/foundation/arkui/ace_engine/frameworks/core/gestures/ |
H A D | press_recognizer.cpp | 49 state_ = DetectState::READY; in OnRejected() 54 if (state_ == DetectState::READY) { in HandleTouchDownEvent() 86 state_ = DetectState::READY; in HandleTouchUpEvent() 109 state_ = DetectState::READY; in HandleTouchCancelEvent()
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H A D | pinch_recognizer.cpp | 54 if (state_ == DetectState::READY) { in HandleTouchDownEvent() 72 if (state_ == DetectState::READY) { in HandleTouchDownEvent() 123 if (state_ == DetectState::READY) { in HandleTouchMoveEvent() 162 if (state_ == DetectState::READY) { in HandleTouchMoveEvent() 180 if (state_ == DetectState::READY || state_ == DetectState::DETECTING) { in HandleTouchCancelEvent() 246 state_ = DetectState::READY; in Reset()
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H A D | rotation_recognizer.cpp | 50 if (state_ == DetectState::READY) { in HandleTouchDownEvent() 92 if (state_ == DetectState::READY) { in HandleTouchMoveEvent() 116 if (state_ == DetectState::READY || state_ == DetectState::DETECTING) { in HandleTouchCancelEvent() 157 state_ = DetectState::READY; in Reset()
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H A D | slide_recognizer.cpp | 78 if (state_ == DetectState::READY) { in HandleTouchDownEvent() 106 if (state_ == DetectState::READY) { in HandleTouchDownEvent() 128 if (state_ == DetectState::READY) { in HandleTouchUpEvent() 194 if (state_ == DetectState::READY) { in HandleTouchUpEvent() 227 if (state_ == DetectState::READY) { in HandleTouchMoveEvent() 261 if (state_ == DetectState::READY) { in HandleTouchMoveEvent() 289 if (state_ == DetectState::READY || state_ == DetectState::DETECTING) { in HandleTouchCancelEvent() 385 state_ = DetectState::READY; in Reset() 458 if (state_ == DetectState::READY || state_ == DetectState::DETECTING) { in ChangeSpeed()
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H A D | pan_recognizer.cpp | 67 if (state_ == DetectState::READY) { in HandleTouchDownEvent() 92 if (state_ == DetectState::READY) { in HandleTouchDownEvent() 111 if (state_ == DetectState::READY) { in HandleTouchUpEvent() 153 state_ = DetectState::READY; in HandleTouchUpEvent() 170 if (state_ == DetectState::READY) { in HandleTouchMoveEvent() 220 if (state_ == DetectState::READY) { in HandleTouchMoveEvent() 265 if (state_ == DetectState::READY || state_ == DetectState::DETECTING) { in HandleTouchCancelEvent() 333 state_ = DetectState::READY; in Reset() 431 if (state_ == DetectState::READY || state_ == DetectState::DETECTING) { in ChangeDistance()
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H A D | parallel_recognizer.cpp | 45 if (recognizer->GetDetectState() == DetectState::READY) { in OnRejected() 157 if (state_ == DetectState::READY) { in AddToReferee() 168 state_ = DetectState::READY; in Reset()
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H A D | gesture_recognizer.h | 31 enum class DetectState { READY, DETECTING, DETECTED }; member in OHOS::Ace::DetectState 161 DetectState state_ { DetectState::READY };
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H A D | exclusive_recognizer.cpp | 64 if (recognizer->GetDetectState() == DetectState::READY) { in OnRejected() 176 if (state_ == DetectState::READY) { in AddToReferee() 220 state_ = DetectState::READY; in Reset()
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H A D | click_recognizer.cpp | 129 if (state_ == DetectState::READY) { in HandleTouchDownEvent() 170 if (state_ == DetectState::READY) { in HandleTouchUpEvent() 201 state_ = DetectState::READY; in HandleTouchUpEvent() 267 state_ = DetectState::READY; in Reset()
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/foundation/resourceschedule/ffrt/src/core/ |
H A D | version_ctx.cpp | 29 version->status = DataStatus::READY; in BuildConsumeRelationship() 47 // Create READY version when last is nullptr in AddConsumer() 49 CreateChildVersion(consumer, DataStatus::READY); in AddConsumer() 83 status = DataStatus::READY; in onProduced() 121 if (status == DataStatus::READY) { in MergeChildVersion()
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/foundation/arkui/ace_engine/frameworks/base/thread/ |
H A D | cancelable_callback.h | 79 READY, 92 if (status == READY) { 98 std::atomic<int32_t> status_ { READY }; 136 case READY: in WaitUntilComplete() 163 int32_t status = READY; in Cancel() 188 int32_t status = READY; in operator ()()
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/foundation/resourceschedule/ffrt/test/ut/testcase/ |
H A D | ut_scheduler.cpp | 76 EXPECT_EQ(expectCount[static_cast<size_t>(TaskState::READY)], 0); in HWTEST_F() 96 return TaskState::READY; in HWTEST_F() 97 case TaskState::READY: in HWTEST_F() 109 TaskState::RegisterOps(TaskState::READY, setState); in HWTEST_F() 155 EXPECT_EQ(expectCount[static_cast<size_t>(TaskState::READY)], TaskManager::Instance().GetCount(TaskState::READY)); in HWTEST_F()
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/foundation/resourceschedule/ffrt/src/internal_inc/ |
H A D | types.h | 48 READY, // 当前版本被生产出来,标志着这个版本的所有消费者可以执行 member in ffrt::DataStatus 63 READY, // 可以被执行,可能由于上一个任务执行完而被依赖管理模块触发进入该状态(PEND->READY),也可能submit时被依赖管理模块触发进入该状态(PEND->READY) member in ffrt::TaskStatus 64 EXECUTING, // 被调度器调度,正在执行,可能由调度模块触发进入该状态(READY->EXE),还可能由wait成功时被依赖管理模块触发进入该状态(BLOCK->EXE)
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/foundation/resourceschedule/ffrt/src/tm/ |
H A D | scpu_task.cpp | 51 this->UpdateState(TaskState::READY); in DecDepRef() 93 parent->UpdateState(TaskState::READY); in DecChildRef() 119 this->UpdateState(TaskState::READY); in DecWaitDataRef()
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/foundation/arkui/ace_engine/frameworks/core/components_ng/gestures/recognizers/ |
H A D | gesture_recognizer.h | 38 enum class RefereeState { READY, DETECTING, PENDING, PENDING_BLOCKED, SUCCEED_BLOCKED, SUCCEED, FAIL }; member in OHOS::Ace::NG::RefereeState 42 const char *str[] = { "READY", "DETECTING", "PENDING", "PENDING_BLOCKED", "SUCCEED_BLOCKED", "SUCCEED", "FAIL" }; in TransRefereeState() 43 if (state >= RefereeState::READY && state <= RefereeState::FAIL) { in TransRefereeState() 247 refereeState_ = RefereeState::READY; in ResetStatusOnFinish() 260 refereeState_ = RefereeState::READY; in ResetStatus() 409 return refereeState_ == RefereeState::READY; in IsReady() 444 RefereeState refereeState_ = RefereeState::READY;
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H A D | recognizer_group.cpp | 87 recognizer->GetRefereeState() != RefereeState::READY) { in CheckStates() 105 return RefereeState::READY; in CheckStates() 244 refereeState_ = RefereeState::READY; in CleanRecognizerState() 251 if (refereeState_ != RefereeState::READY) { in IsReady()
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H A D | parallel_recognizer.cpp | 88 if (refereeState_ == RefereeState::READY) { in HandleEvent() 120 if (refereeState_ == RefereeState::READY) { in HandleEvent() 215 refereeState_ = RefereeState::READY; in CleanRecognizerState()
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H A D | multi_fingers_recognizer.h | 57 refereeState_ = RefereeState::READY; 101 refereeState_ = RefereeState::READY;
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/foundation/arkui/ace_engine/test/unittest/core/gestures/ |
H A D | parallel_recognizer_test_ng.cpp | 230 * @tc.steps: case1: refereeState is READY, recognizers is empty in HWTEST_F() 233 parallelRecognizer.refereeState_ = RefereeState::READY; in HWTEST_F() 293 * @tc.steps: case1: refereeState is READY, recognizers is empty in HWTEST_F() 296 parallelRecognizer.refereeState_ = RefereeState::READY; in HWTEST_F() 406 * @tc.steps: case6: disposal is PENDING, refereeState is READY, refereeState_ is PENDING in HWTEST_F() 409 clickRecognizerPtr->refereeState_ = RefereeState::READY; in HWTEST_F() 416 * @tc.steps: case7: disposal is PENDING, refereeState is READY, refereeState_ is PENDING_BLOCKED in HWTEST_F() 419 clickRecognizerPtr->refereeState_ = RefereeState::READY; in HWTEST_F() 422 EXPECT_EQ(clickRecognizerPtr->refereeState_, RefereeState::READY); in HWTEST_F() 490 * @tc.steps: case6: disposal is PENDING, refereeState is READY, refereeState in HWTEST_F() [all...] |
H A D | rotation_recognizer_test_ng.cpp | 942 recognizer->refereeState_ = RefereeState::READY; in HWTEST_F() 944 EXPECT_EQ(recognizer->refereeState_, RefereeState::READY); in HWTEST_F() 947 recognizer->refereeState_ = RefereeState::READY; in HWTEST_F() 972 recognizer->refereeState_ = RefereeState::READY; in HWTEST_F() 974 EXPECT_EQ(recognizer->refereeState_, RefereeState::READY); in HWTEST_F() 1019 recognizer->refereeState_ = RefereeState::READY; in HWTEST_F() 1021 EXPECT_EQ(recognizer->refereeState_, RefereeState::READY); in HWTEST_F() 1024 recognizer->refereeState_ = RefereeState::READY; in HWTEST_F() 1026 EXPECT_EQ(recognizer->refereeState_, RefereeState::READY); in HWTEST_F() 1044 recognizer->refereeState_ = RefereeState::READY; in HWTEST_F() [all...] |
/foundation/arkui/ace_engine/adapter/ohos/entrance/timepicker/ |
H A D | timepicker_haptic_controller.cpp | 79 return playThreadStatus_ == ThreadStatus::READY; in IsThreadReady() 107 playThreadStatus_ = ThreadStatus::READY; in InitPlayThread() 152 playThreadStatus_ = ThreadStatus::READY; in ThreadLoop() 191 playThreadStatus_ = ThreadStatus::READY; in Stop()
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/foundation/resourceschedule/ffrt/src/sched/ |
H A D | task_state.cpp | 61 return CalcDuration(TaskState::READY, TaskState::RUNNING); in WaitingTime() 79 case TaskState::READY: in Count()
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/foundation/bundlemanager/bundle_framework/interfaces/inner_api/appexecfwk_base/include/ |
H A D | form_state_info.h | 26 READY, member in OHOS::AppExecFwk::FormState
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/foundation/graphic/graphic_utils_lite/frameworks/diagram/vertexgenerate/ |
H A D | vertex_generate_dash.cpp | 109 status_ = READY; in Rewind() 148 case READY: in GenerateVertex()
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/foundation/multimedia/av_codec/services/media_engine/filters/ |
H A D | subtitle_sink_filter.cpp | 93 state_ = FilterState::READY; in DoPrepare() 103 if (state_ != FilterState::READY && state_ != FilterState::PAUSED) { in DoStart() 120 if (state_ != FilterState::READY && state_ != FilterState::RUNNING) { in DoPause()
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