Lines Matching refs:pass
74 // Draw two triangles in a single primary command buffer, beginning and ending the render pass instance.
76 // Draw two triangles in a single primary command buffer, but across two render pass instances, with the second RESUMING the first.
78 // Draw two triangles in two primary command buffers, across two render pass instances, with the second RESUMING the first.
80 // Draw two triangles in two secondary command buffers, across two render pass instances,
83 // Draw two triangles in two secondary command buffers, across two render pass instances,
87 // and execute it inside a single render pass instance in one primary command buffer.
90 // and execute them inside a single render pass instance in one primary command buffer.
93 // and execute them inside two render pass instances, with the second RESUMING the first, both recorded in the same primary command buffer.
96 // and execute them inside two render pass instances, with the second RESUMING the first, recorded into two primary command buffers.
98 // In one primary command buffer, record two render pass instances, with the second resuming the first.In the first,
100 // draw the second triangle in a secondary command buffer, and execute it in that second render pass instance.
102 // In one primary command buffer, record two render pass instances, with the second resuming the first.In the first,
104 // and execute it in that first render pass instance.In the second, draw one triangle directly in the primary command buffer.
106 // In two primary command buffers, record two render pass instances(one in each), with the second resuming the first.In the first,
108 // draw the second triangle in a secondary command buffer, and execute it in that second render pass instance.
110 // In two primary command buffers, record two render pass instances(one in each), with the second resuming the first.In the first,
112 // render pass instance.In the second, draw one triangle directly in the primary command buffer.
115 // Tests mixing inside & outside render pass commands in secondary command buffers
395 VK_STENCIL_OP_INCREMENT_AND_CLAMP, // depth & stencil pass
867 return tcu::TestStatus::pass("Pass");
3601 // Clear values for attachment clear in render pass. Same one as in beginRendering
3742 // If no depth/stencil format is available, both will be undefined and therefore pass