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Searched refs:GPU_IMAGE (Results 1 - 25 of 25) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_copy_helper.cpp81 if ((RenderHandleUtil::GetHandleType(copyInfo_.input) == RenderHandleType::GPU_IMAGE) && in Execute()
82 (RenderHandleUtil::GetHandleType(copyInfo_.output) == RenderHandleType::GPU_IMAGE) && binder_) { in Execute()
/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dgpu_resource_manager.cpp358 if (handleType == RenderHandleType::GPU_IMAGE) {
427 } else if (handleType == RenderHandleType::GPU_IMAGE) {
721 name, replacedHandle, RenderHandleType::GPU_IMAGE, ~0u, 0u
737 if (valid && (type != RenderHandleType::GPU_IMAGE)) {
767 bool validClientHandles = (RenderHandleUtil::GetHandleType(clientHandle) == RenderHandleType::GPU_IMAGE) ||
768 (RenderHandleUtil::GetHandleType(clientHandleGpuResource) == RenderHandleType::GPU_IMAGE);
919 store, { ResourceDescriptor { desc }, name, {}, RenderHandleType::GPU_IMAGE, optionalResourceIndex, 0u })
963 auto handle = StoreAllocation(store, { ResourceDescriptor { finalDesc }, name, {}, RenderHandleType::GPU_IMAGE,
1115 name, replacedHandle.GetHandle(), RenderHandleType::GPU_IMAGE, ~0u, addFlags, AllocType::UNDEFINED
1158 "", {}, RenderHandleType::GPU_IMAGE, ~
[all...]
H A Dgpu_resource_handle_util.h144 return RenderHandleUtil::GetHandleType(handle) == RenderHandleType::GPU_IMAGE; in IsGpuImage()
H A Dshader_pipeline_binder.cpp235 } else if (type == RenderHandleType::GPU_IMAGE) { in ShaderPipelineBinder()
342 } else if (type == RenderHandleType::GPU_IMAGE) { in Bind()
620 } else if ((resBinding.type == RenderHandleType::GPU_IMAGE) && in GetResourceBinding()
H A Dgpu_resource_manager.h476 PerManagerStore imageStore_ { RenderHandleType::GPU_IMAGE };
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/util/
H A Dintf_render_frame_util.h81 GPU_IMAGE, member in IRenderFrameUtil::BackBufferConfiguration::BackBufferType
95 * If backbufferType is GPU_IMAGE this must point to a valid GpuImage. */
/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Dgpu_memory_allocator_vk.cpp204 ref.resourceType == MemoryAllocatorResourceType::GPU_IMAGE); in PlatformGpuMemoryAllocator()
208 } else if (ref.resourceType == MemoryAllocatorResourceType::GPU_IMAGE) { in PlatformGpuMemoryAllocator()
452 PLUGIN_ASSERT(customPool.resourceType == MemoryAllocatorResourceType::GPU_IMAGE); in CreatePoolForImages()
H A Dgpu_memory_allocator_vk.h46 GPU_IMAGE = 2, member in final::MemoryAllocatorResourceType
H A Drender_backend_vk.cpp1776 (handleType == RenderHandleType::GPU_IMAGE));
1807 } else if (handleType == RenderHandleType::GPU_IMAGE) {
/foundation/graphic/graphic_3d/lume/LumeRender/src/
H A Drender_graph.cpp179 PLUGIN_ASSERT(type == RenderHandleType::GPU_IMAGE); in DebugBarrierPrint()
594 if ((handleType == RenderHandleType::GPU_IMAGE) && in ProcessRenderNodeGraph()
984 PLUGIN_ASSERT(RenderHandleUtil::GetHandleType(handle) == RenderHandleType::GPU_IMAGE); in BeginRenderPassUpdateSubpassImageStates()
1145 (type == RenderHandleType::GPU_IMAGE)); in HandleCustomBarriers()
1152 } else if (type == RenderHandleType::GPU_IMAGE) { in HandleCustomBarriers()
1361 PLUGIN_ASSERT(handleType == RenderHandleType::GPU_IMAGE || handleType == RenderHandleType::GPU_BUFFER);
1387 PLUGIN_ASSERT(handleType == RenderHandleType::GPU_IMAGE || handleType == RenderHandleType::GPU_BUFFER);
1560 PLUGIN_ASSERT(RenderHandleUtil::GetHandleType(newBuffer.handle) == RenderHandleType::GPU_IMAGE);
1593 PLUGIN_ASSERT(RenderHandleUtil::GetHandleType(newImage.handle) == RenderHandleType::GPU_IMAGE);
1651 PLUGIN_ASSERT(RenderHandleUtil::GetHandleType(handle) == RenderHandleType::GPU_IMAGE);
[all...]
H A Drenderer.cpp552 } else if (bb->backBufferType == NodeGraphBackBufferConfiguration::BackBufferType::GPU_IMAGE) { in RemapBackBufferHandle()
/foundation/graphic/graphic_3d/lume/LumeRender/src/util/
H A Drender_util.cpp80 } else if (desc.type == RenderHandleType::GPU_IMAGE) { in GetRenderHandle()
H A Drender_frame_util.cpp172 } else if (type == RenderHandleType::GPU_IMAGE) { in ProcessFrameInputCopyData()
312 } else if (type == RenderHandleType::GPU_IMAGE) { in ValidateInput()
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/
H A Dresource_handle.h66 GPU_IMAGE = 3, member in RenderHandleType
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Dpipeline_descriptor_set_binder.cpp102 } else if (type == RenderHandleType::GPU_IMAGE) { in Init()
170 } else if (type == RenderHandleType::GPU_IMAGE) { in InitFillBindings()
345 const bool validHandleType = (RenderHandleUtil::GetHandleType(resource.handle) == RenderHandleType::GPU_IMAGE); in BindImage()
417 const bool validType = (RenderHandleUtil::GetHandleType(currHandle) == RenderHandleType::GPU_IMAGE); in BindImages()
H A Drender_node_util.cpp51 } else if (handleType == RenderHandleType::GPU_IMAGE) { in GetRoutedResource()
113 ref.resourceLocation, ref.resourceIndex, RenderHandleType::GPU_IMAGE); in SetupRenderNodeResourceHandles()
159 ref.resourceLocation, ref.resourceIndex, RenderHandleType::GPU_IMAGE); in CreateInputRenderPass()
H A Dpipeline_descriptor_set_binder.h40 return RenderHandleType::GPU_IMAGE; in GetRenderHandleType()
H A Drender_command_list.cpp1350 if (handleType != RenderHandleType::GPU_IMAGE) { in CustomImageBarrier()
1356 if (handleType == RenderHandleType::GPU_IMAGE) { in CustomImageBarrier()
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/datastore/
H A Drender_data_store_render_pods.h43 GPU_IMAGE, member in NodeGraphBackBufferConfiguration::BackBufferType
57 * If backbufferType is GPU_IMAGE this must point to a valid GpuImage.
/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_node_shader_passes_generic.cpp318 } else if (handleType == RenderHandleType::GPU_IMAGE) { in ExecuteFrameCompute()
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Drender_backend_gles.cpp94 return RenderHandleType::GPU_IMAGE; in GetRenderHandleType()
1886 if (resourceType == RenderHandleType::GPU_IMAGE) { in RenderCommandBarrierPoint()
1896 if (resourceType == RenderHandleType::GPU_IMAGE) { in RenderCommandBarrierPoint()
1952 if (handleType == RenderHandleType::GPU_IMAGE) { in RenderCommandBarrierPoint()
2060 } else if (type == RenderHandleType::GPU_IMAGE) { in ProcessBindings()
/foundation/graphic/graphic_3d/lume/LumeEcsSerializer/EcsSerializer/src/ecs_serializer/
H A Decs_serializer.cpp198 if (!handleRefOut && desc.type == RenderHandleType::GPU_IMAGE && !desc.name.empty()) { in RenderHandleReferenceFromJson()
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Decs_serializer.cpp253 if (!handleRefOut && desc.type == RenderHandleType::GPU_IMAGE && !desc.name.empty()) { in RenderHandleReferenceFromJson()
H A Dscene_holder.cpp1225 if (desc.type == RenderHandleType::GPU_IMAGE && !desc.name.empty()) { in GetRenderHandleUri()
1294 if (desc.type == RenderHandleType::GPU_IMAGE && !desc.name.empty()) { in GetEntityUri()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Drender_system.cpp370 if (customColorTarget.GetHandleType() != RenderHandleType::GPU_IMAGE) { in FillRenderCameraBaseFromCameraComponent()

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