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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/ycbcr/
H A DvktYCbCrConversionTests.cpp1048 return tcu::TestStatus::pass("Pass"); in textureConversionTest()
/third_party/mesa3d/src/gallium/frontends/lavapipe/
H A Dlvp_execute.c772 state->dsa_state.stencil[0].zpass_op = vk_conv_stencil_op(front->op.pass); in handle_graphics_pipeline()
777 state->dsa_state.stencil[1].zpass_op = vk_conv_stencil_op(back->op.pass); in handle_graphics_pipeline()
1146 /* depth stencil swizzles need special handling to pass VK CTS in fill_sampler_view_stage()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/pipeline/
H A DvktPipelineMultisampledRenderToSingleSampledTests.cpp110 // How many regions to render to in multi-pass tests
183 bool clearBeforeRenderPass; //!< Whether loadOp=CLEAR should be used, or clear is done before render pass and loadOp=LOAD is used
516 VK_STENCIL_OP_INCREMENT_AND_CLAMP, // depth & stencil pass in makeGraphicsPipeline()
933 // The attachments are either cleared already or should be cleared now. If an attachment was used in a previous render pass, in initializeAttachmentDescriptions()
1101 // The attachments are either cleared already or should be cleared now. If an attachment was used in a previous render pass, in initializeRenderingAttachmentInfos()
2299 // If not rendering to the whole framebuffer and the images were cleared before the render pass, verify that the area outside the render pass is untouched. in testEnd()
2485 return tcu::TestStatus::pass("Pass"); in verify()
2989 // Create a render pass and a framebuffer in drawBasic()
3179 // Always clear before render pass s in generateBasicTest()
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H A DvktPipelineExtendedDynamicStateTests.cpp4989 // Render pass with single subpass. Attachment order: in iterate()
5080 // Render pass and framebuffers. in iterate()
5956 // Begin render pass. in iterate()
6386 return tcu::TestStatus::pass("Pass"); in iterate()
6999 // Set all VkPipelineColorBlendAttachmentState substates as dynamic and pass a null pointer in VkPipelineColorBlendStateCreateInfo::pAttachments in createExtendedDynamicStateTests()
7455 // With clamping, it should pass thanks to the viewport. in createExtendedDynamicStateTests()
7708 // We cannot create a static pipeline with the configuration below because the render pass attachments will have a in createExtendedDynamicStateTests()
8166 // the test appears to pass in existing HW. in createExtendedDynamicStateTests()
8526 // Draw another mesh in front to verify it does not pass the equality test. in createExtendedDynamicStateTests()
8593 // Draw another mesh in the back, this should pass to in createExtendedDynamicStateTests()
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/pipeline/
H A DvktPipelineMultisampledRenderToSingleSampledTests.cpp108 // How many regions to render to in multi-pass tests
181 bool clearBeforeRenderPass; //!< Whether loadOp=CLEAR should be used, or clear is done before render pass and loadOp=LOAD is used
512 VK_STENCIL_OP_INCREMENT_AND_CLAMP, // depth & stencil pass in makeGraphicsPipeline()
921 // The attachments are either cleared already or should be cleared now. If an attachment was used in a previous render pass, in initializeAttachmentDescriptions()
1089 // The attachments are either cleared already or should be cleared now. If an attachment was used in a previous render pass, in initializeRenderingAttachmentInfos()
2289 // If not rendering to the whole framebuffer and the images were cleared before the render pass, verify that the area outside the render pass is untouched. in testEnd()
2475 return tcu::TestStatus::pass("Pass"); in verify()
2977 // Create a render pass and a framebuffer in drawBasic()
3163 // Always clear before render pass s in generateBasicTest()
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H A DvktPipelineExtendedDynamicStateTests.cpp4169 // Render pass with single subpass. Attachment order: in iterate()
4946 // Begin render pass. in iterate()
5292 return tcu::TestStatus::pass("Pass"); in iterate()
6043 // With clamping, it should pass thanks to the viewport. in createExtendedDynamicStateTests()
6629 // the test appears to pass in existing HW. in createExtendedDynamicStateTests()
6910 // Draw another mesh in front to verify it does not pass the equality test. in createExtendedDynamicStateTests()
6970 // Draw another mesh in the back, this should pass too. in createExtendedDynamicStateTests()
6972 // Finally a new mesh with the same depth. This should not pass. in createExtendedDynamicStateTests()
7242 + "_" + (wouldPass ? (depthFail ? "depthfail" : "pass") : "fail"); in createExtendedDynamicStateTests()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/ray_tracing/
H A DvktRayTracingMiscTests.cpp8463 return tcu::TestStatus::pass("Pass"); in iterate()
8679 return tcu::TestStatus::pass("Pass"); in nullMissInstance()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/binding_model/
H A DvktBindingMutableTests.cpp2927 // Create render pass.
3593 return tcu::TestStatus::pass("Pass");
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/ray_query/
H A DvktRayQueryBuiltinTests.cpp5735 return tcu::TestStatus::pass("Pass"); in iterate()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/renderpass/
H A DvktDynamicRenderingTests.cpp74 // Draw two triangles in a single primary command buffer, beginning and ending the render pass instance.
76 // Draw two triangles in a single primary command buffer, but across two render pass instances, with the second RESUMING the first.
78 // Draw two triangles in two primary command buffers, across two render pass instances, with the second RESUMING the first.
80 // Draw two triangles in two secondary command buffers, across two render pass instances,
83 // Draw two triangles in two secondary command buffers, across two render pass instances,
87 // and execute it inside a single render pass instance in one primary command buffer.
90 // and execute them inside a single render pass instance in one primary command buffer.
93 // and execute them inside two render pass instances, with the second RESUMING the first, both recorded in the same primary command buffer.
96 // and execute them inside two render pass instances, with the second RESUMING the first, recorded into two primary command buffers.
98 // In one primary command buffer, record two render pass instance
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/spirv_assembly/
H A DvktSpvAsmFloatControlsTests.cpp693 // Varying is required to pass result from vertex stage to fragment stage,
695 // need to do that in fragment stage; we also cant pass operation result
3144 return tcu::TestStatus::pass("Pass"); in verifyIndependenceSettings()
4049 // just pass vertex color - rendered image is not important in our case in getGraphicsShaderCode()
4081 // as we needed to pass result from vertex stage to fragment stage where it could
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/binding_model/
H A DvktBindingMutableTests.cpp2923 // Create render pass.
3589 return tcu::TestStatus::pass("Pass");
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/ray_query/
H A DvktRayQueryBuiltinTests.cpp5715 return tcu::TestStatus::pass("Pass"); in iterate()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/spirv_assembly/
H A DvktSpvAsmFloatControlsTests.cpp691 // Varying is required to pass result from vertex stage to fragment stage,
693 // need to do that in fragment stage; we also cant pass operation result
3142 return tcu::TestStatus::pass("Pass"); in verifyIndependenceSettings()
4047 // just pass vertex color - rendered image is not important in our case in getGraphicsShaderCode()
4079 // as we needed to pass result from vertex stage to fragment stage where it could
/third_party/glfw/deps/
H A Dnuklear.h546 /// __nk_set_user_data__| Utility function to pass user data to draw command
999 /// frame and call `nk_clear` directly after the first pass and only draw in
1000 /// the second pass. In addition it is recommended to also add additional timers
11348 /* in first pass, we load uninterpreted data into the allocated array */ in nk_tt_GetGlyphShape()
12101 if (!points) return; /* during first pass, it's unallocated */ in nk_tt__add_point()
12145 int pass; in nk_tt_FlattenCurves() local
12162 for (pass=0; pass < 2; ++pass) in nk_tt_FlattenCurves()
12165 if (pass in nk_tt_FlattenCurves()
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/third_party/mbedtls/library/
H A Decp_curves_new.c5481 /* This is required as some tests and use cases do not pass in a Bignum of in ecp_mod_p448()
5668 for (size_t pass = 0; pass < 3; pass++) { in ecp_mod_koblitz()
/third_party/skia/third_party/externals/microhttpd/doc/
H A Dtexinfo.tex422 % Parse an argument, then pass it to #1. The argument is the rest of
8753 % pass the control sequence. On the other hand, XR#1-pg is just the
8812 % The language names to pass are determined when the format is built.
/third_party/ffmpeg/
H A Dconfigure391 --pkg-config-flags=FLAGS pass additional flags to pkgconf []
7158 # icc 11.0 and 11.1 work with ebp_available, but don't pass the test
/third_party/icu/icu4c/source/
H A Dconfigure1500 LIBS libraries to pass to the linker, e.g. -l<library>
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderexecutor/
H A DvktShaderBuiltinPrecisionTests.cpp1678 * templates easier, since we only need to take and pass a single Sig instead
6434 return tcu::TestStatus::pass("Pass");
/third_party/skia/third_party/externals/icu/source/
H A Dconfigure1488 LIBS libraries to pass to the linker, e.g. -l<library>
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderexecutor/
H A DvktShaderBuiltinPrecisionTests.cpp1651 * templates easier, since we only need to take and pass a single Sig instead
6423 return tcu::TestStatus::pass("Pass");
/third_party/libevdev/
H A Dconfigure1519 LIBS libraries to pass to the linker, e.g. -l<library>
9167 # PORTME Check for flag to pass linker flags through the system compiler.
13790 pass"
16045 # How to pass a linker flag through the compiler.
/third_party/skia/third_party/externals/sfntly/java/lib/
H A Dicu4j-4_8_1_1.jarMETA-INF/ META-INF/MANIFEST.MF com/ com/ibm/ com/ibm/icu/ com/ibm/icu/impl/ ...
/third_party/rust/crates/memchr/bench/data/code/
H A Drust-library.rs3908 fn pass() { in pass() functions
16303 /// methods. In addition, this means that you can pass a `String` to a
16314 /// This will create a [`&str`] from the `String` and pass it in. This
19888 // we really wanted to pass ownership, we could create an additional in new_cyclic()
23134 /// implementation of this trait, and use that to construct a Waker to pass
23647 // we really wanted to pass ownership, we could create an additional in new_cyclic()
25832 //! provided is suitable to pass to this format string.
26277 //! This is a curious macro used to safely pass around
26305 //! it would internally pass around this structure until it has been determined
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