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/foundation/resourceschedule/resource_schedule_service/ressched/plugins/cgroup_sched_plugin/framework/sched_controller/
H A Dcgroup_event_handler.cpp618 int32_t render = 0; in HandleReportRenderThread() local
625 if (!ParsePayload(uid, pid, render, value, payload)) { in HandleReportRenderThread()
630 __func__, resType, uid, pid, render); in HandleReportRenderThread()
631 if (uid <= 0 || pid <= 0 || render <= 0) { in HandleReportRenderThread()
637 procRecord->renderTid_ = render; in HandleReportRenderThread()
700 CGS_LOGI("%{public}s : render process name: %{public}s, uid: %{public}d, pid: %{public}d, state: %{public}d", in HandleReportWindowState()
/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/render/
H A Drender_data_defines_3d.h22 #include <3d/render/default_material_constants.h>
29 #include <render/render_data_structures.h>
59 /** Additional custom data size which is bind with render mesh structure to shader
73 /** Default render sort layer id */
136 /** 64 bit id for render instance. Can be used for rendering time identification. RenderMeshComponent entity. */
178 * NOTE: used in render node graph to discard materials
182 * NOTE: used in render node graph to discard materials
237 /** Is an additional flag which can be used to discard some materials from rendering from render node graph */
245 /** 64 bit id for render instance. Can be used for rendering time identification. RenderMeshComponent entity. */
332 /** Shadow camera index in render light
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/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Dnode_context_pso_manager.cpp22 #include <render/namespace.h>
23 #include <render/nodecontext/intf_node_context_pso_manager.h>
187 // if not matching pso -> deferred creation in render backend in GetComputePsoHandle()
215 // store needed data for render backend pso creation in GetComputePsoHandle()
260 // if not matching pso -> deferred creation in render backend in GetGraphicsPsoHandleImpl()
283 // store needed data for render backend pso creation in GetGraphicsPsoHandleImpl()
434 "render pass subpass color attachment count (%u). (Output not consumed info)",
H A Dnode_context_descriptor_set_manager.cpp24 #include <render/device/pipeline_state_desc.h>
25 #include <render/namespace.h>
385 // NOTE: GPU queue patching could be moved to render graph
H A Drender_node_graph_share_manager.cpp21 #include <render/namespace.h>
22 #include <render/nodecontext/intf_render_node_graph_manager.h>
60 PLUGIN_LOG_W("RENDER_VALIDATION: No global render node for resources found (%s)", nodeName.data()); in GetGlobalRenderNodeResources()
71 // NOTE: needs to have outputs at from which render node they are coming from
84 // NOTE: render node graph name needed in BeginFrame()
86 "RENDER_VALIDATION: given output size missmatch with render node graph outputs."); in BeginFrame()
149 // check if render node output is used as render graph output as well in RegisterRenderNodeOutput()
155 "RENDER_VALIDATION: invalid handle registered as render node output (name: %s) (render nod in RegisterRenderNodeOutput()
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H A Drender_node_parser_util.cpp22 #include <render/device/pipeline_state_desc.h>
23 #include <render/namespace.h>
24 #include <render/render_data_structures.h>
359 PLUGIN_LOG_E("RENDER_VALIDATION: render pass subpass index must be smaller than subpass index"); in ParseRenderpass()
/foundation/graphic/graphic_3d/lume/LumeEcsSerializer/EcsSerializer/src/ecs_serializer/
H A Decs_asset_loader.cpp34 #include <render/device/intf_gpu_resource_manager.h>
35 #include <render/intf_render_context.h>
/foundation/graphic/graphic_3d/lume/Lume_3D/src/plugin/
H A Dstatic_plugin.cpp56 #include <render/datastore/intf_render_data_store_manager.h>
57 #include <render/intf_plugin.h>
64 #include "render/datastore/render_data_store_default_camera.h"
65 #include "render/datastore/render_data_store_default_light.h"
66 #include "render/datastore/render_data_store_default_material.h"
67 #include "render/datastore/render_data_store_default_scene.h"
68 #include "render/datastore/render_data_store_morph.h"
69 #include "render/node/render_node_camera_cubemap.h"
70 #include "render/node/render_node_camera_single_post_process.h"
71 #include "render/nod
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/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Dgpu_memory_allocator_vk.cpp67 #include <render/device/gpu_resource_desc.h>
68 #include <render/namespace.h>
/foundation/multimedia/av_codec/services/services/codec/server/post_processing/
H A Dpost_processing.h201 int32_t ReleaseOutputBuffer(uint32_t index, bool render) in ReleaseOutputBuffer() argument
207 int32_t ret = controller_->ReleaseOutputBuffer(index, render); in ReleaseOutputBuffer()
/foundation/graphic/graphic_3d/lume/LumeRender/src/datastore/
H A Drender_data_store_post_process.cpp23 #include <render/datastore/render_data_store_render_pods.h>
24 #include <render/device/intf_shader_manager.h>
25 #include <render/intf_render_context.h>
346 // create base post process render data store in CreateFromPod()
/foundation/distributedhardware/distributed_hardware_fwk/av_transport/av_trans_engine/plugin/plugins/av_trans_output/output_control/src/
H A Doutput_controller.cpp454 int64_t render = enterTime_ - lastEnterTime_; in CalSleepTime() local
455 int64_t delta = render - sleep_ - elapse; in CalSleepTime()
458 AVTRANS_LOGD("Control frame pts: %{public}lld, interval: %{public}lld, elapse: %{public}lld, render: %{public}lld," in CalSleepTime()
460 timeStamp, interval, elapse, render, delta, delta_, sleep_); in CalSleepTime()
/foundation/arkui/ace_engine/frameworks/core/components/text_overlay/
H A Drender_text_overlay.h78 void InitRenderChild(const RefPtr<RenderNode>& render);
/foundation/graphic/graphic_3d/lume/LumeRender/src/util/
H A Dlog.h24 #include <render/namespace.h>
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Dgpu_buffer_gles.cpp22 #include <render/namespace.h>
/foundation/multimedia/av_codec/interfaces/inner_api/native/
H A Ddemuxer_filter.h46 Status DoWaitPrerollDone(bool render) override;
/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dgpu_resource_cache.cpp24 #include <render/resource_handle.h>
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dasset_manager.cpp21 #include <render/intf_render_context.h>
H A Dcomponent_dll.cpp32 #include <render/implementation_uids.h>
/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dmesh_builder.h22 #include <render/resource_handle.h>
/foundation/multimedia/av_codec/services/services/codec/client/
H A Dcodec_client.h56 int32_t ReleaseOutputBuffer(uint32_t index, bool render) override;
/kernel/linux/linux-5.10/drivers/gpu/drm/msm/
H A Dmsm_debugfs.c214 ret = late_init_minor(dev->render); in msm_debugfs_late_init()
/kernel/linux/linux-5.10/drivers/gpu/drm/v3d/
H A Dv3d_irq.c7 * When we take a bin, render, TFU done, or CSD done interrupt, we
68 list_add_tail(&bo->unref_head, &v3d->bin_job->render->unref_list); in v3d_overflow_mem_work()
/kernel/linux/linux-6.6/drivers/gpu/drm/v3d/
H A Dv3d_irq.c7 * When we take a bin, render, TFU done, or CSD done interrupt, we
68 list_add_tail(&bo->unref_head, &v3d->bin_job->render->unref_list); in v3d_overflow_mem_work()
/vendor/ohemu/qemu_riscv32_mini_system_demo/fs_data/data/data/js/pages/index/
H A Dindex.js117 options.render=$app_template$;

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