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Searched refs:RayFromCamera (Results 1 - 5 of 5) sorted by relevance

/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/include/scene_plugin/interface/
H A Dintf_camera.h245 virtual IPickingResult::Ptr RayFromCamera(const BASE_NS::Math::Vec2& screenPos) const = 0;
/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dpicking.cpp277 Ray RayFromCamera(const CameraComponent& cameraComponent, const WorldMatrixComponent& cameraWorldMatrixComponent, in RayFromCamera() function
502 const Ray ray = RayFromCamera(*cameraComponent, worldMatrixComponent, screenPos); in RayCastFromCamera()
523 const Ray ray = RayFromCamera(*cameraComponent, worldMatrixComponent, screenPos); in RayCastFromCamera()
545 const Ray ray = RayFromCamera(*cameraComponent, worldMatrixComponent, screenPos); in RayCastFromCamera()
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dcamera_impl.cpp462 SCENE_NS::IPickingResult::Ptr RayFromCamera(const BASE_NS::Math::Vec2& screenPos) const override
473 if (sh->RayFromCamera(ret, self->GetEntity(), pos)) {
H A Dscene_holder.h477 bool RayFromCamera(SCENE_NS::IPickingResult::Ptr ret, CORE_NS::Entity camera, BASE_NS::Math::Vec2 screenCoordinate);
H A Dscene_holder.cpp3106 bool SceneHolder::RayFromCamera( in RayFromCamera() function in SceneHolder

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