/third_party/skia/third_party/externals/dng_sdk/source/ |
H A D | dng_validate.cpp | 323 dng_render render (host, *negative); in dng_validate() 325 render.SetFinalSpace (negative->IsMonochrome () ? dng_space_GrayGamma22::Get () in dng_validate() 328 render.SetFinalPixelType (ttByte); in dng_validate() 330 render.SetMaximumSize (previewIndex == 0 ? 256 : 1024); in dng_validate() 332 previewImage.Reset (render.Render ()); in dng_validate() 427 dng_render render (host, *negative); in dng_validate() 429 render.SetFinalSpace (*gFinalSpace ); in dng_validate() 430 render.SetFinalPixelType (gFinalPixelType); in dng_validate() 437 render.SetMaximumSize (Max_uint32 (stage3Size.v, in dng_validate() 448 finalImage.Reset (render in dng_validate() [all...] |
/foundation/arkui/ace_engine/frameworks/core/components_v2/inspector/ |
H A D | loading_progress_composed_element.cpp | 47 auto render = GetRenderLoadingProgress();
in GetProgressColor() local 48 if (render) {
in GetProgressColor() 49 return ConvertColorToString(render->GetProgressColor());
in GetProgressColor()
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/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/ |
H A D | node_context_descriptor_set_manager_gles.h | 21 #include <render/device/pipeline_layout_desc.h> 22 #include <render/namespace.h> 23 #include <render/render_data_structures.h>
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H A D | gpu_buffer_gles.h | 21 #include <render/device/gpu_resource_desc.h> 22 #include <render/gles/intf_device_gles.h> 23 #include <render/namespace.h>
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H A D | gpu_image_gles.h | 20 #include <render/device/gpu_resource_desc.h> 21 #include <render/gles/intf_device_gles.h> 22 #include <render/namespace.h> 46 uint32_t renderBuffer; // For render targets... (can not be sampled or used in compute)
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/foundation/graphic/graphic_3d/lume/LumeRender/src/device/ |
H A D | gpu_program_util.h | 24 #include <render/device/pipeline_layout_desc.h> 25 #include <render/device/pipeline_state_desc.h> 26 #include <render/namespace.h>
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/third_party/mesa3d/src/compiler/isaspec/ |
H A D | decode.py | 305 f.write(Template(glue).render(guard=guard, isa=os.path.basename(dst_h))) 308 f.write(Template(template).render(isa=isa)) 312 f.write(Template(header).render(isa=isa, guard=guard))
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/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/ |
H A D | render_node_context_manager.cpp | 20 #include <render/intf_render_context.h> 21 #include <render/namespace.h> 22 #include <render/nodecontext/intf_node_context_descriptor_set_manager.h> 23 #include <render/nodecontext/intf_node_context_pso_manager.h> 24 #include <render/nodecontext/intf_render_node_context_manager.h> 56 // there are only build-in render node context interfaces in RenderNodeContextManager() 73 // automatic timings to render nodes in BeginFrame()
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H A D | render_node_post_process_util.h | 22 #include <render/datastore/render_data_store_render_pods.h> 23 #include <render/device/pipeline_state_desc.h> 24 #include <render/namespace.h> 25 #include <render/nodecontext/intf_pipeline_descriptor_set_binder.h> 26 #include <render/nodecontext/intf_render_node_post_process_util.h> 27 #include <render/render_data_structures.h>
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/foundation/graphic/graphic_3d/lume/LumeRender/src/util/ |
H A D | render_util.cpp | 18 #include <render/device/intf_device.h> 19 #include <render/device/intf_gpu_resource_manager.h> 20 #include <render/device/intf_shader_manager.h> 21 #include <render/intf_render_context.h> 22 #include <render/nodecontext/intf_render_node_graph_manager.h>
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/foundation/arkui/ace_engine/frameworks/core/components/dialog_modal/ |
H A D | dialog_modal_element.cpp | 37 auto render = page->GetRenderNode(); in GetPageLayoutSize() local 38 if (!render) { in GetPageLayoutSize() 39 LOGE("Get page layout size failed. render is null."); in GetPageLayoutSize() 42 return render->GetLayoutSize(); in GetPageLayoutSize() 136 LOGE("Handle transition event failed. dialog render is null."); in RegisterTransitionListener() 159 auto render = page->GetRenderNode(); in RegisterTransitionListener() 160 if (!render) { in RegisterTransitionListener() 161 LOGE("Handle push transition event failed. page render is null."); in RegisterTransitionListener() 164 auto fullSize = render->GetLayoutSize(); in RegisterTransitionListener() 241 LOGE("Animate To Enter App failed. render roo in AnimateToEnterApp() [all...] |
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
H A D | render_node_default_depth_render_slot.h | 19 #include <3d/render/intf_render_data_store_default_material.h> 26 #include <render/device/pipeline_state_desc.h> 27 #include <render/nodecontext/intf_pipeline_descriptor_set_binder.h> 28 #include <render/nodecontext/intf_render_node.h> 29 #include <render/render_data_structures.h> 30 #include <render/resource_handle.h> 32 #include "render/render_node_scene_util.h" 179 // the base default render node graph from RNG setup
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H A D | render_node_default_shadow_render_slot.cpp | 18 #include <3d/render/default_material_constants.h> 19 #include <3d/render/intf_render_data_store_default_camera.h> 20 #include <3d/render/intf_render_data_store_default_light.h> 21 #include <3d/render/intf_render_data_store_default_material.h> 22 #include <3d/render/intf_render_data_store_default_scene.h> 29 #include <render/datastore/intf_render_data_store.h> 30 #include <render/datastore/intf_render_data_store_manager.h> 31 #include <render/device/intf_gpu_resource_manager.h> 32 #include <render/device/intf_shader_manager.h> 33 #include <render/nodecontex [all...] |
/foundation/graphic/graphic_3d/lume/LumeRender/src/node/ |
H A D | render_node_default_acceleration_structure_staging.cpp | 20 #include <render/datastore/intf_render_data_store_manager.h> 21 #include <render/device/intf_gpu_resource_manager.h> 22 #include <render/namespace.h> 23 #include <render/nodecontext/intf_node_context_pso_manager.h> 24 #include <render/nodecontext/intf_render_command_list.h> 25 #include <render/nodecontext/intf_render_node_context_manager.h>
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H A D | render_node_staging.cpp | 22 #include <render/datastore/intf_render_data_store_manager.h> 23 #include <render/device/intf_gpu_resource_manager.h> 24 #include <render/namespace.h> 25 #include <render/nodecontext/intf_node_context_pso_manager.h> 26 #include <render/nodecontext/intf_render_command_list.h> 27 #include <render/nodecontext/intf_render_node_context_manager.h>
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H A D | render_node_mip_chain_post_process.cpp | 23 #include <render/datastore/intf_render_data_store_manager.h> 24 #include <render/datastore/intf_render_data_store_pod.h> 25 #include <render/datastore/render_data_store_render_pods.h> 26 #include <render/device/intf_gpu_resource_manager.h> 27 #include <render/device/intf_shader_manager.h> 28 #include <render/nodecontext/intf_node_context_descriptor_set_manager.h> 29 #include <render/nodecontext/intf_node_context_pso_manager.h> 30 #include <render/nodecontext/intf_render_command_list.h> 31 #include <render/nodecontext/intf_render_node_context_manager.h> 32 #include <render/nodecontex [all...] |
H A D | render_node_default_acceleration_structure_staging.h | 21 #include <render/namespace.h> 22 #include <render/nodecontext/intf_render_node.h> 23 #include <render/render_data_structures.h>
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/foundation/graphic/graphic_3d/lume/LumeDotfield/src/ |
H A D | component_dll.cpp | 23 #include <render/implementation_uids.h> 24 #include <render/intf_render_context.h> 25 #include <render/device/intf_shader_manager.h> 26 #include <render/datastore/intf_render_data_store_manager.h> 27 #include <render/datastore/intf_render_data_store_pod.h> 28 #include <render/intf_plugin.h> 37 #include "dotfield/render/intf_render_data_store_default_dotfield.h" 39 #include "render/render_node_dotfield_render.h" 40 #include "render/render_node_dotfield_simulation.h" 41 #include "render/render_data_store_default_dotfiel [all...] |
/third_party/typescript/tests/baselines/reference/ |
H A D | inlineJsxFactoryDeclarationsLocalTypes.js | 16 render(): Element; 36 render(): Element; 52 render() { 75 render() { 116 MyClass.prototype.render = function () {
158 DOMClass.prototype.render = function () {
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/ |
H A D | graphics_context.cpp | 31 #include <render/datastore/intf_render_data_store_manager.h> 32 #include <render/datastore/intf_render_data_store_pod.h> 33 #include <render/device/intf_device.h> 34 #include <render/device/intf_gpu_resource_manager.h> 35 #include <render/device/intf_shader_manager.h> 36 #include <render/implementation_uids.h> 37 #include <render/intf_plugin.h> 38 #include <render/intf_render_context.h> 39 #include <render/loader/intf_render_data_configuration_loader.h> 40 #include <render/nodecontex [all...] |
/foundation/arkui/ace_engine_lite/frameworks/src/core/directive/ |
H A D | descriptor_utils.h | 31 * @brief Create a descriptor object of if directive, which like { if: true, getter, render }. 33 * @param render The render function. 36 static JSValue CreateIfDescriptor(JSValue getter, JSValue render); 39 * @brief Create a descriptor object of for directive, which like { for: true, getter, render }. 41 * @param Render the render function. 44 static JSValue CreateForDescriptor(JSValue getter, JSValue render); 78 * like { if: true, rendered: {}, getter, render }. 87 * like { for: true, rendered: [...], getter, render }. 153 * @brief render propert [all...] |
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/nodecontext/ |
H A D | intf_node_context_pso_manager.h | 21 #include <render/namespace.h> 22 #include <render/render_data_structures.h> 23 #include <render/resource_handle.h>
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/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/ |
H A D | shader_module_vk.h | 21 #include <render/device/gpu_resource_desc.h> 22 #include <render/device/pipeline_layout_desc.h> 23 #include <render/namespace.h>
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H A D | gpu_buffer_vk.h | 21 #include <render/device/gpu_resource_desc.h> 22 #include <render/namespace.h> 23 #include <render/vulkan/intf_device_vk.h>
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H A D | gpu_program_vk.h | 21 #include <render/device/gpu_resource_desc.h> 22 #include <render/device/pipeline_layout_desc.h> 23 #include <render/namespace.h>
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