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Searched refs:CreateGraphicsState (Results 1 - 6 of 6) sorted by relevance

/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dgraphicsstate_impl.cpp47 shaderManager.CreateGraphicsState({ uri, {} }, { variant, {} });
H A Dscene_holder.cpp2018 engineShaderManager.CreateGraphicsState({ desc.path, state }); in SetGraphicsState()
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/
H A Dintf_shader_manager.h243 virtual RenderHandleReference CreateGraphicsState(const GraphicsStateCreateInfo& createInfo) = 0;
250 virtual RenderHandleReference CreateGraphicsState(
/foundation/graphic/graphic_3d/lume/LumeRender/src/loader/
H A Dshader_loader.cpp395 const RenderHandleReference defaultGfxState = shaderMgr_.CreateGraphicsState( in CreateGraphicsShader()
486 const RenderHandleReference handle = shaderMgr_.CreateGraphicsState(createInfo, variantCreateInfo); in CreateShaderStates()
/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dshader_manager.h150 RenderHandleReference CreateGraphicsState(const GraphicsStateCreateInfo& createInfo) override;
151 RenderHandleReference CreateGraphicsState(
H A Dshader_manager.cpp932 RenderHandleReference ShaderManager::CreateGraphicsState( in CreateGraphicsState() function in ShaderManager
986 RenderHandleReference ShaderManager::CreateGraphicsState(const GraphicsStateCreateInfo& createInfo) in CreateGraphicsState() function in ShaderManager
988 return CreateGraphicsState(createInfo, {}); in CreateGraphicsState()

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