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Searched refs:invert (Results 51 - 75 of 361) sorted by relevance

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/drivers/hdf_core/framework/model/audio/core/include/
H A Daudio_parse.h71 uint8_t invert; member
/third_party/skia/src/core/
H A DSkLocalMatrixImageFilter.cpp65 if (!fLocalM.invert(&localInv)) { in computeFastBounds()
H A DSkDrawShadowInfo.cpp193 if (ctm.invert(&inverse)) { in GetLocalBounds()
226 if (ctm.invert(&inverse)) { in GetLocalBounds()
/third_party/skia/tests/
H A DCullTestTest.cpp41 SkAssertResult(m.invert(&inverse)); in DEF_TEST()
/third_party/skia/third_party/externals/angle2/util/
H A DMatrix.h47 static Matrix4 invert(const Matrix4 &mat);
/third_party/skia/gm/
H A D3d.cpp24 if (!m.invert(&inverse)) { in inv()
H A Dbigmatrix.cpp36 bool success = m.invert(&m); in DEF_SIMPLE_GM_BG()
/foundation/graphic/graphic_2d/rosen/test/2d_graphics/drawing_ndk/cpp/dm/
H A Dshadowutils.cpp315 OH_Drawing_Matrix* invert = OH_Drawing_MatrixCreate(); in draw_black_point() local
318 bool ret2 = OH_Drawing_MatrixInvert(invCanvasM, invert); in draw_black_point()
323 OH_Drawing_CanvasConcatMatrix(canvas, invert); in draw_black_point()
/third_party/mesa3d/src/mesa/main/
H A Drenderbuffer.c458 const GLboolean invert = flip_y; in _mesa_map_renderbuffer() local
487 * 'invert' will be true for window-system buffers and false for in _mesa_map_renderbuffer()
490 if (invert) in _mesa_map_renderbuffer()
501 if (invert) { in _mesa_map_renderbuffer()
/third_party/skia/samplecode/
H A DSample3D.cpp71 SkAssertResult(m.invert(&inverse)); in inv()
79 SkAssertResult(m.invert(&m)); in normals()
123 if (!m.invert(&m2)) { in front()
/foundation/arkui/ace_engine/frameworks/core/components/common/painter/
H A Drosen_decoration_painter.h84 static void PaintInvert(const SkRRect& outerRRect, SkCanvas* canvas, const Dimension& invert, const Color& color);
110 const Dimension& invert, const Color& color);
/third_party/ffmpeg/libavfilter/
H A Dvf_vidstabtransform.c76 {"invert", "invert transforms", OFFSETC(invert),
186 av_log(ctx, AV_LOG_INFO, " invert = %s\n", tc->conf.invert ? "True" : "False"); in config_input()
/third_party/alsa-lib/include/sound/uapi/
H A Dasoc.h403 __le32 invert; member
495 __le32 invert; /* invert the power bit */ member
/third_party/python/Lib/
H A Doperator.py16 'index', 'indexOf', 'inv', 'invert', 'ior', 'ipow', 'irshift',
94 invert = inv variable
436 __invert__ = invert
/third_party/skia/third_party/externals/spirv-tools/source/opt/
H A Ddominator_tree.cpp153 Function& func, const BasicBlock* placeholder_start_node, bool invert) in BasicBlockSuccessorHelper()
154 : invert_graph_(invert) { in BasicBlockSuccessorHelper()
152 BasicBlockSuccessorHelper( Function& func, const BasicBlock* placeholder_start_node, bool invert) BasicBlockSuccessorHelper() argument
/third_party/skia/third_party/externals/swiftshader/third_party/SPIRV-Tools/source/opt/
H A Ddominator_tree.cpp153 Function& func, const BasicBlock* placeholder_start_node, bool invert) in BasicBlockSuccessorHelper()
154 : invert_graph_(invert) { in BasicBlockSuccessorHelper()
152 BasicBlockSuccessorHelper( Function& func, const BasicBlock* placeholder_start_node, bool invert) BasicBlockSuccessorHelper() argument
/third_party/skia/src/shaders/
H A DSkShader.cpp64 return SkMatrix::Concat(ctm, *this->totalLocalMatrix(outerLocalMatrix)).invert(totalInverse); in computeTotalInverse()
157 if (lm && !lm->invert(nullptr)) { in makeShader()
244 // need a cheap way to invert the alpha channel of a shader (i.e. 1 - a)
/third_party/spirv-tools/source/opt/
H A Ddominator_tree.cpp153 Function& func, const BasicBlock* placeholder_start_node, bool invert) in BasicBlockSuccessorHelper()
154 : invert_graph_(invert) { in BasicBlockSuccessorHelper()
152 BasicBlockSuccessorHelper( Function& func, const BasicBlock* placeholder_start_node, bool invert) BasicBlockSuccessorHelper() argument
/drivers/hdf_core/framework/model/audio/core/src/
H A Daudio_core.c510 if (mixerCtrl->invert) { in AudioCodecRegUpdate()
586 if (mixerCtrl->invert) { in AudioDaiRegUpdate()
761 if (mixerCtrl->invert) { in AudioGetCtrlOpsRReg()
783 if (mixerCtrl->invert) { in AudioGetCtrlOpsReg()
909 *value = mixerCtrl->invert == 0 ? val : mixerCtrl->max - val; in AudioSetCtrlOpsReg()
934 *rvalue = mixerCtrl->invert == 0 ? val : mixerCtrl->max - val; in AudioSetCtrlOpsRReg()
/third_party/skia/src/gpu/ops/
H A DDashOp.cpp1130 SkMatrix invert; in make_dash_gp() local
1131 if (usesLocalCoords && !viewMatrix.invert(&invert)) { in make_dash_gp()
1132 SkDebugf("Failed to invert\n"); in make_dash_gp()
1138 return DashingCircleEffect::Make(arena, color, aaMode, invert, usesLocalCoords); in make_dash_gp()
1140 return DashingLineEffect::Make(arena, color, aaMode, invert, usesLocalCoords); in make_dash_gp()
1172 if (!rotMatrix.invert(&lineData.fSrcRotInv)) {
/third_party/backends/backend/
H A Dhp-scl.c1090 hp_bool_t invert) in hp_scale_to_16bit()
1109 if (invert) tmp = ~tmp; in hp_scale_to_16bit()
1119 if (invert) tmp = ~tmp; in hp_scale_to_16bit()
1129 hp_bool_t invert) in hp_scale_to_8bit()
1147 if (invert) tmp = ~tmp; in hp_scale_to_8bit()
1157 if (invert) tmp = ~tmp; in hp_scale_to_8bit()
1295 procdata->invert); in process_scanline()
1302 procdata->invert); in process_scanline()
1304 } else if (procdata->invert) { in process_scanline()
1089 hp_scale_to_16bit(int count, register unsigned char *data, int depth, hp_bool_t invert) hp_scale_to_16bit() argument
1128 hp_scale_to_8bit(int count, register unsigned char *data, int depth, hp_bool_t invert) hp_scale_to_8bit() argument
/drivers/hdf_core/framework/model/audio/sapm/include/
H A Daudio_sapm.h110 uint8_t invert; /* invert the power bit */ member
/foundation/arkui/ace_engine/test/unittest/core/base/
H A Dview_abstract_test_ng.h67 const InvertVariant invert = 0.0f; member
/foundation/arkui/ace_engine/frameworks/core/components_ng/render/adapter/
H A Dskia_decoration_painter.h74 static void PaintInvert(const SkRRect& rRect, SkCanvas* canvas, float invert);
/foundation/arkui/ace_engine/frameworks/core/components_ng/render/adapter/rosen/
H A Ddrawing_decoration_painter.h63 static void PaintInvert(const RSRoundRect& frameSize, RSCanvas* canvas, float invert);

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