/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/ycbcr/ |
H A D | vktYCbCrConversionTests.cpp | 1048 return tcu::TestStatus::pass("Pass"); in textureConversionTest()
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/third_party/mesa3d/src/gallium/frontends/lavapipe/ |
H A D | lvp_execute.c | 772 state->dsa_state.stencil[0].zpass_op = vk_conv_stencil_op(front->op.pass); in handle_graphics_pipeline() 777 state->dsa_state.stencil[1].zpass_op = vk_conv_stencil_op(back->op.pass); in handle_graphics_pipeline() 1146 /* depth stencil swizzles need special handling to pass VK CTS in fill_sampler_view_stage()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/pipeline/ |
H A D | vktPipelineMultisampledRenderToSingleSampledTests.cpp | 110 // How many regions to render to in multi-pass tests 183 bool clearBeforeRenderPass; //!< Whether loadOp=CLEAR should be used, or clear is done before render pass and loadOp=LOAD is used 516 VK_STENCIL_OP_INCREMENT_AND_CLAMP, // depth & stencil pass in makeGraphicsPipeline() 933 // The attachments are either cleared already or should be cleared now. If an attachment was used in a previous render pass, in initializeAttachmentDescriptions() 1101 // The attachments are either cleared already or should be cleared now. If an attachment was used in a previous render pass, in initializeRenderingAttachmentInfos() 2299 // If not rendering to the whole framebuffer and the images were cleared before the render pass, verify that the area outside the render pass is untouched. in testEnd() 2485 return tcu::TestStatus::pass("Pass"); in verify() 2989 // Create a render pass and a framebuffer in drawBasic() 3179 // Always clear before render pass s in generateBasicTest() [all...] |
H A D | vktPipelineExtendedDynamicStateTests.cpp | 4989 // Render pass with single subpass. Attachment order: in iterate() 5080 // Render pass and framebuffers. in iterate() 5956 // Begin render pass. in iterate() 6386 return tcu::TestStatus::pass("Pass"); in iterate() 6999 // Set all VkPipelineColorBlendAttachmentState substates as dynamic and pass a null pointer in VkPipelineColorBlendStateCreateInfo::pAttachments in createExtendedDynamicStateTests() 7455 // With clamping, it should pass thanks to the viewport. in createExtendedDynamicStateTests() 7708 // We cannot create a static pipeline with the configuration below because the render pass attachments will have a in createExtendedDynamicStateTests() 8166 // the test appears to pass in existing HW. in createExtendedDynamicStateTests() 8526 // Draw another mesh in front to verify it does not pass the equality test. in createExtendedDynamicStateTests() 8593 // Draw another mesh in the back, this should pass to in createExtendedDynamicStateTests() [all...] |
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/pipeline/ |
H A D | vktPipelineMultisampledRenderToSingleSampledTests.cpp | 108 // How many regions to render to in multi-pass tests 181 bool clearBeforeRenderPass; //!< Whether loadOp=CLEAR should be used, or clear is done before render pass and loadOp=LOAD is used 512 VK_STENCIL_OP_INCREMENT_AND_CLAMP, // depth & stencil pass in makeGraphicsPipeline() 921 // The attachments are either cleared already or should be cleared now. If an attachment was used in a previous render pass, in initializeAttachmentDescriptions() 1089 // The attachments are either cleared already or should be cleared now. If an attachment was used in a previous render pass, in initializeRenderingAttachmentInfos() 2289 // If not rendering to the whole framebuffer and the images were cleared before the render pass, verify that the area outside the render pass is untouched. in testEnd() 2475 return tcu::TestStatus::pass("Pass"); in verify() 2977 // Create a render pass and a framebuffer in drawBasic() 3163 // Always clear before render pass s in generateBasicTest() [all...] |
H A D | vktPipelineExtendedDynamicStateTests.cpp | 4169 // Render pass with single subpass. Attachment order: in iterate() 4946 // Begin render pass. in iterate() 5292 return tcu::TestStatus::pass("Pass"); in iterate() 6043 // With clamping, it should pass thanks to the viewport. in createExtendedDynamicStateTests() 6629 // the test appears to pass in existing HW. in createExtendedDynamicStateTests() 6910 // Draw another mesh in front to verify it does not pass the equality test. in createExtendedDynamicStateTests() 6970 // Draw another mesh in the back, this should pass too. in createExtendedDynamicStateTests() 6972 // Finally a new mesh with the same depth. This should not pass. in createExtendedDynamicStateTests() 7242 + "_" + (wouldPass ? (depthFail ? "depthfail" : "pass") : "fail"); in createExtendedDynamicStateTests()
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/ray_tracing/ |
H A D | vktRayTracingMiscTests.cpp | 8463 return tcu::TestStatus::pass("Pass"); in iterate() 8679 return tcu::TestStatus::pass("Pass"); in nullMissInstance()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/binding_model/ |
H A D | vktBindingMutableTests.cpp | 2927 // Create render pass. 3593 return tcu::TestStatus::pass("Pass");
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/ray_query/ |
H A D | vktRayQueryBuiltinTests.cpp | 5735 return tcu::TestStatus::pass("Pass"); in iterate()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/renderpass/ |
H A D | vktDynamicRenderingTests.cpp | 74 // Draw two triangles in a single primary command buffer, beginning and ending the render pass instance. 76 // Draw two triangles in a single primary command buffer, but across two render pass instances, with the second RESUMING the first. 78 // Draw two triangles in two primary command buffers, across two render pass instances, with the second RESUMING the first. 80 // Draw two triangles in two secondary command buffers, across two render pass instances, 83 // Draw two triangles in two secondary command buffers, across two render pass instances, 87 // and execute it inside a single render pass instance in one primary command buffer. 90 // and execute them inside a single render pass instance in one primary command buffer. 93 // and execute them inside two render pass instances, with the second RESUMING the first, both recorded in the same primary command buffer. 96 // and execute them inside two render pass instances, with the second RESUMING the first, recorded into two primary command buffers. 98 // In one primary command buffer, record two render pass instance [all...] |
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/spirv_assembly/ |
H A D | vktSpvAsmFloatControlsTests.cpp | 693 // Varying is required to pass result from vertex stage to fragment stage, 695 // need to do that in fragment stage; we also cant pass operation result 3144 return tcu::TestStatus::pass("Pass"); in verifyIndependenceSettings() 4049 // just pass vertex color - rendered image is not important in our case in getGraphicsShaderCode() 4081 // as we needed to pass result from vertex stage to fragment stage where it could
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/binding_model/ |
H A D | vktBindingMutableTests.cpp | 2923 // Create render pass. 3589 return tcu::TestStatus::pass("Pass");
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/ray_query/ |
H A D | vktRayQueryBuiltinTests.cpp | 5715 return tcu::TestStatus::pass("Pass"); in iterate()
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/spirv_assembly/ |
H A D | vktSpvAsmFloatControlsTests.cpp | 691 // Varying is required to pass result from vertex stage to fragment stage, 693 // need to do that in fragment stage; we also cant pass operation result 3142 return tcu::TestStatus::pass("Pass"); in verifyIndependenceSettings() 4047 // just pass vertex color - rendered image is not important in our case in getGraphicsShaderCode() 4079 // as we needed to pass result from vertex stage to fragment stage where it could
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/third_party/glfw/deps/ |
H A D | nuklear.h | 546 /// __nk_set_user_data__| Utility function to pass user data to draw command 999 /// frame and call `nk_clear` directly after the first pass and only draw in 1000 /// the second pass. In addition it is recommended to also add additional timers 11348 /* in first pass, we load uninterpreted data into the allocated array */ in nk_tt_GetGlyphShape() 12101 if (!points) return; /* during first pass, it's unallocated */ in nk_tt__add_point() 12145 int pass; in nk_tt_FlattenCurves() local 12162 for (pass=0; pass < 2; ++pass) in nk_tt_FlattenCurves() 12165 if (pass in nk_tt_FlattenCurves() [all...] |
/third_party/mbedtls/library/ |
H A D | ecp_curves_new.c | 5481 /* This is required as some tests and use cases do not pass in a Bignum of in ecp_mod_p448() 5668 for (size_t pass = 0; pass < 3; pass++) { in ecp_mod_koblitz()
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/third_party/skia/third_party/externals/microhttpd/doc/ |
H A D | texinfo.tex | 422 % Parse an argument, then pass it to #1. The argument is the rest of 8753 % pass the control sequence. On the other hand, XR#1-pg is just the 8812 % The language names to pass are determined when the format is built.
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/third_party/ffmpeg/ |
H A D | configure | 391 --pkg-config-flags=FLAGS pass additional flags to pkgconf [] 7158 # icc 11.0 and 11.1 work with ebp_available, but don't pass the test
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/third_party/icu/icu4c/source/ |
H A D | configure | 1500 LIBS libraries to pass to the linker, e.g. -l<library>
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderexecutor/ |
H A D | vktShaderBuiltinPrecisionTests.cpp | 1678 * templates easier, since we only need to take and pass a single Sig instead 6434 return tcu::TestStatus::pass("Pass");
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/third_party/skia/third_party/externals/icu/source/ |
H A D | configure | 1488 LIBS libraries to pass to the linker, e.g. -l<library>
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderexecutor/ |
H A D | vktShaderBuiltinPrecisionTests.cpp | 1651 * templates easier, since we only need to take and pass a single Sig instead 6423 return tcu::TestStatus::pass("Pass");
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/third_party/libevdev/ |
H A D | configure | 1519 LIBS libraries to pass to the linker, e.g. -l<library> 9167 # PORTME Check for flag to pass linker flags through the system compiler. 13790 pass" 16045 # How to pass a linker flag through the compiler.
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/third_party/skia/third_party/externals/sfntly/java/lib/ |
H A D | icu4j-4_8_1_1.jar | META-INF/
META-INF/MANIFEST.MF
com/
com/ibm/
com/ibm/icu/
com/ibm/icu/impl/
... |
/third_party/rust/crates/memchr/bench/data/code/ |
H A D | rust-library.rs | 3908 fn pass() { in pass() functions 16303 /// methods. In addition, this means that you can pass a `String` to a 16314 /// This will create a [`&str`] from the `String` and pass it in. This 19888 // we really wanted to pass ownership, we could create an additional in new_cyclic() 23134 /// implementation of this trait, and use that to construct a Waker to pass 23647 // we really wanted to pass ownership, we could create an additional in new_cyclic() 25832 //! provided is suitable to pass to this format string. 26277 //! This is a curious macro used to safely pass around 26305 //! it would internally pass around this structure until it has been determined [all...] |