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/third_party/skia/src/gpu/vk/
H A DGrVkDescriptorSet.cpp8 #include "src/gpu/vk/GrVkDescriptorSet.h"
10 #include "src/gpu/vk/GrVkDescriptorPool.h"
11 #include "src/gpu/vk/GrVkGpu.h"
12 #include "src/gpu/vk/GrVkResourceProvider.h"
14 GrVkDescriptorSet::GrVkDescriptorSet(GrVkGpu* gpu, in GrVkDescriptorSet() argument
18 : INHERITED(gpu) in GrVkDescriptorSet()
H A DGrVkMemoryReclaimer.h19 #include "include/gpu/vk/GrVkTypes.h"
23 #include "src/gpu/vk/GrVkImage.h"
24 #include "src/gpu/vk/GrVkBuffer.h"
45 bool addMemoryToWaitQueue(const GrVkGpu* gpu, const GrVkAlloc& alloc, const VkBuffer& buffer);
46 bool addMemoryToWaitQueue(const GrVkGpu* gpu, const GrVkAlloc& alloc, const VkImage& image);
H A DGrVkPipelineStateDataManager.cpp8 #include "src/gpu/vk/GrVkPipelineStateDataManager.h"
10 #include "include/gpu/GrDirectContext.h"
11 #include "src/gpu/GrDirectContextPriv.h"
12 #include "src/gpu/GrGpuBuffer.h"
13 #include "src/gpu/GrResourceProvider.h"
14 #include "src/gpu/vk/GrVkCommandBuffer.h"
15 #include "src/gpu/vk/GrVkGpu.h"
42 GrVkGpu* gpu, VkPipelineLayout layout, GrVkCommandBuffer* commandBuffer) { in uploadUniforms()
47 commandBuffer->pushConstants(gpu, layout, gpu in uploadUniforms()
41 uploadUniforms( GrVkGpu* gpu, VkPipelineLayout layout, GrVkCommandBuffer* commandBuffer) uploadUniforms() argument
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/third_party/skia/src/gpu/d3d/
H A DGrD3DPipelineStateDataManager.cpp8 #include "src/gpu/d3d/GrD3DPipelineStateDataManager.h"
10 #include "src/gpu/d3d/GrD3DGpu.h"
11 #include "src/gpu/d3d/GrD3DResourceProvider.h"
33 D3D12_GPU_VIRTUAL_ADDRESS GrD3DPipelineStateDataManager::uploadConstants(GrD3DGpu* gpu) { in uploadConstants() argument
35 fConstantBufferAddress = gpu->resourceProvider().uploadConstantData(fUniformData.get(), in uploadConstants()
H A DGrD3DCommandSignature.cpp8 #include "src/gpu/d3d/GrD3DCommandSignature.h"
10 #include "src/gpu/d3d/GrD3DGpu.h"
12 sk_sp<GrD3DCommandSignature> GrD3DCommandSignature::Make(GrD3DGpu* gpu, ForIndexed forIndexed, in Make() argument
28 HRESULT hr = gpu->device()->CreateCommandSignature(&commandSigDesc, nullptr, in Make()
H A DGrD3DAttachment.h11 #include "src/gpu/GrAttachment.h"
13 #include "include/gpu/d3d/GrD3DTypes.h"
14 #include "src/gpu/d3d/GrD3DDescriptorHeap.h"
15 #include "src/gpu/d3d/GrD3DTextureResource.h"
21 static sk_sp<GrD3DAttachment> MakeStencil(GrD3DGpu* gpu,
37 GrD3DAttachment(GrD3DGpu* gpu,
H A DGrD3DSemaphore.cpp8 #include "src/gpu/d3d/GrD3DSemaphore.h"
10 #include "src/gpu/d3d/GrD3DGpu.h"
13 std::unique_ptr<GrD3DSemaphore> GrD3DSemaphore::Make(GrD3DGpu* gpu) { in Make() argument
15 gpu->device()->CreateFence(0, D3D12_FENCE_FLAG_NONE, IID_PPV_ARGS(&fenceInfo.fFence)); in Make()
/third_party/skia/src/gpu/dawn/
H A DGrDawnAttachment.h11 #include "src/gpu/GrAttachment.h"
19 static sk_sp<GrDawnAttachment> MakeStencil(GrDawnGpu* gpu, SkISize dimensions, int sampleCnt);
32 GrDawnAttachment(GrDawnGpu* gpu,
H A DGrDawnRingBuffer.cpp8 #include "src/gpu/dawn/GrDawnRingBuffer.h"
10 #include "src/gpu/dawn/GrDawnGpu.h"
11 #include "src/gpu/dawn/GrDawnUtil.h"
17 GrDawnRingBuffer::GrDawnRingBuffer(GrDawnGpu* gpu, wgpu::BufferUsage usage) in GrDawnRingBuffer() argument
18 : fGpu(gpu) , fUsage(usage) { in GrDawnRingBuffer()
/third_party/skia/src/gpu/mock/
H A DGrMockBuffer.h11 #include "src/gpu/GrCaps.h"
12 #include "src/gpu/GrGpuBuffer.h"
13 #include "src/gpu/mock/GrMockGpu.h"
17 GrMockBuffer(GrMockGpu* gpu, size_t sizeInBytes, GrGpuBufferType type, in GrMockBuffer() argument
19 : INHERITED(gpu, sizeInBytes, type, accessPattern) { in GrMockBuffer()
H A DGrMockAttachment.h11 #include "src/gpu/GrAttachment.h"
12 #include "src/gpu/GrBackendUtils.h"
13 #include "src/gpu/mock/GrMockGpu.h"
17 GrMockAttachment(GrMockGpu* gpu, SkISize dimensions, UsageFlags supportedUsages, int sampleCnt) in GrMockAttachment() argument
18 : INHERITED(gpu, dimensions, supportedUsages, sampleCnt, GrMipmapped::kNo, in GrMockAttachment()
/third_party/skia/src/gpu/
H A DGrResourceProviderPriv.h11 #include "src/gpu/GrResourceProvider.h"
18 GrGpu* gpu() { return fResourceProvider->gpu(); } in gpu() function in GrResourceProviderPriv
H A DGrRingBuffer.cpp8 #include "src/gpu/GrRingBuffer.h"
10 #include "src/gpu/GrDirectContextPriv.h"
11 #include "src/gpu/GrGpu.h"
12 #include "src/gpu/GrResourceProvider.h"
84 void GrRingBuffer::startSubmit(GrGpu* gpu) {
87 gpu->takeOwnershipOfBuffer(std::move(fPreviousBuffers[i]));
102 gpu->addFinishedProc(FinishSubmit, submitData);
H A DGrOpFlushState.cpp8 #include "src/gpu/GrOpFlushState.h"
10 #include "include/gpu/GrDirectContext.h"
12 #include "src/gpu/GrDataUtils.h"
13 #include "src/gpu/GrDirectContextPriv.h"
14 #include "src/gpu/GrDrawOpAtlas.h"
15 #include "src/gpu/GrGpu.h"
16 #include "src/gpu/GrImageInfo.h"
17 #include "src/gpu/GrProgramInfo.h"
18 #include "src/gpu/GrResourceProvider.h"
19 #include "src/gpu/GrTextur
23 GrOpFlushState(GrGpu* gpu, GrResourceProvider* resourceProvider, GrTokenTracker* tokenTracker, sk_sp<GrBufferAllocPool::CpuBufferCache> cpuBufferCache) GrOpFlushState() argument
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H A DGrRenderTarget.cpp9 #include "src/gpu/GrRenderTarget.h"
12 #include "src/gpu/GrAttachment.h"
13 #include "src/gpu/GrBackendUtils.h"
14 #include "src/gpu/GrGpu.h"
15 #include "src/gpu/GrStencilSettings.h"
17 GrRenderTarget::GrRenderTarget(GrGpu* gpu, in GrRenderTarget() argument
22 : INHERITED(gpu, dimensions, isProtected) in GrRenderTarget()
H A DGrFinishCallbacks.cpp8 #include "src/gpu/GrFinishCallbacks.h"
9 #include "src/gpu/GrGpu.h"
11 GrFinishCallbacks::GrFinishCallbacks(GrGpu* gpu) : fGpu(gpu) {} in GrFinishCallbacks() argument
H A DGrRingBuffer.h11 #include "src/gpu/GrGpuBuffer.h"
25 GrRingBuffer(GrGpu* gpu, size_t size, size_t alignment, GrGpuBufferType intendedType) in GrRingBuffer() argument
26 : fGpu(gpu) in GrRingBuffer()
/third_party/skia/experimental/graphite/src/
H A DContextPriv.h23 Gpu* gpu();
24 const Gpu* gpu() const;
/third_party/mesa3d/.gitlab-ci/common/
H A Dinit-stage2.sh87 DEVFREQ_GOVERNOR=`find /sys/devices -name governor | grep gpu || true`
94 GPU_AUTOSUSPEND=`find /sys/devices -name autosuspend_delay_ms | grep gpu | head -1`
100 ./intel-gpu-freq.sh -s 70% --cpu-set-max 65% -g all -d
/third_party/mesa3d/src/asahi/lib/
H A Dpool.c102 .gpu = bo->ptr.gpu + offset, in agx_pool_alloc_aligned()
120 return transfer.gpu; in agx_pool_upload_aligned()
/third_party/skia/src/gpu/gl/
H A DGrGLOpsRenderPass.h11 #include "src/gpu/GrOpsRenderPass.h"
13 #include "src/gpu/GrOpFlushState.h"
14 #include "src/gpu/gl/GrGLGpu.h"
15 #include "src/gpu/gl/GrGLRenderTarget.h"
23 * are immediately sent to the gpu to execute. Thus all the commands in this class are simply
27 GrGLOpsRenderPass(GrGLGpu* gpu) : fGpu(gpu) {} in GrGLOpsRenderPass() argument
41 GrGpu* gpu() override { return fGpu; }
/third_party/skia/tools/gpu/
H A DBackendSurfaceFactory.cpp8 #include "tools/gpu/BackendSurfaceFactory.h"
11 #include "include/gpu/GrDirectContext.h"
12 #include "src/gpu/GrDirectContextPriv.h"
13 #include "src/gpu/GrGpu.h"
14 #include "tools/gpu/ManagedBackendTexture.h"
85 if (auto gpu = rc->fContext->priv().getGpu(); gpu && rc->fRenderTarget.isValid()) { in MakeBackendRenderTargetSurface()
86 gpu->deleteTestingOnlyBackendRenderTarget(rc->fRenderTarget); in MakeBackendRenderTargetSurface()
/third_party/mesa3d/src/gallium/drivers/panfrost/
H A Dpan_mempool.h64 mali_ptr gpu; member
78 .gpu = ptr in panfrost_pool_take_ref()
/third_party/skia/src/gpu/mtl/
H A DGrMtlTextureRenderTarget.h11 #include "src/gpu/mtl/GrMtlRenderTarget.h"
12 #include "src/gpu/mtl/GrMtlTexture.h"
45 GrMtlTextureRenderTarget(GrMtlGpu* gpu,
53 GrMtlTextureRenderTarget(GrMtlGpu* gpu,
/third_party/mesa3d/src/panfrost/lib/
H A Dpan_cs.c276 (rt->image->data.bo->ptr.gpu + rt->image->data.offset) : in pan_prepare_crc()
277 (rt->image->crc.bo->ptr.gpu + rt->image->crc.offset)) + in pan_prepare_crc()
586 assert(tiler_ctx->midgard.polygon_list->ptr.gpu); in pan_emit_midgard_tiler()
598 cfg.heap_start = tiler_ctx->midgard.polygon_list->ptr.gpu; in pan_emit_midgard_tiler()
599 cfg.heap_end = tiler_ctx->midgard.polygon_list->ptr.gpu; in pan_emit_midgard_tiler()
613 cfg.heap_start = dev->tiler_heap->ptr.gpu; in pan_emit_midgard_tiler()
614 cfg.heap_end = dev->tiler_heap->ptr.gpu + dev->tiler_heap->size; in pan_emit_midgard_tiler()
617 cfg.polygon_list = tiler_ctx->midgard.polygon_list->ptr.gpu; in pan_emit_midgard_tiler()
735 cfg.frame_shader_dcds = fb->bifrost.pre_post.dcds.gpu; in pan_emit_fbd()
890 cfg.crc_buffer.base = rt->image->data.bo->ptr.gpu in pan_emit_fbd()
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