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Searched refs:GetGpuResourceManager (Results 1 - 25 of 69) sorted by relevance

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/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_node_end_frame_staging.cpp50 const auto& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in ExecuteFrame()
52 static_cast<RenderNodeGpuResourceManager&>(renderNodeContextMgr_->GetGpuResourceManager()); in ExecuteFrame()
H A Drender_node_create_gpu_buffers.cpp55 auto& gpuResourceMgr = renderNodeContextMgr.GetGpuResourceManager(); in InitNode()
88 auto& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in PreExecuteFrame()
H A Drender_node_bloom.cpp78 CreatePostProcessDataUniformBuffer(renderNodeContextMgr_->GetGpuResourceManager(), postProcessUbo_); in InitNode()
151 auto& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in UpdatePostProcessData()
H A Drender_motion_blur.cpp103 samplerHandle_ = renderNodeContextMgr.GetGpuResourceManager().GetSamplerHandle( in Init()
105 samplerNearestHandle_ = renderNodeContextMgr.GetGpuResourceManager().GetSamplerHandle( in Init()
151 IRenderNodeGpuResourceManager& gpuResourceMgr = renderNodeContextMgr.GetGpuResourceManager(); in PreExecute()
152 GpuImageDesc desc = renderNodeContextMgr.GetGpuResourceManager().GetImageDescriptor(blurInfo.velocity); in PreExecute()
H A Drender_blur.cpp59 samplerHandle_ = renderNodeContextMgr.GetGpuResourceManager().GetSamplerHandle( in Init()
91 const IRenderNodeGpuResourceManager& gpuResourceMgr = renderNodeContextMgr.GetGpuResourceManager(); in PreExecute()
191 const GpuImageDesc imageDesc = renderNodeContextMgr.GetGpuResourceManager().GetImageDescriptor(imageData_.mipImage); in RenderData()
454 renderNodeContextMgr.GetGpuResourceManager().Create(renderNodeContextMgr.GetName() + "_BLUR_TARGET", desc); in CreateTargets()
456 tempTarget_.tex = renderNodeContextMgr.GetGpuResourceManager().Create(tempTarget_.tex, desc); in CreateTargets()
H A Drender_copy.cpp79 renderData_.sampler = renderNodeContextMgr.GetGpuResourceManager().GetSamplerHandle( in Init()
104 auto& gpuResourceMgr = renderNodeContextMgr.GetGpuResourceManager(); in Execute()
H A Drender_node_default_acceleration_structure_staging.cpp117 static_cast<RenderNodeGpuResourceManager&>(renderNodeContextMgr_->GetGpuResourceManager()); in ExecuteFrameProcessInstanceData()
118 const auto& gpuResourceMgrImpl = static_cast<const GpuResourceManager&>(gpuResourceMgr.GetGpuResourceManager()); in ExecuteFrameProcessInstanceData()
H A Drender_node_staging.cpp126 const auto& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in ExecuteFrame()
128 static_cast<RenderNodeGpuResourceManager&>(renderNodeContextMgr_->GetGpuResourceManager()); in ExecuteFrame()
H A Drender_node_mip_chain_post_process.cpp86 CreatePostProcessDataUniformBuffer(renderNodeContextMgr.GetGpuResourceManager(), ubos_.postProcess); in InitNode()
248 auto& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in UpdateGlobalPostProcessUbo()
333 const GpuImageDesc imageDesc = renderNodeContextMgr_->GetGpuResourceManager().GetImageDescriptor(imageHandle); in RenderGraphics()
532 const auto& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in UpdateImageData()
H A Drender_node_shader_passes_generic.cpp112 IRenderNodeGpuResourceManager& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in PreExecuteFrame()
132 IRenderNodeGpuResourceManager& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in ExecuteFrame()
319 const IRenderNodeGpuResourceManager& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in ExecuteFrameCompute()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_material_objects.cpp106 IRenderNodeGpuResourceManager& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in UpdateMeshBuffer()
127 IRenderNodeGpuResourceManager& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in UpdateSkinBuffer()
157 IRenderNodeGpuResourceManager& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in UpdateMaterialBuffers()
198 auto& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in ProcessBuffers()
H A Drender_copy_helper.cpp63 renderNodeContextMgr.GetGpuResourceManager().GetSamplerHandle("CORE_DEFAULT_SAMPLER_LINEAR_CLAMP"); in Init()
83 auto& gpuResourceMgr = renderNodeContextMgr.GetGpuResourceManager(); in Execute()
H A Drender_node_create_default_camera_gpu_images.cpp51 auto& gpuResourceMgr = renderNodeContextMgr.GetGpuResourceManager(); in InitNode()
70 auto& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in PreExecuteFrame()
H A Drender_node_default_lights.cpp65 auto& gpuResourceMgr = renderNodeContextMgr.GetGpuResourceManager(); in InitNode()
107 auto& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in ExecuteFrame()
H A Drender_node_default_shadows_blur.cpp56 const auto& gpuResourceMgr = renderNodeContextMgr.GetGpuResourceManager(); in InitNode()
88 auto& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in PreExecuteFrame()
149 auto& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in ProcessSingleShadow()
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_node_context_manager.cpp48 static_cast<GpuResourceManager&>(renderContext_.GetDevice().GetGpuResourceManager())); in RenderNodeContextManager()
96 IRenderNodeGpuResourceManager& RenderNodeContextManager::GetGpuResourceManager() in GetGpuResourceManager() function in RenderNodeContextManager
H A Drender_node_post_process_util.cpp130 auto& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in Init()
222 auto& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in PreExecute()
511 const RenderPass renderPass = CreateRenderPass(renderNodeContextMgr_->GetGpuResourceManager(), inOut.output.handle); in ExecuteCombine()
570 auto renderPass = CreateRenderPass(renderNodeContextMgr_->GetGpuResourceManager(), inOut.output.handle); in ExecuteFXAA()
625 auto renderPass = CreateRenderPass(renderNodeContextMgr_->GetGpuResourceManager(), inOut.output.handle); in ExecuteTAA()
688 renderNodeContextMgr_->GetGpuResourceManager().GetImageDescriptor(ti_.mipImages[0U].GetHandle()); in ExecuteDofBlur()
772 auto renderPass = CreateRenderPass(renderNodeContextMgr_->GetGpuResourceManager(), inOut.output.handle); in ExecuteDof()
833 auto& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in ExecuteBlit()
872 auto& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in UpdatePostProcessData()
1057 auto& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in UpdateImageData()
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H A Drender_node_context_manager.h77 IRenderNodeGpuResourceManager& GetGpuResourceManager() override;
/foundation/graphic/graphic_3d/lume/LumeRender/src/util/
H A Drender_util.cpp52 const IGpuResourceManager& mgr = renderContext_.GetDevice().GetGpuResourceManager(); in GetRenderHandleDesc()
77 const IGpuResourceManager& mgr = renderContext_.GetDevice().GetGpuResourceManager(); in GetRenderHandle()
/foundation/graphic/graphic_3d/3d_widget_adapter/core/src/lume/custom/
H A Dlume_custom_render.cpp140 auto& gpuResourceMgr = renderContext_->GetDevice().GetGpuResourceManager(); in LoadImage()
200 renderContext_->GetDevice().GetGpuResourceManager().Create(RESOLUTION_BUFFER, bufferDesc); in OnSizeChange()
267 shaderInputBufferHandle_ = renderContext_->GetDevice().GetGpuResourceManager().Create(INPUT_BUFFER, in UpdateShaderInputBuffer()
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/nodecontext/
H A Dintf_render_node_context_manager.h55 virtual IRenderNodeGpuResourceManager& GetGpuResourceManager() = 0;
/foundation/graphic/graphic_3d/lume/LumeRender/src/datastore/
H A Drender_data_store_default_gpu_resource_data_copy.cpp39 : device_(renderContext.GetDevice()), gpuResourceMgr_((GpuResourceManager&)device_.GetGpuResourceManager()), in RenderDataStoreDefaultGpuResourceDataCopy()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/components/
H A Dmaterial_extension_component_manager.cpp62 .GetGpuResourceManager()) in MaterialExtensionComponentManager()
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/
H A Dintf_device.h187 virtual IGpuResourceManager& GetGpuResourceManager() const = 0;
/foundation/graphic/graphic_3d/lume/LumeDotfield/src/render/
H A Drender_data_store_default_dotfield.cpp39 gpuResourceMgr_(context_.GetDevice().GetGpuResourceManager()) in RenderDataStoreDefaultDotfield()

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