Searched refs:RenderTexture (Results 1 - 14 of 14) sorted by relevance
/foundation/arkui/ace_engine/frameworks/core/components/video/ |
H A D | render_texture.cpp | 23 RenderTexture::RenderTexture() : RenderNode(true) {} in RenderTexture() function in OHOS::Ace::RenderTexture 25 void RenderTexture::Update(const RefPtr<Component>& component) in Update() 44 void RenderTexture::InitControlsHeight(const RefPtr<Component>& component) in InitControlsHeight() 78 void RenderTexture::SetHidden(bool hidden, bool inRecursion) in SetHidden() 86 void RenderTexture::PerformLayout() in PerformLayout() 103 void RenderTexture::Measure() in Measure() 143 void RenderTexture::ApplyObjectPosition() in ApplyObjectPosition() 159 void RenderTexture::CalculateFitContain() in CalculateFitContain() 173 void RenderTexture [all...] |
H A D | render_texture.h | 25 class RenderTexture : public RenderNode { class 26 DECLARE_ACE_TYPE(RenderTexture, RenderNode); 33 ~RenderTexture() override = default; 74 LOGI("RenderTexture: Camera OnAppShow."); 83 LOGI("RenderTexture: Camera OnAppHidden."); 120 RenderTexture();
|
H A D | rosen_render_texture.h | 29 class RosenRenderTexture final : public RenderTexture { 30 DECLARE_ACE_TYPE(RosenRenderTexture, RenderTexture);
|
H A D | render_texture_creator.cpp | 19 RefPtr<RenderNode> RenderTexture::Create() in Create()
|
H A D | texture_component.cpp | 25 return RenderTexture::Create(); in CreateRenderNode()
|
H A D | video_component.cpp | 25 return RenderTexture::Create(); in CreateRenderNode()
|
H A D | rosen_render_texture.cpp | 40 RenderTexture::Update(component); in Update() 84 RenderTexture::SetIsAddGaussianFuzzy(isAddGaussianFuzzy); in SetIsAddGaussianFuzzy() 189 RenderTexture::Measure(); in SyncProperties()
|
H A D | video_element.cpp | 584 auto renderTexture = AceType::DynamicCast<RenderTexture>(renderNode_); in Prepare()
|
/foundation/multimedia/image_effect/frameworks/native/render_environment/graphic/ |
H A D | render_texture.h | 26 class RenderTexture : public RenderObject {
class 28 RenderTexture(RenderContext *ctx, GLsizei w, GLsizei h, GLenum interFmt = GL_RGBA8)
in RenderTexture() function in OHOS::Media::Effect::RenderTexture 36 ~RenderTexture() = default;
|
/foundation/multimedia/image_effect/frameworks/native/render_environment/core/ |
H A D | render_resource_cache.h | 108 RenderTexture *rawTex;
in RequestTexture() 115 rawTex = new RenderTexture(ctx, w, h, interFmt);
in RequestTexture() 120 RecycleTexture(dynamic_cast<RenderTexture *>(p));
in RequestTexture() 179 void RecycleTexture(RenderTexture *tex)
in RecycleTexture() 182 auto func = [this](RenderTexture *p) {
in RecycleTexture()
|
/foundation/multimedia/image_effect/interfaces/inner_api/native/base/ |
H A D | effect_buffer.h | 79 class RenderTexture; 80 using RenderTexturePtr = std::shared_ptr<RenderTexture>;
|
/foundation/arkui/ace_engine/frameworks/core/components/camera/ |
H A D | camera_component.cpp | 25 return RenderTexture::Create(); in CreateRenderNode()
|
H A D | camera_element.cpp | 148 auto renderTexture = AceType::DynamicCast<RenderTexture>(renderNode_); in Prepare() 203 auto renderTexture = AceType::DynamicCast<RenderTexture>(renderNode_); in OnTextureSize() 251 auto renderTexture = AceType::DynamicCast<RenderTexture>(renderNode_); in SetNewComponent() 268 auto renderTexture = AceType::DynamicCast<RenderTexture>(renderNode_); in OnTextureOffset() 523 auto renderTexture = AceType::DynamicCast<RenderTexture>(renderNode_); in OnPrepared()
|
/foundation/multimedia/image_effect/frameworks/native/render_environment/ |
H A D | render_environment.cpp | 413 outTex = std::make_shared<RenderTexture>(param_->context_, width, height, GL_RGBA8);
in ConvertYUV2RGBA() 441 RenderTexturePtr tex = std::make_shared<RenderTexture>(param_->context_, width, height, GL_RGBA8);
in ConvertRGBA2YUV()
|
Completed in 8 milliseconds