Searched refs:RenderBackend (Results 1 - 13 of 13) sorted by relevance
/foundation/graphic/graphic_3d/3d_widget_adapter/src/ |
H A D | graphics_manager_common.cpp | 30 void GraphicsManagerCommon::Register(int32_t key, RenderBackend backend) in Register() 102 if (backend == backends_.end() || backend->second == RenderBackend::UNDEFINE) { in GetEngine() 107 if (backend->second != RenderBackend::GLES) { in GetEngine() 141 if (backend == backends_.end() || backend->second == RenderBackend::UNDEFINE) { in GetEngine() 146 if (backend->second != RenderBackend::GLES) { in GetEngine() 214 RenderBackend GraphicsManagerCommon::GetRenderBackendType(int32_t key) in GetRenderBackendType() 216 RenderBackend backend = RenderBackend::UNDEFINE; in GetRenderBackendType()
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/foundation/graphic/graphic_3d/3d_widget_adapter/include/ |
H A D | graphics_manager_common.h | 34 enum class RenderBackend { class 47 void Register(int32_t key, RenderBackend backend = RenderBackend::GLES); 57 RenderBackend GetRenderBackendType(int32_t key); 81 std::unordered_map<int32_t, RenderBackend> backends_;
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/foundation/graphic/graphic_3d/lume/LumeRender/src/ |
H A D | render_backend.h | 44 class RenderBackend { class 46 RenderBackend() = default; 47 virtual ~RenderBackend() = default;
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H A D | renderer.h | 97 BASE_NS::unique_ptr<RenderBackend> renderBackend_;
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/foundation/graphic/graphic_3d/lume/LumeRender/src/device/ |
H A D | device.h | 52 class RenderBackend; 212 virtual BASE_NS::unique_ptr<RenderBackend> CreateRenderBackend(
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/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/ |
H A D | device_vk.h | 49 class RenderBackend; 150 BASE_NS::unique_ptr<RenderBackend> CreateRenderBackend(
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H A D | render_backend_vk.h | 97 class RenderBackendVk final : public RenderBackend {
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H A D | device_vk.cpp | 1276 unique_ptr<RenderBackend> DeviceVk::CreateRenderBackend( in CreateRenderBackend()
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H A D | render_backend_vk.cpp | 142 : RenderBackend(), device_(dev), deviceVk_(static_cast<DeviceVk&>(device_)), gpuResourceMgr_(gpuResourceManager), in RenderBackendVk() 2690 perfData->UpdateData("RenderBackend", "Full_Cpu", commonCpuTimers_.full.GetMicroseconds()); 2691 perfData->UpdateData("RenderBackend", "Acquire_Cpu", commonCpuTimers_.acquire.GetMicroseconds()); 2692 perfData->UpdateData("RenderBackend", "Execute_Cpu", commonCpuTimers_.execute.GetMicroseconds()); 2693 perfData->UpdateData("RenderBackend", "Submit_Cpu", commonCpuTimers_.submit.GetMicroseconds()); 2694 perfData->UpdateData("RenderBackend", "Present_Cpu", commonCpuTimers_.present.GetMicroseconds()); 2695 perfData->UpdateData("RenderBackend", "Full_Gpu", fullGpuTime);
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/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/ |
H A D | device_gles.h | 56 class RenderBackend; 141 BASE_NS::unique_ptr<RenderBackend> CreateRenderBackend(
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H A D | render_backend_gles.h | 67 class RenderBackendGLES final : public RenderBackend {
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H A D | device_gles.cpp | 2098 unique_ptr<RenderBackend> DeviceGLES::CreateRenderBackend(
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H A D | render_backend_gles.cpp | 701 : RenderBackend(), device_(static_cast<DeviceGLES&>(device)), gpuResourceMgr_(gpuResourceManager) in RenderBackendGLES() 2666 perfData->UpdateData("RenderBackend", "Full_Cpu", commonCpuTimers_.full.GetMicroseconds()); in EndFrameTimers() 2667 perfData->UpdateData("RenderBackend", "Acquire_Cpu", commonCpuTimers_.acquire.GetMicroseconds()); in EndFrameTimers() 2668 perfData->UpdateData("RenderBackend", "Execute_Cpu", commonCpuTimers_.execute.GetMicroseconds()); in EndFrameTimers() 2669 perfData->UpdateData("RenderBackend", "Submit_Cpu", commonCpuTimers_.submit.GetMicroseconds()); in EndFrameTimers() 2670 perfData->UpdateData("RenderBackend", "Present_Cpu", commonCpuTimers_.present.GetMicroseconds()); in EndFrameTimers() 2671 perfData->UpdateData("RenderBackend", "Full_Gpu", fullGpuTime); in EndFrameTimers()
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Completed in 17 milliseconds