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Help
Searched
refs:GPU_BUFFER
(Results
1 - 19
of
19
) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H
A
D
gpu_resource_util.cpp
40
PLUGIN_ASSERT_MSG(handleType == RenderHandleType::
GPU_BUFFER
, "only gpu buffers supported");
in CopyGpuResource()
41
if (handleType == RenderHandleType::
GPU_BUFFER
) {
in CopyGpuResource()
H
A
D
gpu_resource_manager.cpp
421
if (handleType == RenderHandleType::
GPU_BUFFER
) {
487
return StoreAllocation(store, { ResourceDescriptor { desc }, {}, {}, RenderHandleType::
GPU_BUFFER
, ~0u, 0u })
539
RenderHandleType::
GPU_BUFFER
, optionalResourceIndex, 0u });
550
{ ResourceDescriptor { validatedDesc }, name, replacedHandle, RenderHandleType::
GPU_BUFFER
, ~0u, 0u });
584
if (valid && (type != RenderHandleType::
GPU_BUFFER
)) {
1042
RenderHandleType::
GPU_BUFFER
, ~0u, additionalBufferFlags });
1069
((type != RenderHandleType::
GPU_BUFFER
) || (!RenderHandleUtil::IsGpuAccelerationStructure(rawHandle)))) {
1173
if (((handleType == RenderHandleType::
GPU_BUFFER
) || (handleType == RenderHandleType::GPU_IMAGE)) &&
1279
if (handleType == RenderHandleType::
GPU_BUFFER
) {
1479
if (handleType == RenderHandleType::
GPU_BUFFER
) {
[all...]
H
A
D
gpu_resource_handle_util.h
140
return RenderHandleUtil::GetHandleType(handle) == RenderHandleType::
GPU_BUFFER
;
in IsGpuBuffer()
H
A
D
shader_pipeline_binder.cpp
233
if (type == RenderHandleType::
GPU_BUFFER
) {
in ShaderPipelineBinder()
340
if (type == RenderHandleType::
GPU_BUFFER
) {
in Bind()
617
if ((resBinding.type == RenderHandleType::
GPU_BUFFER
) &&
in GetResourceBinding()
H
A
D
gpu_resource_manager.h
475
PerManagerStore bufferStore_ { RenderHandleType::
GPU_BUFFER
};
/foundation/graphic/graphic_3d/lume/LumeRender/src/util/
H
A
D
render_util.cpp
51
if ((handleType >= RenderHandleType::
GPU_BUFFER
) && (handleType <= RenderHandleType::GPU_SAMPLER)) {
in GetRenderHandleDesc()
76
if ((desc.type >= RenderHandleType::
GPU_BUFFER
) && (desc.type <= RenderHandleType::GPU_SAMPLER)) {
in GetRenderHandle()
78
if (desc.type == RenderHandleType::
GPU_BUFFER
) {
in GetRenderHandle()
H
A
D
render_frame_util.cpp
155
if (type == RenderHandleType::
GPU_BUFFER
) {
in ProcessFrameInputCopyData()
301
if (type == RenderHandleType::
GPU_BUFFER
) {
in ValidateInput()
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H
A
D
render_node_util.cpp
49
if (handleType == RenderHandleType::
GPU_BUFFER
) {
in GetRoutedResource()
127
setHandles(gpuResourceMgr, rngShareMgr, RenderHandleType::
GPU_BUFFER
, resources.buffers, res.buffers);
in SetupRenderNodeResourceHandles()
134
setHandles(gpuResourceMgr, rngShareMgr, RenderHandleType::
GPU_BUFFER
, resources.customInputBuffers,
in SetupRenderNodeResourceHandles()
136
setHandles(gpuResourceMgr, rngShareMgr, RenderHandleType::
GPU_BUFFER
, resources.customOutputBuffers,
in SetupRenderNodeResourceHandles()
H
A
D
pipeline_descriptor_set_binder.cpp
99
if (type == RenderHandleType::
GPU_BUFFER
) {
in Init()
157
if (type == RenderHandleType::
GPU_BUFFER
) {
in InitFillBindings()
249
const bool validHandleType = (handleType == RenderHandleType::
GPU_BUFFER
);
in BindBuffer()
310
const bool validType = (RenderHandleUtil::GetHandleType(currHandle) == RenderHandleType::
GPU_BUFFER
);
in BindBuffers()
H
A
D
pipeline_descriptor_set_binder.h
44
return RenderHandleType::
GPU_BUFFER
;
in GetRenderHandleType()
H
A
D
render_command_list.cpp
826
if ((indexBuffer.indexType > IndexType::CORE_INDEX_TYPE_UINT32) || (handleType != RenderHandleType::
GPU_BUFFER
)) {
in BindIndexBuffer()
832
if (data && (handleType == RenderHandleType::
GPU_BUFFER
)) {
in BindIndexBuffer()
1301
if (handleType != RenderHandleType::
GPU_BUFFER
) {
in CustomBufferBarrier()
1306
if ((byteSize > 0) && (handleType == RenderHandleType::
GPU_BUFFER
)) {
in CustomBufferBarrier()
/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H
A
D
gpu_memory_allocator_vk.cpp
203
PLUGIN_ASSERT(ref.resourceType == MemoryAllocatorResourceType::
GPU_BUFFER
||
in PlatformGpuMemoryAllocator()
206
if (ref.resourceType == MemoryAllocatorResourceType::
GPU_BUFFER
) {
in PlatformGpuMemoryAllocator()
401
PLUGIN_ASSERT(customPool.resourceType == MemoryAllocatorResourceType::
GPU_BUFFER
);
in CreatePoolForBuffers()
H
A
D
gpu_memory_allocator_vk.h
45
GPU_BUFFER
= 1,
member in final::MemoryAllocatorResourceType
H
A
D
device_vk.cpp
367
PlatformGpuMemoryAllocator::MemoryAllocatorResourceType::
GPU_BUFFER
,
in GetAllocatorCreateInfo()
383
PlatformGpuMemoryAllocator::MemoryAllocatorResourceType::
GPU_BUFFER
,
in GetAllocatorCreateInfo()
H
A
D
render_backend_vk.cpp
1775
PLUGIN_ASSERT((handleType == RenderHandleType::UNDEFINED) || (handleType == RenderHandleType::
GPU_BUFFER
) ||
1785
if (handleType == RenderHandleType::
GPU_BUFFER
) {
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/
H
A
D
resource_handle.h
64
GPU_BUFFER
= 2,
member in RenderHandleType
/foundation/graphic/graphic_3d/lume/LumeRender/src/
H
A
D
render_graph.cpp
174
if (type == RenderHandleType::
GPU_BUFFER
) {
in DebugBarrierPrint()
1144
PLUGIN_ASSERT((type == RenderHandleType::UNDEFINED) || (type == RenderHandleType::
GPU_BUFFER
) ||
in HandleCustomBarriers()
1146
if (type == RenderHandleType::
GPU_BUFFER
) {
in HandleCustomBarriers()
1361
PLUGIN_ASSERT(handleType == RenderHandleType::GPU_IMAGE || handleType == RenderHandleType::
GPU_BUFFER
);
1362
if (handleType == RenderHandleType::
GPU_BUFFER
) {
1387
PLUGIN_ASSERT(handleType == RenderHandleType::GPU_IMAGE || handleType == RenderHandleType::
GPU_BUFFER
);
1388
if (handleType == RenderHandleType::
GPU_BUFFER
) {
1623
PLUGIN_ASSERT(RenderHandleUtil::GetHandleType(handle) == RenderHandleType::
GPU_BUFFER
);
/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H
A
D
render_node_shader_passes_generic.cpp
316
if (handleType == RenderHandleType::
GPU_BUFFER
) {
in ExecuteFrameCompute()
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H
A
D
render_backend_gles.cpp
97
return RenderHandleType::
GPU_BUFFER
;
in GetRenderHandleType()
1888
} else if (resourceType == RenderHandleType::
GPU_BUFFER
) {
in RenderCommandBarrierPoint()
1898
} else if (resourceType == RenderHandleType::
GPU_BUFFER
) {
in RenderCommandBarrierPoint()
1954
} else if (handleType == RenderHandleType::
GPU_BUFFER
) {
in RenderCommandBarrierPoint()
2058
if (type == RenderHandleType::
GPU_BUFFER
) {
in ProcessBindings()
Completed in 43 milliseconds