor) {} in IdleState()
/foundation/multimedia/media_foundation/engine/scene/player/standard/
H A Dmedia_utils.cpp60 PlayerStates TransStateId2PlayerState(StateId state) in TransStateId2PlayerState()
64 case StateId::IDLE: in TransStateId2PlayerState()
67 case StateId::INIT: in TransStateId2PlayerState()
70 case StateId::PREPARING: in TransStateId2PlayerState()
73 case StateId::READY: in TransStateId2PlayerState()
76 case StateId::PAUSE: in TransStateId2PlayerState()
79 case StateId::PLAYING: in TransStateId2PlayerState()
82 case StateId::STOPPED: in TransStateId2PlayerState()
85 case StateId::EOS: in TransStateId2PlayerState()
H A Dmedia_utils.h26 PlayerStates TransStateId2PlayerState(StateId state);
H A Dhiplayer_impl.cpp91 HiPlayerImpl::OnStateChanged(StateId::STOPPED); in ~HiPlayerImpl()
162 OnStateChanged(StateId::INIT); in SetSource()
179 OnStateChanged(StateId::INIT); in SetSource()
205 OnStateChanged(StateId::PREPARING); in Prepare()
245 OnStateChanged(StateId::PREPARING); in PrepareAsync()
265 OnStateChanged(StateId::PLAYING); in Play()
279 OnStateChanged(StateId::PAUSE); in Pause()
293 OnStateChanged(StateId::STOPPED); in Stop()
307 OnStateChanged(StateId::STOPPED); in StopAsync()
493 OnStateChanged(StateId in HandleReadyEvent()
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/foundation/distributedhardware/distributed_hardware_fwk/av_transport/av_trans_engine/av_sender/src/
H A Dav_sender_engine.cpp68 SetCurrentState(StateId::INITIALIZED); in Initialize()
156 bool isErrState = (GetCurrentState() != StateId::CH_CREATED); in Start()
173 SetCurrentState(StateId::STARTED); in Start()
187 SetCurrentState(StateId::STOPPED); in Stop()
213 SetCurrentState(StateId::IDLE); in Release()
528 StateId currentState = GetCurrentState(); in PushData()
529 bool isErrState = (currentState != StateId::STARTED) && (currentState != StateId::PLAYING); in PushData()
533 if (currentState == StateId::STARTED) { in PushData()
544 SetCurrentState(StateId in PushData()
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/foundation/distributedhardware/distributed_hardware_fwk/av_transport/av_trans_engine/av_receiver/src/
H A Dav_receiver_engine.cpp67 SetCurrentState(StateId::INITIALIZED); in Initialize()
155 StateId currentState = GetCurrentState(); in PreparePipeline()
156 bool isErrState = ((currentState != StateId::INITIALIZED) && (currentState != StateId::CH_CREATED)); in PreparePipeline()
182 SetCurrentState(StateId::CH_CREATED); in PreparePipeline()
190 bool isErrState = (GetCurrentState() != StateId::CH_CREATED); in Start()
200 SetCurrentState(StateId::STARTED); in Start()
213 SetCurrentState(StateId::STOPPED); in Stop()
220 TRUE_RETURN_V(GetCurrentState() == StateId::IDLE, DH_AVT_SUCCESS); in Release()
237 SetCurrentState(StateId in Release()
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/foundation/distributedhardware/distributed_hardware_fwk/av_transport/av_trans_engine/av_receiver/test/unittest/av_receiver_engine/src/
H A Dav_receiver_engine_test.cpp155 receiver->currentState_ = StateId::IDLE; in HWTEST_F()
166 receiver->currentState_ = StateId::CH_CREATED; in HWTEST_F()
178 receiver->currentState_ = StateId::CH_CREATED; in HWTEST_F()
239 receiver->currentState_ = StateId::STARTED; in HWTEST_F()
250 receiver->currentState_ = StateId::INITIALIZED; in HWTEST_F()
261 receiver->currentState_ = StateId::INITIALIZED; in HWTEST_F()
273 receiver->currentState_ = StateId::INITIALIZED; in HWTEST_F()
288 receiver->currentState_ = StateId::INITIALIZED; in HWTEST_F()
354 EXPECT_EQ(StateId::CH_CREATED, receiver->currentState_); in HWTEST_F()
368 EXPECT_EQ(StateId in HWTEST_F()
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/foundation/distributedhardware/distributed_hardware_fwk/av_transport/av_trans_engine/av_sender/test/unittest/av_sender_engine/src/
H A Dav_sender_engine_test.cpp153 sender->currentState_ = StateId::IDLE; in HWTEST_F()
164 sender->currentState_ = StateId::CH_CREATED; in HWTEST_F()
176 sender->currentState_ = StateId::CH_CREATED; in HWTEST_F()
189 sender->currentState_ = StateId::CH_CREATED; in HWTEST_F()
393 sender->currentState_ = StateId::IDLE; in HWTEST_F()
405 sender->currentState_ = StateId::IDLE; in HWTEST_F()
417 sender->currentState_ = StateId::STARTED; in HWTEST_F()
429 sender->currentState_ = StateId::STARTED; in HWTEST_F()
442 sender->currentState_ = StateId::STARTED; in HWTEST_F()
454 sender->currentState_ = StateId in HWTEST_F()
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/foundation/distributedhardware/distributed_hardware_fwk/av_transport/av_trans_engine/av_sender/include/
H A Dav_sender_engine.h102 StateId GetCurrentState() in GetCurrentState()
108 void SetCurrentState(StateId stateId) in SetCurrentState()
122 std::atomic<StateId> currentState_ = StateId::IDLE;
/foundation/distributedhardware/distributed_hardware_fwk/av_transport/av_trans_engine/av_receiver/include/
H A Dav_receiver_engine.h102 StateId GetCurrentState() in GetCurrentState()
108 void SetCurrentState(StateId stateId) in SetCurrentState()
121 std::atomic<StateId> currentState_ = StateId::IDLE;
/foundation/multimedia/media_foundation/engine/scene/player/lite/
H A Dhiplayer_impl.cpp33 curFsmState_(StateId::IDLE), in HiPlayerImpl()
158 if (curFsmState_ == StateId::PREPARING) { // Wait state change to ready in Prepare()
159 cond_.Wait(lock, [this] { return curFsmState_ != StateId::PREPARING; }); in Prepare()
163 if (curFsmState_ == StateId::READY) { in Prepare()
620 void HiPlayerImpl::OnStateChanged(StateId state) in OnStateChanged()
781 PlayerStates HiPlayerImpl::TransStateId2PlayerState(StateId state) in TransStateId2PlayerState()
785 case StateId::IDLE: in TransStateId2PlayerState()
788 case StateId::INIT: in TransStateId2PlayerState()
791 case StateId::PREPARING: in TransStateId2PlayerState()
794 case StateId in TransStateId2PlayerState()
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H A Dhiplayer_impl.h93 void OnStateChanged(StateId state) override;
113 PlayerStates TransStateId2PlayerState(StateId state);
137 std::atomic<StateId> curFsmState_;
/foundation/multimedia/player_framework/services/engine/histreamer/recorder/
H A Dhirecorder_impl.cpp152 OnStateChanged(StateId::RECORDING_SETTING); in SetVideoSource()
182 OnStateChanged(StateId::RECORDING_SETTING); in SetMetaSource()
210 OnStateChanged(StateId::RECORDING_SETTING); in SetAudioSource()
232 OnStateChanged(StateId::RECORDING_SETTING); in SetAudioDataSource()
241 OnStateChanged(StateId::RECORDING_SETTING); in SetOutputFormat()
294 OnStateChanged(StateId::RECORDING_SETTING); in Configure()
395 if (curState_ == StateId::PAUSE) { in Start()
401 OnStateChanged(StateId::RECORDING); in Start()
411 if (curState_ != StateId::READY) { in Pause()
415 OnStateChanged(StateId in Pause()
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H A Dhirecorder_impl.h41 enum class StateId { class
93 void OnStateChanged(StateId state);
130 std::atomic<StateId> curState_;
/foundation/multimedia/media_foundation/engine/scene/recorder/standard/
H A Dhirecorder_impl.cpp38 fsm_(*this), curFsmState_(StateId::INIT) in HiRecorderImpl()
192 if (curFsmState_ == StateId::RECORDING_SETTING) { // Wait state change to ready in Prepare()
193 cond_.Wait(lock, [this] { return curFsmState_ != StateId::RECORDING_SETTING; }); in Prepare()
197 if (curFsmState_ == StateId::READY) { in Prepare()
211 if (curFsmState_ == StateId::PAUSE) { in Start()
253 return curFsmState_ == StateId::ERROR || curFsmState_ == StateId::INIT; in Stop()
255 FALSE_RETURN_V_MSG_E(curFsmState_ == StateId::INIT, ERR_UNKNOWN_REASON, "stop fail"); in Stop()
264 if (curFsmState_ == StateId::RECORDING) { in Reset()
305 void HiRecorderImpl::OnStateChanged(StateId stat
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