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/third_party/skia/third_party/externals/dng_sdk/source/
H A Ddng_validate.cpp323 dng_render render (host, *negative); in dng_validate()
325 render.SetFinalSpace (negative->IsMonochrome () ? dng_space_GrayGamma22::Get () in dng_validate()
328 render.SetFinalPixelType (ttByte); in dng_validate()
330 render.SetMaximumSize (previewIndex == 0 ? 256 : 1024); in dng_validate()
332 previewImage.Reset (render.Render ()); in dng_validate()
427 dng_render render (host, *negative); in dng_validate()
429 render.SetFinalSpace (*gFinalSpace ); in dng_validate()
430 render.SetFinalPixelType (gFinalPixelType); in dng_validate()
437 render.SetMaximumSize (Max_uint32 (stage3Size.v, in dng_validate()
448 finalImage.Reset (render in dng_validate()
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/foundation/arkui/ace_engine/frameworks/core/components_v2/inspector/
H A Dloading_progress_composed_element.cpp47 auto render = GetRenderLoadingProgress(); in GetProgressColor() local
48 if (render) { in GetProgressColor()
49 return ConvertColorToString(render->GetProgressColor()); in GetProgressColor()
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Dnode_context_descriptor_set_manager_gles.h21 #include <render/device/pipeline_layout_desc.h>
22 #include <render/namespace.h>
23 #include <render/render_data_structures.h>
H A Dgpu_buffer_gles.h21 #include <render/device/gpu_resource_desc.h>
22 #include <render/gles/intf_device_gles.h>
23 #include <render/namespace.h>
H A Dgpu_image_gles.h20 #include <render/device/gpu_resource_desc.h>
21 #include <render/gles/intf_device_gles.h>
22 #include <render/namespace.h>
46 uint32_t renderBuffer; // For render targets... (can not be sampled or used in compute)
/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dgpu_program_util.h24 #include <render/device/pipeline_layout_desc.h>
25 #include <render/device/pipeline_state_desc.h>
26 #include <render/namespace.h>
/third_party/mesa3d/src/compiler/isaspec/
H A Ddecode.py305 f.write(Template(glue).render(guard=guard, isa=os.path.basename(dst_h)))
308 f.write(Template(template).render(isa=isa))
312 f.write(Template(header).render(isa=isa, guard=guard))
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_node_context_manager.cpp20 #include <render/intf_render_context.h>
21 #include <render/namespace.h>
22 #include <render/nodecontext/intf_node_context_descriptor_set_manager.h>
23 #include <render/nodecontext/intf_node_context_pso_manager.h>
24 #include <render/nodecontext/intf_render_node_context_manager.h>
56 // there are only build-in render node context interfaces in RenderNodeContextManager()
73 // automatic timings to render nodes in BeginFrame()
H A Drender_node_post_process_util.h22 #include <render/datastore/render_data_store_render_pods.h>
23 #include <render/device/pipeline_state_desc.h>
24 #include <render/namespace.h>
25 #include <render/nodecontext/intf_pipeline_descriptor_set_binder.h>
26 #include <render/nodecontext/intf_render_node_post_process_util.h>
27 #include <render/render_data_structures.h>
/foundation/graphic/graphic_3d/lume/LumeRender/src/util/
H A Drender_util.cpp18 #include <render/device/intf_device.h>
19 #include <render/device/intf_gpu_resource_manager.h>
20 #include <render/device/intf_shader_manager.h>
21 #include <render/intf_render_context.h>
22 #include <render/nodecontext/intf_render_node_graph_manager.h>
/foundation/arkui/ace_engine/frameworks/core/components/dialog_modal/
H A Ddialog_modal_element.cpp37 auto render = page->GetRenderNode(); in GetPageLayoutSize() local
38 if (!render) { in GetPageLayoutSize()
39 LOGE("Get page layout size failed. render is null."); in GetPageLayoutSize()
42 return render->GetLayoutSize(); in GetPageLayoutSize()
136 LOGE("Handle transition event failed. dialog render is null."); in RegisterTransitionListener()
159 auto render = page->GetRenderNode(); in RegisterTransitionListener()
160 if (!render) { in RegisterTransitionListener()
161 LOGE("Handle push transition event failed. page render is null."); in RegisterTransitionListener()
164 auto fullSize = render->GetLayoutSize(); in RegisterTransitionListener()
241 LOGE("Animate To Enter App failed. render roo in AnimateToEnterApp()
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_depth_render_slot.h19 #include <3d/render/intf_render_data_store_default_material.h>
26 #include <render/device/pipeline_state_desc.h>
27 #include <render/nodecontext/intf_pipeline_descriptor_set_binder.h>
28 #include <render/nodecontext/intf_render_node.h>
29 #include <render/render_data_structures.h>
30 #include <render/resource_handle.h>
32 #include "render/render_node_scene_util.h"
179 // the base default render node graph from RNG setup
H A Drender_node_default_shadow_render_slot.cpp18 #include <3d/render/default_material_constants.h>
19 #include <3d/render/intf_render_data_store_default_camera.h>
20 #include <3d/render/intf_render_data_store_default_light.h>
21 #include <3d/render/intf_render_data_store_default_material.h>
22 #include <3d/render/intf_render_data_store_default_scene.h>
29 #include <render/datastore/intf_render_data_store.h>
30 #include <render/datastore/intf_render_data_store_manager.h>
31 #include <render/device/intf_gpu_resource_manager.h>
32 #include <render/device/intf_shader_manager.h>
33 #include <render/nodecontex
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/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_node_default_acceleration_structure_staging.cpp20 #include <render/datastore/intf_render_data_store_manager.h>
21 #include <render/device/intf_gpu_resource_manager.h>
22 #include <render/namespace.h>
23 #include <render/nodecontext/intf_node_context_pso_manager.h>
24 #include <render/nodecontext/intf_render_command_list.h>
25 #include <render/nodecontext/intf_render_node_context_manager.h>
H A Drender_node_staging.cpp22 #include <render/datastore/intf_render_data_store_manager.h>
23 #include <render/device/intf_gpu_resource_manager.h>
24 #include <render/namespace.h>
25 #include <render/nodecontext/intf_node_context_pso_manager.h>
26 #include <render/nodecontext/intf_render_command_list.h>
27 #include <render/nodecontext/intf_render_node_context_manager.h>
H A Drender_node_mip_chain_post_process.cpp23 #include <render/datastore/intf_render_data_store_manager.h>
24 #include <render/datastore/intf_render_data_store_pod.h>
25 #include <render/datastore/render_data_store_render_pods.h>
26 #include <render/device/intf_gpu_resource_manager.h>
27 #include <render/device/intf_shader_manager.h>
28 #include <render/nodecontext/intf_node_context_descriptor_set_manager.h>
29 #include <render/nodecontext/intf_node_context_pso_manager.h>
30 #include <render/nodecontext/intf_render_command_list.h>
31 #include <render/nodecontext/intf_render_node_context_manager.h>
32 #include <render/nodecontex
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H A Drender_node_default_acceleration_structure_staging.h21 #include <render/namespace.h>
22 #include <render/nodecontext/intf_render_node.h>
23 #include <render/render_data_structures.h>
/foundation/graphic/graphic_3d/lume/LumeDotfield/src/
H A Dcomponent_dll.cpp23 #include <render/implementation_uids.h>
24 #include <render/intf_render_context.h>
25 #include <render/device/intf_shader_manager.h>
26 #include <render/datastore/intf_render_data_store_manager.h>
27 #include <render/datastore/intf_render_data_store_pod.h>
28 #include <render/intf_plugin.h>
37 #include "dotfield/render/intf_render_data_store_default_dotfield.h"
39 #include "render/render_node_dotfield_render.h"
40 #include "render/render_node_dotfield_simulation.h"
41 #include "render/render_data_store_default_dotfiel
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/third_party/typescript/tests/baselines/reference/
H A DinlineJsxFactoryDeclarationsLocalTypes.js16 render(): Element;
36 render(): Element;
52 render() {
75 render() {
116 MyClass.prototype.render = function () {
158 DOMClass.prototype.render = function () {
/foundation/graphic/graphic_3d/lume/Lume_3D/src/
H A Dgraphics_context.cpp31 #include <render/datastore/intf_render_data_store_manager.h>
32 #include <render/datastore/intf_render_data_store_pod.h>
33 #include <render/device/intf_device.h>
34 #include <render/device/intf_gpu_resource_manager.h>
35 #include <render/device/intf_shader_manager.h>
36 #include <render/implementation_uids.h>
37 #include <render/intf_plugin.h>
38 #include <render/intf_render_context.h>
39 #include <render/loader/intf_render_data_configuration_loader.h>
40 #include <render/nodecontex
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/foundation/arkui/ace_engine_lite/frameworks/src/core/directive/
H A Ddescriptor_utils.h31 * @brief Create a descriptor object of if directive, which like { if: true, getter, render }.
33 * @param render The render function.
36 static JSValue CreateIfDescriptor(JSValue getter, JSValue render);
39 * @brief Create a descriptor object of for directive, which like { for: true, getter, render }.
41 * @param Render the render function.
44 static JSValue CreateForDescriptor(JSValue getter, JSValue render);
78 * like { if: true, rendered: {}, getter, render }.
87 * like { for: true, rendered: [...], getter, render }.
153 * @brief render propert
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/foundation/graphic/graphic_3d/lume/LumeRender/api/render/nodecontext/
H A Dintf_node_context_pso_manager.h21 #include <render/namespace.h>
22 #include <render/render_data_structures.h>
23 #include <render/resource_handle.h>
/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Dshader_module_vk.h21 #include <render/device/gpu_resource_desc.h>
22 #include <render/device/pipeline_layout_desc.h>
23 #include <render/namespace.h>
H A Dgpu_buffer_vk.h21 #include <render/device/gpu_resource_desc.h>
22 #include <render/namespace.h>
23 #include <render/vulkan/intf_device_vk.h>
H A Dgpu_program_vk.h21 #include <render/device/gpu_resource_desc.h>
22 #include <render/device/pipeline_layout_desc.h>
23 #include <render/namespace.h>

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