/foundation/resourceschedule/resource_schedule_service/ressched/plugins/cgroup_sched_plugin/framework/sched_controller/ |
H A D | cgroup_event_handler.cpp | 618 int32_t render = 0; in HandleReportRenderThread() local 625 if (!ParsePayload(uid, pid, render, value, payload)) { in HandleReportRenderThread() 630 __func__, resType, uid, pid, render); in HandleReportRenderThread() 631 if (uid <= 0 || pid <= 0 || render <= 0) { in HandleReportRenderThread() 637 procRecord->renderTid_ = render; in HandleReportRenderThread() 700 CGS_LOGI("%{public}s : render process name: %{public}s, uid: %{public}d, pid: %{public}d, state: %{public}d", in HandleReportWindowState()
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/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/render/ |
H A D | render_data_defines_3d.h | 22 #include <3d/render/default_material_constants.h> 29 #include <render/render_data_structures.h> 59 /** Additional custom data size which is bind with render mesh structure to shader 73 /** Default render sort layer id */ 136 /** 64 bit id for render instance. Can be used for rendering time identification. RenderMeshComponent entity. */ 178 * NOTE: used in render node graph to discard materials 182 * NOTE: used in render node graph to discard materials 237 /** Is an additional flag which can be used to discard some materials from rendering from render node graph */ 245 /** 64 bit id for render instance. Can be used for rendering time identification. RenderMeshComponent entity. */ 332 /** Shadow camera index in render light [all...] |
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/ |
H A D | node_context_pso_manager.cpp | 22 #include <render/namespace.h> 23 #include <render/nodecontext/intf_node_context_pso_manager.h> 187 // if not matching pso -> deferred creation in render backend in GetComputePsoHandle() 215 // store needed data for render backend pso creation in GetComputePsoHandle() 260 // if not matching pso -> deferred creation in render backend in GetGraphicsPsoHandleImpl() 283 // store needed data for render backend pso creation in GetGraphicsPsoHandleImpl() 434 "render pass subpass color attachment count (%u). (Output not consumed info)",
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H A D | node_context_descriptor_set_manager.cpp | 24 #include <render/device/pipeline_state_desc.h> 25 #include <render/namespace.h> 385 // NOTE: GPU queue patching could be moved to render graph
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H A D | render_node_graph_share_manager.cpp | 21 #include <render/namespace.h> 22 #include <render/nodecontext/intf_render_node_graph_manager.h> 60 PLUGIN_LOG_W("RENDER_VALIDATION: No global render node for resources found (%s)", nodeName.data()); in GetGlobalRenderNodeResources() 71 // NOTE: needs to have outputs at from which render node they are coming from 84 // NOTE: render node graph name needed in BeginFrame() 86 "RENDER_VALIDATION: given output size missmatch with render node graph outputs."); in BeginFrame() 149 // check if render node output is used as render graph output as well in RegisterRenderNodeOutput() 155 "RENDER_VALIDATION: invalid handle registered as render node output (name: %s) (render nod in RegisterRenderNodeOutput() [all...] |
H A D | render_node_parser_util.cpp | 22 #include <render/device/pipeline_state_desc.h> 23 #include <render/namespace.h> 24 #include <render/render_data_structures.h> 359 PLUGIN_LOG_E("RENDER_VALIDATION: render pass subpass index must be smaller than subpass index"); in ParseRenderpass()
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/foundation/graphic/graphic_3d/lume/LumeEcsSerializer/EcsSerializer/src/ecs_serializer/ |
H A D | ecs_asset_loader.cpp | 34 #include <render/device/intf_gpu_resource_manager.h> 35 #include <render/intf_render_context.h>
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/plugin/ |
H A D | static_plugin.cpp | 56 #include <render/datastore/intf_render_data_store_manager.h> 57 #include <render/intf_plugin.h> 64 #include "render/datastore/render_data_store_default_camera.h" 65 #include "render/datastore/render_data_store_default_light.h" 66 #include "render/datastore/render_data_store_default_material.h" 67 #include "render/datastore/render_data_store_default_scene.h" 68 #include "render/datastore/render_data_store_morph.h" 69 #include "render/node/render_node_camera_cubemap.h" 70 #include "render/node/render_node_camera_single_post_process.h" 71 #include "render/nod [all...] |
/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/ |
H A D | gpu_memory_allocator_vk.cpp | 67 #include <render/device/gpu_resource_desc.h> 68 #include <render/namespace.h>
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/foundation/multimedia/av_codec/services/services/codec/server/post_processing/ |
H A D | post_processing.h | 201 int32_t ReleaseOutputBuffer(uint32_t index, bool render) in ReleaseOutputBuffer() argument 207 int32_t ret = controller_->ReleaseOutputBuffer(index, render); in ReleaseOutputBuffer()
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/foundation/graphic/graphic_3d/lume/LumeRender/src/datastore/ |
H A D | render_data_store_post_process.cpp | 23 #include <render/datastore/render_data_store_render_pods.h> 24 #include <render/device/intf_shader_manager.h> 25 #include <render/intf_render_context.h> 346 // create base post process render data store in CreateFromPod()
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/foundation/distributedhardware/distributed_hardware_fwk/av_transport/av_trans_engine/plugin/plugins/av_trans_output/output_control/src/ |
H A D | output_controller.cpp | 454 int64_t render = enterTime_ - lastEnterTime_; in CalSleepTime() local 455 int64_t delta = render - sleep_ - elapse; in CalSleepTime() 458 AVTRANS_LOGD("Control frame pts: %{public}lld, interval: %{public}lld, elapse: %{public}lld, render: %{public}lld," in CalSleepTime() 460 timeStamp, interval, elapse, render, delta, delta_, sleep_); in CalSleepTime()
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/foundation/arkui/ace_engine/frameworks/core/components/text_overlay/ |
H A D | render_text_overlay.h | 78 void InitRenderChild(const RefPtr<RenderNode>& render);
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/foundation/graphic/graphic_3d/lume/LumeRender/src/util/ |
H A D | log.h | 24 #include <render/namespace.h>
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/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/ |
H A D | gpu_buffer_gles.cpp | 22 #include <render/namespace.h>
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/foundation/multimedia/av_codec/interfaces/inner_api/native/ |
H A D | demuxer_filter.h | 46 Status DoWaitPrerollDone(bool render) override;
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/foundation/graphic/graphic_3d/lume/LumeRender/src/device/ |
H A D | gpu_resource_cache.cpp | 24 #include <render/resource_handle.h>
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/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/ |
H A D | asset_manager.cpp | 21 #include <render/intf_render_context.h>
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H A D | component_dll.cpp | 32 #include <render/implementation_uids.h>
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/ |
H A D | mesh_builder.h | 22 #include <render/resource_handle.h>
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/foundation/multimedia/av_codec/services/services/codec/client/ |
H A D | codec_client.h | 56 int32_t ReleaseOutputBuffer(uint32_t index, bool render) override;
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/kernel/linux/linux-5.10/drivers/gpu/drm/msm/ |
H A D | msm_debugfs.c | 214 ret = late_init_minor(dev->render); in msm_debugfs_late_init()
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/kernel/linux/linux-5.10/drivers/gpu/drm/v3d/ |
H A D | v3d_irq.c | 7 * When we take a bin, render, TFU done, or CSD done interrupt, we 68 list_add_tail(&bo->unref_head, &v3d->bin_job->render->unref_list); in v3d_overflow_mem_work()
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/kernel/linux/linux-6.6/drivers/gpu/drm/v3d/ |
H A D | v3d_irq.c | 7 * When we take a bin, render, TFU done, or CSD done interrupt, we 68 list_add_tail(&bo->unref_head, &v3d->bin_job->render->unref_list); in v3d_overflow_mem_work()
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/vendor/ohemu/qemu_riscv32_mini_system_demo/fs_data/data/data/js/pages/index/ |
H A D | index.js | 117 options.render=$app_template$;
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